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1. The evefit project: advanced fitting tools - in Ships and Modules [original thread]
Very nice, I have one problem with projected effects though. Adding a fit with gang links to the projected effects tab doesn't seem to do anything, this is one thing that makes EFT suck, would be nice if it would be possible here. Also, being abl...
- by Induc - at 2010.12.06 01:31:00
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2. """FUEL"""" for cloaks - in Ships and Modules [original thread]
AFK cloaking is just a result of a poor intel gathering system: local makes stealth attacks impossible - afk cloaking counters this. Fuel for cloaks won't solve the real problem... Originally by: Haniblecter Teg Cause no ship in EVE sho...
- by Induc - at 2010.10.09 18:40:00
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3. Grouped energy turrets, crystals and reload. - in Ships and Modules [original thread]
Originally by: Zeba If the fight is that close that 2 seconds of not fireing loses it for you then you were probably already losing. The problem is that in the middle of a fight it can take a while before you even notice that the guns h...
- by Induc - at 2010.04.20 20:35:00
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4. Helios scan setup for lowsec - in Ships and Modules [original thread]
First, it's pointless to fit T2 rigs since you don't have enough calibration to fit them, you can't even fit one T1 + a T2. Just go with 2x T1. Secondly, would you be able to survive being hit by one volley from a random ship? If yes, fit WCS, i...
- by Induc - at 2010.03.17 19:33:00
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5. Recharge rate - in Ships and Modules [original thread]
Why ain't shield and cap recharge rates linear?
- by Induc - at 2010.02.28 00:22:00
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6. New MINING SHIPS needed - in Ships and Modules [original thread]
Originally by: Meridius Tyree that gives a special "O.R.E." bonus of being able to mine cloaked sorry, but that must be the dumbest idea I've ever heard...
- by Induc - at 2010.02.02 20:33:00
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7. Frigates cant lock.... - in Ships and Modules [original thread]
On the other hand, it would suck if not even frigates could warp before getting locked.
- by Induc - at 2009.02.14 16:44:00
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8. Orca hauling - in Ships and Modules [original thread]
Awwww... that sucks :(
- by Induc - at 2009.01.29 21:39:00
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9. Orca hauling - in Ships and Modules [original thread]
With rigs and cargo expanders the Orca will get up to around ~80,000 + 40,000 = 120,000 m3 cargo space. Now is it possible to put two rigged and cargo expander fitted hulks into the ship maintenance bay and thereby get around 32,000 m3 extra carg...
- by Induc - at 2009.01.29 21:25:00
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