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1. Improving Bookmarks (Beacons on UI, Overview) - in Player Features and Ideas Discussion [original thread]
Why I'm suggesting this; looking at a blob of Bookmarks in a context menu is tedious - I think this would be an improvement. The suggestions; 1) Have Bookmarks appear as a beacon visible on the screen, like celestial objects, gates, etc. These c...
- by Halete - at 2012.11.09 06:19:00
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2. CSM8 : The Alternative Vote - in Player Features and Ideas Discussion [original thread]
Yeah I remember this debacle, too. Losing that amount of voting power is clearly necessary. Also Aphox is a derp.
- by Halete - at 2012.06.14 21:22:00
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3. Drag and drop consumables/charges to empty slots - in Player Features and Ideas Discussion [original thread]
This would make life so much easier with inventory management.
- by Halete - at 2012.05.12 02:28:00
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4. All (ewar/support) modules "miss" instead of end repeat. - in Player Features and Ideas Discussion [original thread]
NiGhTTraX wrote: Halete wrote: Aphoxema comes along and suggests a mechanical change that would make game-play more fluid / reduce button mashing, but punish lazy/worse players. Neanderthal comes along and flames thread for making the game ...
- by Halete - at 2012.05.10 16:59:00
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5. All (ewar/support) modules "miss" instead of end repeat. - in Player Features and Ideas Discussion [original thread]
Aphoxema comes along and suggests a mechanical change that would make game-play more fluid / reduce button mashing, but punish lazy/worse players. Neanderthal comes along and flames thread for making the game easier for bad players. I love forums.
- by Halete - at 2012.05.10 16:48:00
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6. Module to make bubbles less stupid. - in Player Features and Ideas Discussion [original thread]
But I love entering a system with ten docile bubbles, over sixty unscooped drones and not a single other person in Local.
- by Halete - at 2012.05.03 14:04:00
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7. North - in Player Features and Ideas Discussion [original thread]
Honestly, I think the above implementation would work well functionally despite it's flaws.
- by Halete - at 2012.05.03 12:25:00
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8. North - in Player Features and Ideas Discussion [original thread]
Whilst it'd mostly just be a 'nice thing' to have I can see this leading to some interesting applications... The extra points of reference would be nice and it doesn't seem like the overlay would be incredibly difficult to implement - not that I ...
- by Halete - at 2012.05.01 20:09:00
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9. All (ewar/support) modules "miss" instead of end repeat. - in Player Features and Ideas Discussion [original thread]
Finding it hard to believe that nobody else has any input for this.
- by Halete - at 2012.05.01 20:05:00
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10. All (ewar/support) modules "miss" instead of end repeat. - in Player Features and Ideas Discussion [original thread]
Supporting this just because mashing a Module when I'm entering a range doesn't add any depth to the game, just more clicks. Unless you can click perfectly the moment you enter your Module's range, when accounting for ping, every single time to t...
- by Halete - at 2012.04.21 16:21:00
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11. Why a plane in a 3D space game? - in Player Features and Ideas Discussion [original thread]
Down with this sort of thing. ... To elaborate on that, just see all the points people have already raised. I can think of plenty of pop culture examples that are guilty of the same thing - but it's aesthetic and works and for all conventions r...
- by Halete - at 2012.04.18 11:43:00
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12. Dumb idea: Necromancers - in Player Features and Ideas Discussion [original thread]
The idea of expanding on this makes me giddy.
- by Halete - at 2012.04.17 19:31:00
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