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1. Sheild tanking on amarr ships? - in Ships and Modules [original thread]
Originally by: LeeWoonJae and why not 6 guns? Because it can fit 7, with an utility slot to boot?
- by Havres - at 2009.02.02 15:42:00
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2. RattingAngels: Ishtar, Drake, Cerberus or Myrmidon or else? - in Ships and Modules [original thread]
Originally by: Trader20 Or just use sentries Heh yeah, didn't think about just deploying the sentries until they destroy everything, recalling them and then looting/salvaging.
- by Havres - at 2009.02.02 15:35:00
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3. RattingAngels: Ishtar, Drake, Cerberus or Myrmidon or else? - in Ships and Modules [original thread]
Edited by: Havres on 02/02/2009 12:13:39 Assuming you're in hostile (or otherwise not safe) 0.0, Ishtar is THE ship for this. If it's safe, you can just bring a BS and not have much to worry about (Domi and Raven are good, cheap choices). If ...
- by Havres - at 2009.02.02 12:13:00
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4. [QR] Pilgrim solo pvp - in Ships and Modules [original thread]
Originally by: Lisento Slaven Have you considered using an AB instead and trying to orbit with it set to 200 meters? Or even 5 meters... AB won't cut your cap size and won't use anywhere near as much cap. The MWD would be more useful when...
- by Havres - at 2009.01.23 01:05:00
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5. Broadsword ratting? - in Ships and Modules [original thread]
Assuming that by passive, you actually mean the standard tank (no rat can break that stuff): Yes and no. By yes I mean that it can take and deal the necessary damage. By no I mean that it's not a very fast ship, which, combined with the (relativ...
- by Havres - at 2009.01.22 22:03:00
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6. [QR] Pilgrim solo pvp - in Ships and Modules [original thread]
Edited by: Havres on 22/01/2009 21:40:18 Originally by: Terazuk The thing I find with the Pilgrim is that if you are going with a Neut setup, you HAVE to fit for some cap stability as cap charges can be in somewhat short supply in host...
- by Havres - at 2009.01.22 21:40:00
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7. [QR] Pilgrim solo pvp - in Ships and Modules [original thread]
Edited by: Havres on 22/01/2009 19:24:21 Edited by: Havres on 22/01/2009 19:23:51 Edited by: Havres on 22/01/2009 19:23:06 Originally by: Ancy Denaries Originally by: Havres You gave me an idea: large cap battery and CC...
- by Havres - at 2009.01.22 19:22:00
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8. [QR] Pilgrim solo pvp - in Ships and Modules [original thread]
Originally by: Ancy Denaries For solo, long time roaming, I prefer a medium cap battery to a booster, since getting boost charges can be a chore if you are far out in hostile space. It does not provide the same safety as a booster, but las...
- by Havres - at 2009.01.22 17:32:00
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9. Vagabond post nerf - in Ships and Modules [original thread]
I've found the Vagabond easier to fly now tbh. Sure, easier to kill too, but pre-QR, you had to worry about HACs, Huginns, Rapiers. Now the ships you have to worry about (AFs, HACs, some Recons, etc.) are significantly slower than you. Small error...
- by Havres - at 2009.01.22 17:03:00
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10. [QR] Pilgrim solo pvp - in Ships and Modules [original thread]
Originally by: Artemis Rose Yes, cap injecting sucks, but it allows you to run the neuts for a really long time. If you want, you could fit a powergrid mod and bump your third neut up to a medium one. I find the small neut to be far mor...
- by Havres - at 2009.01.22 16:40:00
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11. Vagabond post nerf - in Ships and Modules [original thread]
Originally by: Gypsio III Your EFT skills are weak. Cerberus can do 440 DPS at 220 km, or 550 DPS at 50 km. Never flown or bothered to look at Cerberus fittings, sorry for assuming it had lower DPS. However, now I'm interested, as most...
- by Havres - at 2009.01.22 14:12:00
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12. Arty Fleet Stabber - in Ships and Modules [original thread]
Originally by: achoura I think if you're stupid enough to undock any cruiser incapable of hitting any frig that manages to get a cram on you deserve to die. I guess all Zealot pilots deserve to die then.
- by Havres - at 2009.01.22 12:16:00
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13. Vagabond post nerf - in Ships and Modules [original thread]
Originally by: Lilith Velkor Heh, not many people know but the vagabond is actually the 2nd most damaging HAC, only the Deimos beats it dps-wise. Both have similar handicaps about effectively applying their max dps though. 2nd most da...
- by Havres - at 2009.01.22 11:37:00
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14. Pilgrim or Curse? - in Ships and Modules [original thread]
Edited by: Havres on 20/01/2009 17:59:56 While yes, Minmatar and Caldari ships are something to watch out for, you're likely to fit at least one TD on both ships. With pilgrim, using a tracking script will often be enough to ruin the enemy's...
- by Havres - at 2009.01.20 17:58:00
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15. Cheap as Sh*t 0.0 ratter - in Ships and Modules [original thread]
You could try an AF or a taranis. Cheap, hard to catch, can take on as many BS as you want due to size, but it's still frigate DPS, so it can take a while to take some stuff down. Vexor is good too, but if you're under constant attack, losing the...
- by Havres - at 2009.01.20 11:18:00
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16. Recons - in Ships and Modules [original thread]
Rapier is okay for what it's meant to do, but it can't really solo as its target selection is rather limited - many similarly sized and often cheaper ships simply force it to disengage as it can't keep up with the incoming damage, nor can it deal ...
- by Havres - at 2009.01.19 19:19:00
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17. Curse or Zealot? - in Ships and Modules [original thread]
Originally by: jam6549 ah right, i see, so still the curse is geared towards speed and shield...any armour fits out there? 'Speed' and 'Curse' shouldn't go in the same sentence. You might be thinking more in the lines of outrunning/out...
- by Havres - at 2009.01.19 17:51:00
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18. Plex sitters, plex miners, plex HOGGS - in Missions & Complexes [original thread]
Originally by: Stu Pendis**** Originally by: the Entity ............... get a fkin mission ........... Does that require training Coitus to level V? :p No. You need it at level I to accept the mission. Level IV or V if y...
- by Havres - at 2009.01.15 18:36:00
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19. Do Low Security Missions Pay Better? - in Missions & Complexes [original thread]
From my understanding, .1 less security equals +10% payout. Quality works similarly (20 quality = +20%, -20 quality = -20%). I believe the only reason people state that .1 security is less than 10 quality because the game doesn't state true system...
- by Havres - at 2009.01.15 18:24:00
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20. Crossroad - Curse, Pilgrim or Zealot? - in Ships and Modules [original thread]
Didn't see the small part, but maybe you mean faction or something, as standards won't go that far with Recons V. And I agree with you, I never meant to have a good tank or something, it's just a very small buffer for when I do get hit (usually fr...
- by Havres - at 2009.01.15 14:28:00
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