Pages: [1] |
1. Unprobable nerf and the end of the last snipers (CCP PLEASE READ!) - in Ships and Modules [original thread]
Originally by: Frau Klaps Eve is changing from to As I said, compare the game before warp to zero etc and now. To be mad about these new changes...well. Its a bit late. Caveo of Minmatar , torva vacuus regimen of deus es plur...
- by Haraldhardrade - at 2011.06.22 20:01:00
|
2. Unprobable nerf and the end of the last snipers (CCP PLEASE READ!) - in Ships and Modules [original thread]
Originally by: DHB WildCat Please CCP, do not kill the snipers of EVE. Wild Well they killed solo roaming, they nerfed everything and buffed everything else. Dont you get it, this is an mmo, CCP wants you to abandon your cookie cutte...
- by Haraldhardrade - at 2011.06.22 19:06:00
|
3. Interceptors V.S. Assault Ships - in Ships and Modules [original thread]
Edited by: Haraldhardrade on 22/06/2011 18:53:39 "Loner pvp" I say a Crusader. Assault ships are too slow. welcome to EVE Caveo of Minmatar , torva vacuus regimen of deus es plurrimi periculosus of bestia
- by Haraldhardrade - at 2011.06.22 18:53:00
|
4. Navy Omen vs Zealot question. - in Ships and Modules [original thread]
Originally by: Thenoran Due to the way how RoF bonuses work, a Navy Omen with Amarr Cruiser V will do the same damage with 5 lasers as a Zealot would with Heavy Assault Ships IV. You won't get the optimal range bonus, better capacitor or T...
- by Haraldhardrade - at 2009.10.19 10:19:00
|
5. Navy Omen vs Zealot question. - in Ships and Modules [original thread]
Errrr Caveo of Minmatar , torva vacuus regimen of deus es plurrimi periculosus of bestia
- by Haraldhardrade - at 2009.10.18 15:31:00
|
6. Navy Omen vs Zealot question. - in Ships and Modules [original thread]
I used to do missions in a Navy Omen but today tried to do one in a zealot. With the same setup, my rate of fire on the navy omen was 1.92s, but on zealot it was 2.31!!! According to the bonuses and stats they should be the same, with only incre...
- by Haraldhardrade - at 2009.10.18 14:58:00
|
7. Thorax vs Maller, Blasterthron vs Geddon etc - in Ships and Modules [original thread]
Oh, figures Caveo of Minmatar , torva vacuus regimen of deus es plurrimi periculosus of bestia
- by Haraldhardrade - at 2008.05.19 19:09:00
|
8. Thorax vs Maller, Blasterthron vs Geddon etc - in Ships and Modules [original thread]
Hello dear forumites. Long time player new character. I took a long break from EVE and created a new character, now from what I understand pulse lasers are now close range weapons like blasters.....so that immediately caught my attention, how ...
- by Haraldhardrade - at 2008.05.19 18:42:00
|
9. Ship with highest alpha strike at cost - in Ships and Modules [original thread]
Tempest.
- by Haraldhardrade - at 2008.05.06 14:49:00
|
10. Stuructures that drop goodies - in Ships and Modules [original thread]
Theres a mission database, look in the mission forum
- by Haraldhardrade - at 2008.05.04 09:08:00
|
11. Does anyone actually still use the Apoc? - in Ships and Modules [original thread]
Originally by: Nahzgul Apoc is a really nice sniper with a decent alpha and with standard snipe range moving close to 170k+ which u get to by fitting one tracking enhancer leaves plenty of lows for 3 or 4 heatsinks. Apoc is also much more ...
- by Haraldhardrade - at 2008.05.04 09:07:00
|
12. State of Amarr - in Ships and Modules [original thread]
Originally by: Potes harb and absolution are awesome pvp ships.. t2 heavy pulses r devestating. and 2x heatsinks is a must ! besides that dont bother with the BS's 4 pvp until ur cap and tank skills r lookin juicy. other than that the new...
- by Haraldhardrade - at 2008.05.03 09:04:00
|
13. State of Amarr - in Ships and Modules [original thread]
Originally by: lyrenna new chars start with like 900k + sp i think creating a new one can help Ah but I am TRUE AMARR HAHAHA! *cough cough* I accept less sp on account of being more awesome than those other 1 million sp to begin wit...
- by Haraldhardrade - at 2008.05.02 18:36:00
|
14. State of Amarr - in Ships and Modules [original thread]
Originally by: Reviera you never know what will happend in the future... you cant trust that your way to use a ship wont get "****** over" in some patch some day in the future... EVE needs time allot of time to train tons and tons of skil...
- by Haraldhardrade - at 2008.05.02 16:12:00
|
15. State of Amarr - in Ships and Modules [original thread]
Ah lovely! You currently have 21 skills and 826,760 skill points I dont mind training all the skills as long as I know I wont get ****** over like I was after Red moon rising. In fact, I'm looking forward to exploring Amarr once again! ALL HA...
- by Haraldhardrade - at 2008.05.02 14:23:00
|
16. State of Amarr - in Ships and Modules [original thread]
Awesome! Thanks dudes (I was indeed planning on training gunnery like a mofo. I like guns)
- by Haraldhardrade - at 2008.05.02 09:47:00
|
17. State of Amarr - in Ships and Modules [original thread]
Hi. Long time player with new Amarr char after selling the previous (Amarr)one and taking a long break from EVE. As I can see Amarr has gotten buffed a bit. Working on frigates atm and from what I can tell guns have had their fitting requiteme...
- by Haraldhardrade - at 2008.05.02 05:22:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |