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101. Top X list of skillz that all characters should train? - in Skill Discussions [original thread]
Connections not so much. Drones, Electronics, Energy Systems Operations, Energy Management, Shield Management, Shield Operation, Weapon Upgrades, Advanced Weapon Upgrades, Hull Upgrades, Mechanic, Navigation, Evasive Maneuvering, Spaceship Comma...
- by J Valkor - at 2008.03.17 09:24:00
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102. Why anything else than a Carrier? - in Ships and Modules [original thread]
Carriers are fun and can be real game turners if used appropriately. That being said, them being used poorly provides minutes of hilarious entertainment as they torn to ****.
- by J Valkor - at 2008.03.17 06:10:00
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103. Nighthawk Needs Help - in Test Server Feedback [original thread]
A lot of you can't fit a Nighthawk worth a ****. In fact, most of you. I am not sure why this is. Perhaps I just pvp differently. In either case, the Nighthawk does need more grid. It is ridiculous how little it has. I appreciate the huge amount...
- by J Valkor - at 2008.03.17 01:57:00
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104. Fix the Curse - in Ships and Modules [original thread]
Edited by: J Valkor on 15/03/2008 09:27:24 In a gang environment the curse is awesome for breaking active tanks. When your gang is made up of cruiser sized vessels and you need to bring down BS there are few better wingmen to have than a curse...
- by J Valkor - at 2008.03.15 09:27:00
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105. No Nerf in 1.1? Is CCP serious? - in EVE General Discussion [original thread]
Edited by: J Valkor on 15/03/2008 08:26:04 The fifth turret on the Eagle and Zealot was a nerf to every other ship in the game. Edit - If they had boosted all EM/EX based weapons in the game there wouldn't be so much whining even if the net e...
- by J Valkor - at 2008.03.15 08:23:00
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106. Best ships to pick for 5 people? - in Ships and Modules [original thread]
Today we saw a gang pass through with 2x Kronos, 2x Megathrons, 1x Phobos, and 1x Broadsword. Just chop one off. We didn't decide to kill it because we just did not have the people on.
- by J Valkor - at 2008.03.15 08:19:00
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107. Announce changes in the patch notes. - in Test Server Feedback [original thread]
If you are going to nerf faction and deadspace shield amplifiers, please, with a cherry on top, put it in the patch notes. Finding out in the ship and modules thread that some of my mods have been nerfed is not the way I would like to find out.
- by J Valkor - at 2008.03.14 10:31:00
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108. Dread Guristas Shield Amp's - in Ships and Modules [original thread]
Edited by: J Valkor on 14/03/2008 10:22:19 Oh ****.... they touched my Pithum A-type too. Mother*******. What the **** is this CCP? Was it not cool for any of the resistance amplifiers to be better than an active mod?
- by J Valkor - at 2008.03.14 10:19:00
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109. View from 70+ sp player: remove all learning skills from game - in EVE General Discussion [original thread]
Edited by: J Valkor on 13/03/2008 20:58:19 I wouldn't say get rid of them but instead make them part of a new character. Not to five, obviously, but make it so that the new player understands the only way training everything to 5 will pay out ...
- by J Valkor - at 2008.03.13 20:56:00
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110. the new Drake and 10km targeting range - in Ships and Modules [original thread]
http://pawsofevil.com/Killboard/?a=kill_detail&kll_id=1667
- by J Valkor - at 2008.03.13 19:06:00
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111. What is EVE's current top flaws, and how would you solve them? - in EVE General Discussion [original thread]
1. Insurance payouts. Not a big complaint. I just don't like the idea of it because it makes T1 ship losses, not negligible, but smaller. Shifting it to 90% of its current effectiveness would be enough for me. Most of the other whines here appear...
- by J Valkor - at 2008.03.13 17:03:00
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112. EAS bonuses should have been given to existing AS - in Ships and Modules [original thread]
I've seen EAS used quite a bit.
- by J Valkor - at 2008.03.07 22:03:00
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113. Advice on next commandship - in Ships and Modules [original thread]
All of the field command ships are awesome. I cannot state that enough. Fly whichever one you want and it will be awesome.
- by J Valkor - at 2008.02.13 01:24:00
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114. Will a Ferox with 6 guns actually be useful, or is it still a gimp? - in Ships and Modules [original thread]
It becomes sexier, yes.
- by J Valkor - at 2008.02.05 04:45:00
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115. Deimos and Zealot CHANGES! UNECESSARY! - in Ships and Modules [original thread]
Edited by: J Valkor on 03/02/2008 19:43:44 Highs - 5x Ion Blaster 2's. 1x Named Nos Mids - 1x Cap Recharger 2, 1x Named Web, 1x MWD 2 Lows - 4x EANM 2's. 1x Medium Repper 2, 1x DC 2. Rigs - 1x CCC, 1x Semi-conductor Memory Cell Huh. That is ...
- by J Valkor - at 2008.02.03 19:41:00
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116. Planned Ship Changes, a New Blog from Fendahl - in EVE Information Portal [original thread]
On further thought: 1. The Deimos needs more grid to be able to fir cap injector/tank. If that were given then the loss of a low slot would probably lower the complaints. 2. Doesn't the TD boost make pilgrims better? Since now you can really ***...
- by J Valkor - at 2008.02.02 22:24:00
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117. Some new ship changes on SISI: Apoc, Zealot, Deimos, Omen - in Ships and Modules [original thread]
Originally by: Gamesguy Bleh, just give it another 150 grid, problem solved. Indeed.
- by J Valkor - at 2008.02.02 19:16:00
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118. Planned Ship Changes, a New Blog from Fendahl - in EVE Information Portal [original thread]
Originally by: Ogul The new Deimos will have less cap (unless you decide not to fit an mwd, which no one in his right mind would actually suggest) and less low slots in exchange for another mid slot that no one wants. Hard to understand...
- by J Valkor - at 2008.02.02 19:00:00
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119. Some new ship changes on SISI: Apoc, Zealot, Deimos, Omen - in Ships and Modules [original thread]
The Deimos received more cap to compensate for its lost bonus. Not 25% more cap, but closer to 19%.
- by J Valkor - at 2008.02.02 18:53:00
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120. Planned Ship Changes, a New Blog from Fendahl - in EVE Information Portal [original thread]
Good start. I don't quite understand what the Deimos pilots are complaining about since their MWD thing was replaced by a clean buff to their cap. Is it the slot lay out that is bugging you guys? Love the Ammar changes. As some people pointed ou...
- by J Valkor - at 2008.02.02 18:44:00
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