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101. GET RIDD OF THESE BLOODY TRADE SKILLS - in Player Features and Ideas Discussion [original thread]
What I meant is: In real life if u are a corp with low capitals and no employee who know the distribution channels for your products, u wont be able to distribute like wallmart does. Period. Its just plain logic. Anyway I think the same babies wh...
- by Jacobz - at 2004.10.07 16:05:00
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102. Perma-fitting - in Player Features and Ideas Discussion [original thread]
About the trademarking... I was thinking about that too, to go with licensing. Trademarking (R8) Lvl 1: all the items produced using ur bpo use ( Corp Name )_bpo name (only produced by your corp) Lvl 2: all the items produced using ur bpo use ( ...
- by Jacobz - at 2004.10.07 14:46:00
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103. Perma-fitting - in Player Features and Ideas Discussion [original thread]
About the trademarking... I was thinking about that too, to go with licensing. Trademarking (R8) Lvl 1: all the items produced using ur bpo use ( Corp Name )_bpo name (only produced by your corp) Lvl 2: all the items produced using ur bpo use ( ...
- by Jacobz - at 2004.10.07 14:46:00
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104. GET RIDD OF THESE BLOODY TRADE SKILLS - in Player Features and Ideas Discussion [original thread]
Those skills are just the normal rules in real life. I mean, they are a bit too easy as they are right now. Secondly, every one will spend time training those skills in the next 3 weeks. If u are a combat folk, then u must have high willpower righ...
- by Jacobz - at 2004.10.07 14:10:00
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105. GET RIDD OF THESE BLOODY TRADE SKILLS - in Player Features and Ideas Discussion [original thread]
Those skills are just the normal rules in real life. I mean, they are a bit too easy as they are right now. Secondly, every one will spend time training those skills in the next 3 weeks. If u are a combat folk, then u must have high willpower righ...
- by Jacobz - at 2004.10.07 14:10:00
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106. Perma-fitting - in Player Features and Ideas Discussion [original thread]
Very good idea seraph! But I would add some more science skills in there as prerequesite, since its fizzling with pretty high tech ship building. Like Gallente Ship Engineering lvl 3 to make this all work on gallente etc. But hey licensing fir...
- by Jacobz - at 2004.10.04 22:47:00
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107. Perma-fitting - in Player Features and Ideas Discussion [original thread]
Very good idea seraph! But I would add some more science skills in there as prerequesite, since its fizzling with pretty high tech ship building. Like Gallente Ship Engineering lvl 3 to make this all work on gallente etc. But hey licensing fir...
- by Jacobz - at 2004.10.04 22:47:00
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108. Crew...Crew...Crew - in Player Features and Ideas Discussion [original thread]
Well re-read yourself the fiction... And u'll quickly understand that all paying member of eve are in a capsule! :) Hmmm Someone said "cloning" over here? No capsule = big loss of skills each time you die.(for the npcs...)
- by Jacobz - at 2004.10.04 16:25:00
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109. Crew...Crew...Crew - in Player Features and Ideas Discussion [original thread]
Well re-read yourself the fiction... And u'll quickly understand that all paying member of eve are in a capsule! :) Hmmm Someone said "cloning" over here? No capsule = big loss of skills each time you die.(for the npcs...)
- by Jacobz - at 2004.10.04 16:25:00
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110. Licensing and Tech-Corp enhancements - in Player Features and Ideas Discussion [original thread]
Edited by: Jacobz on 04/10/2004 16:19:57 Thx for comments ;) I forgot about the new trade skill and their implications on this. 1) Apply the other new trade skills to this business model as well 2) New market category "Licensing offers" 3) L...
- by Jacobz - at 2004.10.04 15:59:00
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111. Licensing and Tech-Corp enhancements - in Player Features and Ideas Discussion [original thread]
Edited by: Jacobz on 04/10/2004 16:19:57 Thx for comments ;) I forgot about the new trade skill and their implications on this. 1) Apply the other new trade skills to this business model as well 2) New market category "Licensing offers" 3) L...
- by Jacobz - at 2004.10.04 15:59:00
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112. Crew...Crew...Crew - in Player Features and Ideas Discussion [original thread]
I dont think its the way to go. 1) Its against the story, we fly in a capsule... 2) I think there is more weapon system to add before thinking about this to improve combats and bonuses.
- by Jacobz - at 2004.10.04 14:45:00
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113. Crew...Crew...Crew - in Player Features and Ideas Discussion [original thread]
I dont think its the way to go. 1) Its against the story, we fly in a capsule... 2) I think there is more weapon system to add before thinking about this to improve combats and bonuses.
- by Jacobz - at 2004.10.04 14:45:00
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114. Licensing and Tech-Corp enhancements - in Player Features and Ideas Discussion [original thread]
Edited by: Jacobz on 04/10/2004 14:44:02 I have recently started a corp with the optimal focus on r&d and I can say the game need some sort of enhancement to create this new kind of "player" in the world of eve. My realworld vision is based on...
- by Jacobz - at 2004.10.04 14:27:00
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115. Licensing and Tech-Corp enhancements - in Player Features and Ideas Discussion [original thread]
Edited by: Jacobz on 04/10/2004 14:44:02 I have recently started a corp with the optimal focus on r&d and I can say the game need some sort of enhancement to create this new kind of "player" in the world of eve. My realworld vision is based on...
- by Jacobz - at 2004.10.04 14:27:00
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116. New Gunnery Skills - in Skill Discussions [original thread]
I really dont understand people. Dont train the specialization unless u have 12-13 million overal skills thats all. Specialization are not for mid-range characters, but for advanced characters. So if u take only there point of view, I bet they wo...
- by Jacobz - at 2004.08.19 14:11:00
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117. New Gunnery Skills - in Skill Discussions [original thread]
I really dont understand people. Dont train the specialization unless u have 12-13 million overal skills thats all. Specialization are not for mid-range characters, but for advanced characters. So if u take only there point of view, I bet they wo...
- by Jacobz - at 2004.08.19 14:11:00
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118. Changes to agents? - in Missions & Complexes [original thread]
Yeah, im searching for implants, and my agents is now giving some pretty harder missions since the last patch, bigger weird cargo for an industrial ship etc. I guess it was too easy to get 5 sets of implants :D
- by Jacobz - at 2004.08.13 00:54:00
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119. Changes to agents? - in Missions & Complexes [original thread]
Yeah, im searching for implants, and my agents is now giving some pretty harder missions since the last patch, bigger weird cargo for an industrial ship etc. I guess it was too easy to get 5 sets of implants :D
- by Jacobz - at 2004.08.13 00:54:00
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120. lost skill training time - in Issues, Workarounds & Localization [original thread]
Arggg same here, just loosed 12 precious hours. This is annoying as hell.
- by Jacobz - at 2004.05.01 17:21:00
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