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721. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Sunviking wrote: Because the range of Lights, Heavies, and Cruises also doubles as you move up through the ship classes. So there is a good argument to suggest that the same should apply to Torpdoes if it also applies to Long-Range missiles and...
- by Gypsio III - at 2012.04.18 15:20:00
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722. [suggestion] - Nosferatu - in Features and Ideas Discussion [original thread]
Nos may need a slightly higher drain amount, or to be somewhat easier to fit, but its actual mechanism is wonderfully balanced. I regularly use it to keep tackle against neuting (and comedy self-capping-out errors).
- by Gypsio III - at 2012.04.18 13:29:00
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723. Cloak Jammer Array - in Features and Ideas Discussion [original thread]
Good idea, if: it's a module that has to be anchored at a planet. It has no more than 50k HP. It costs 100 mill ISK.
- by Gypsio III - at 2012.04.18 09:22:00
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724. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Pohbis wrote: I remember a Dev posting they got some weird results when they were playing around with missile speed the last time, around the "nano-nerf". This was back in the runup to QR. TBH, it's a bollocks statement, because we don't kn...
- by Gypsio III - at 2012.04.17 23:25:00
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725. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Sunviking wrote: The reason long-range version of short-range gun ammo (Scorch, etc) has a greater range bonus than long-range version of short-range Launcher ammo (Javelin) is because Gunnery range support skills (Trajectory Analysis, Sharpsho...
- by Gypsio III - at 2012.04.17 23:17:00
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726. Something to make ganking a little more spicey - in EVE General Discussion [original thread]
tmasher wrote: Quote: If they can't figure it out the first time they see or hear of a Hulk getting ganked, then they deserve to get ganked. Where are they supposed to hear or see it? Not everyone who plays this game is a forum-splerging...
- by Gypsio III - at 2012.04.17 18:06:00
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727. Something to make ganking a little more spicey - in EVE General Discussion [original thread]
tmasher wrote: Tippia, you and many others here seem to be under the impression that Hulk pilots should automatically "know" how to protect themselves from ganks. If they can't figure it out the first time they see or hear of a Hulk getting...
- by Gypsio III - at 2012.04.17 17:48:00
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728. Assuming projectile turrets need a nerf... - in Features and Ideas Discussion [original thread]
Meditril wrote: Projectile Turrets do NOT need any nerf, because: They do lowest base damage of all.
They have short optimals (especially AC) and fighting in fall off reduces your damage even more.
Their ammo has largest size, it is r...
- by Gypsio III - at 2012.04.17 17:42:00
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729. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: So: - The reason I'm asking about whether the x-instinct/halo setup is an actual problem is that, while it's often the case that EVE players will abuse any mechanical loopholes to the fullest extent possible, it's not alwa...
- by Gypsio III - at 2012.04.17 12:18:00
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730. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Sunviking wrote: Hello CCP, UPDATE: I've started making a list of all the issues players are finding with Missiles below and will keep it updated for all. Current Issues 1. Range of Torpedoes compared to HAMs and Rockets (Torps currently hav...
- by Gypsio III - at 2012.04.17 12:01:00
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731. Hulk Pilots - Your New Standard For Empire - in EVE General Discussion [original thread]
Whitehound wrote: malcovas Henderson wrote: Being ganked by several ships is totally acceptable. be they Frigates or Destroyers. Hell if you bring enough even Badgers. To tank the Hulk, will mean the ganker needing more ships to make the ga...
- by Gypsio III - at 2012.04.16 15:49:00
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732. EVE seems smaller, We need more space! - in EVE General Discussion [original thread]
Mashie Saldana wrote: Remove warp to 0, jump bridges, jump freigthers and titan portals. EVE just became huge again. And remove jump clones and mineral compression. Hell, remove freighters, that will kill Jita and spread highsec industry out...
- by Gypsio III - at 2012.04.14 16:20:00
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733. Just an idea about a missile module... - in Features and Ideas Discussion [original thread]
Ager Agemo wrote: Gypsio III wrote: Bad idea. The cap usage means that it's a PVE-only module, and missiles don't need a PVE buff. The basic philosophy is wrong anyway. Shield PVE ships use their cap for tanking, whether by choice via activ...
- by Gypsio III - at 2012.04.13 16:17:00
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734. Just an idea about a missile module... - in Features and Ideas Discussion [original thread]
Bad idea. The cap usage means that it's a PVE-only module, and missiles don't need a PVE buff. The basic philosophy is wrong anyway. Shield PVE ships use their cap for tanking, whether by choice via active tanking, or involuntarily via SPRs in pa...
- by Gypsio III - at 2012.04.13 12:50:00
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735. Hulk Pilots - Your New Standard For Empire - in EVE General Discussion [original thread]
Eternum Praetorian wrote: Whitehound wrote: Eternum Praetorian wrote: Looks like someone forgot their medication that should not be taken in public. Thx for the bump! Do not start talking about Tippia then. I do not think a Hulk can t...
- by Gypsio III - at 2012.04.13 12:47:00
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736. Can a phoenix hit small ships? - in Ships and Modules [original thread]
A Phoenix is the best dreadnought for hitting small ships. While turret-based dreads will very often miss because of tracking, your citadel missiles will always hit, if the target is within range! Best of all, they'll do very little damage so you...
- by Gypsio III - at 2012.04.13 12:13:00
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737. Do Sensor Dampeners need buffing? - in Ships and Modules [original thread]
Shpenat wrote: Gypsio III took into account all current bonuses, so 100% from script, 25% from recon V and 25% from signal suppression. But applied it to the ship with no skills applied. oh dear Well spotted, I'll update my post. :facep...
- by Gypsio III - at 2012.04.12 12:52:00
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738. Do Sensor Dampeners need buffing? - in Ships and Modules [original thread]
Trinkets friend wrote: I've done the math on this before, in other threads, but basically it breaks down to this: Versus a BS, a Lachesis full of res damps turns a Logi's lock time from 1.2s to...2.3s. Hardly a difference considering you are b...
- by Gypsio III - at 2012.04.12 10:53:00
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739. Poll - Which ship hull is the ugliest - in Ships and Modules [original thread]
Anya Ohaya wrote: Edit: the 'phoon may be ugly, but I love the design. It looks evil, it means business. It looks like the designers went for maximum firepower and didn't give a f--k about aesthetics. Indeed. Same thing applies to the Raven ...
- by Gypsio III - at 2012.04.08 10:26:00
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740. Escort Carrier - in Ships and Modules [original thread]
Admiral Lysander wrote: [quote=Patient 2428190]A lot of people in this thread have never used fighters. Slow, expensive and very bad at damaging anything smaller than battleships Carriers are giant logistics ships when they are on the battlefi...
- by Gypsio III - at 2012.04.06 21:23:00
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