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161. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Yeah, with current cruise/torp stats, the Raven's missile velocity bonus is of very little use, it's an obsolete holdover from past ages. I would criticise it further, but it's pointless, since we know that cruise and torps will be changed, and th...
- by Gypsio III - at 2013.04.09 20:17:00
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162. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Van Mathias wrote: Hmm? The c-types are sold at a very resonable price, if you can afford a rokh hull, you shouldnt have any problems affording a c-type MWD. It's not the cost. Why do you think they're so cheap? Maybe because they don't give...
- by Gypsio III - at 2013.04.09 17:51:00
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163. Introducing myself and asking for help with balance! - in Features and Ideas Discussion [original thread]
BiggestT wrote: No one asked for the rokh to be nerfed. There have been no "omg rokh is OP" threads to justify this. In fact people have been advocating for a boost to the rokh for a while now (Cap boost? Damage bonus?) P.S. Any chance field...
- by Gypsio III - at 2013.04.09 17:49:00
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164. Bumping cruise missiles - in Features and Ideas Discussion [original thread]
It would essentially make cruise a chance-based warp disruptor, as it would have the effect of preventing a warp-out at unpredictable random occasions. So, horrible, then. Just make them faster and more damaging, there's no need for crazy ideas.
- by Gypsio III - at 2013.04.09 17:33:00
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165. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Lina Theist wrote: As it stands right now, a rokh will never snipe because it's outperformed in every way by a naga. As such, blasters are the only viable option for a rokh. However, if it got a damage bonus instead, rails would actually do eno...
- by Gypsio III - at 2013.04.09 17:27:00
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166. [Odyssey] Tech 1 Battleships - Gallente - in Features and Ideas Discussion [original thread]
Andreus Ixiris wrote: To anyone suggesting that the Hyperion should lose hi-slots or turret hardpoints: no. It can't be done, currently, because art assets constain them from doing that. The Hyperion very, very clearly has eight turret hardpoin...
- by Gypsio III - at 2013.04.09 11:44:00
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167. [Odyssey] Tech 1 Battleships - Gallente - in Features and Ideas Discussion [original thread]
Megathron: 8 turrets, 8-4-7 layout, retain damage and tracking bonus. Use as generic gank platform or fleet rail BS, with lesser tank but superior close-range applied DPS, relative to the Rokh. Hyperion: 7 turrets, 7-5-7 layout, 7.5% bonuses to d...
- by Gypsio III - at 2013.04.09 11:35:00
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168. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: CCP Rise have you considered reducing the Rokh's optimal range bonus to say 7.5% or 5% in exchange for more speed and reduced mass or even a combo of damage and range? Some thoughts about the scorp... -remove the range b...
- by Gypsio III - at 2013.04.09 11:23:00
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169. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Pattern Clarc wrote: New raven may be faster than the drake... Yeah, but the Drake is really slow too! It works despite being a slowarse because of decent weapon systems and solid tank - can we say the same for the Raven?
- by Gypsio III - at 2013.04.08 23:45:00
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170. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Features and Ideas Discussion [original thread]
It's pretty much impossible to give feedback on the Typhoon because you haven't told us what you're going to do with torps and cruise. However, the missile explosion velocity bonus is of surprisingly little value. Torps on a Typhoon are a web-ran...
- by Gypsio III - at 2013.04.08 23:41:00
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171. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
CCP Rise wrote: Raven Seriously, it's impossible to give feedback on the Raven when we don't know what's going to happen with torps or cruise. I don't understand why those changes aren't being done at the same time. As it stands, the torp v...
- by Gypsio III - at 2013.04.08 23:30:00
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172. [Odyssey] Tech 1 Battleships - Gallente - in Features and Ideas Discussion [original thread]
Haven't read any of last ten pages, but anyway... Don't change the Domi, it's basically fine. Give sentries a 100-200 m/s return-to-bay speed (they're still stationary when firing ofc). Tweak fittings a bit. Hyperion: 10% active rep bonus, seven...
- by Gypsio III - at 2013.04.08 23:13:00
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173. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Lubomir Penev wrote: CCP Rise wrote: +10% bonus to Cruise Missile Torpedo Velocity What the f uck does that even means? Ah, this must be the upcoming fix to cruise missiles - they'll launch torpedos of their own as they approach t...
- by Gypsio III - at 2013.04.08 20:13:00
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174. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Fredric Wolf wrote: It is really hard to give constuctive feedback on ships where the weapon system changes have not been released yet. The Raven really has not made me want to fly these but maybe after the Large Missile changes it will come ou...
- by Gypsio III - at 2013.04.08 17:59:00
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175. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Features and Ideas Discussion [original thread]
Lili Lu wrote: Gypsio III wrote: CCP's decision to maintain 5% resist bonuses on sub-BS classes supports this position. We don't know this yet. There is supposedly a new thread on resist bonuses in general coming "soon." I suspect that a...
- by Gypsio III - at 2013.04.08 17:35:00
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176. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Features and Ideas Discussion [original thread]
Askulf Joringer wrote: Gypsio III wrote: So what? Balance ships, not tanks. Well Gypsio, it seems as usual you don't know what you are talking about. Resistance bonus are being nerfed from 5% to 4% per level as an admittance that the bo...
- by Gypsio III - at 2013.04.08 17:04:00
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177. Introducing myself and asking for help with balance! - in Features and Ideas Discussion [original thread]
Dante KamiyaX wrote: Nerf docking games and stargate games. Once scrambled a ship shouldn't be able to dock or jump through a stargate at all. Are you mental? You could hardly come up with a bigger incentive for people to engage in dock/gat...
- by Gypsio III - at 2013.04.08 13:43:00
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178. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Features and Ideas Discussion [original thread]
Plyn wrote: Saying that non resist bonused ships are represented is a bit of a red herring here. The argument isn't that resist bonuses are king and every ship that doesn't have them is trash. Actually, this is the argument. As per the OP: ...
- by Gypsio III - at 2013.04.08 10:50:00
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179. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Features and Ideas Discussion [original thread]
No, it doesn't. You're still missing the fundamental points that ships should be balanced, not bonuses, and that non-resist-bonused ships are well represented on the fleet scale. Stop this silly theorycrafting and deal with reality. The problem ex...
- by Gypsio III - at 2013.04.07 19:57:00
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180. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Gypsio III wrote: Iris Bravemount wrote: the issue isn't so much that active tanking ships are bad at active tanking (which they aren't), but that being bad at buffer and remote tanking disqualifies them from la...
- by Gypsio III - at 2013.04.05 23:03:00
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