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141. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
Re: Pap Uhotih - That was quite an informative post you replied with and I thank you for learning something new.
- by Guttripper - at 2014.07.14 20:45:42
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142. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
Re: Pap Uhotih - That was quite an informative post you replied with and I thank you for learning something new.
- by Guttripper - at 2014.07.14 20:45:00
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143. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
CCP Greyscale wrote: Guttripper wrote: The more I read about changes to industry as a whole, the more I get the subtle feeling this is CCP Greyscale's apology patch for what he did to null sec space in the Dominion expansion so many years ag...
- by Guttripper - at 2014.07.14 06:31:04
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144. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
CCP Greyscale wrote: Guttripper wrote: The more I read about changes to industry as a whole, the more I get the subtle feeling this is CCP Greyscale's apology patch for what he did to null sec space in the Dominion expansion so many years ag...
- by Guttripper - at 2014.07.14 06:31:00
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145. Jovian characters - in EVE General Discussion [original thread]
Not to divert from the original topic, but having the ability to become more Jovian could be a "reward" for those players that have had a long term subscription active for years and years. While the ten year vet station may eventually see daylight...
- by Guttripper - at 2014.07.14 02:30:00
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146. What Motivates You to Play EVE Online? - in EVE General Discussion [original thread]
Vortexo VonBrenner wrote: Also, things change...look at how exploration changed... To put it bluntly, exploration as it is now-a-days sucks.
- by Guttripper - at 2014.07.12 14:45:00
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147. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
Steve Ronuken wrote: Teams can work on all jobs in a system. Heh - so the pharmacists at Osco Drugs can also work simultaneously at Walgreens fulfilling prescriptions!
- by Guttripper - at 2014.07.09 15:30:00
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148. What Motivates You to Play EVE Online? - in EVE General Discussion [original thread]
I used to play due to the ambiance and the lore. But then CCP decided to nerf those aspects out of the game. Now-a-days, I mostly idle and whenever a whim hits me, it is but short lived and I return to idling.
- by Guttripper - at 2014.07.05 04:15:00
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149. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
The more I read about changes to industry as a whole, the more I get the subtle feeling this is CCP Greyscale's apology patch for what he did to null sec space in the Dominion expansion so many years ago...
- by Guttripper - at 2014.07.04 22:00:00
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150. Has suicide ganking become a problem? Empty freighters being ganked. - in EVE General Discussion [original thread]
admiral root wrote: Sentient Blade wrote: There in lays the problem with highsec. You can't shoot back first. It's grammatically impossible to shoot back first in any type of space. Unless you're Han Solo. Originally, Han shot Greedo f...
- by Guttripper - at 2014.07.03 11:30:00
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151. EVE Getting Old? - in EVE General Discussion [original thread]
A long shot reply... but perhaps players are tiring of CCP's changes. - When the star gates' jumping graphics were changed to their current form and some players complained about the effects, CCP simply replied with a HTFU. - When exploration mi...
- by Guttripper - at 2014.06.29 18:31:00
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152. Sticky:Dev blog: Coming in Crius - in EVE Information Portal [original thread]
"Working teams" must be using Jove technology - to be able to travel anywhere in the gaming universe without being seen but arrive safe and sound...
- by Guttripper - at 2014.06.28 19:00:00
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153. ISBoxer: pay to win in eve? - in EVE General Discussion [original thread]
But but but if you build your own ISBoxing fleet of whatever, that means the subscriber base is going up up up!!! So it causes a bunch of other people running "solo" to throw in the towel - adding _one_ account means a plus in overall subs!
- by Guttripper - at 2014.06.23 06:00:00
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154. Has suicide ganking become a problem? Empty freighters being ganked. - in EVE General Discussion [original thread]
Jenn aSide wrote: Everyone? You've obviously never been to my 'hood . I remember when that video was making the rotations on MTv... ...hell, I remember when eMpTv had friggin' music videos!
- by Guttripper - at 2014.06.20 18:30:00
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155. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Retar Aveymone wrote: Dinsdale Pirannha wrote: Man, I can wait to see the earliest set of CCP financials post Sept 2014. By then, the full damage to the high sec player base will be demonstrated, and high sec players, particularly the high ...
- by Guttripper - at 2014.06.20 17:15:00
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156. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
While reading through this thread, one reoccurring thought keeps hitting me - instead of CCP having some ridiculous aspect of stacking station modules for a bonus effect, why not have these "working teams" offer the bonuses instead? Various teams ...
- by Guttripper - at 2014.06.18 17:45:00
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157. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
I will admit I have not followed the original threads from the beginning, along with all the changes, but it seems to me most of the early "complaints" players have brought up have not been resolved and CCP is proceeding as usual...
- by Guttripper - at 2014.06.16 20:30:00
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158. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
*sarcasm on... If offline additions to a station can offer a bonus, then Detroit would be a booming golden metropolis. *sarcasm off...
- by Guttripper - at 2014.06.15 19:30:00
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159. Is EVE Online the "Top Hardcore MMORPG"? - in EVE General Discussion [original thread]
Xorth Adimus wrote: Often forgotten is the fact that Everquest was originally a bit of a cult MMO, it was pretty hardcore in that you had to work as a team and it was quite hard plus death hurt, if someone screwed up you could all die. If you d...
- by Guttripper - at 2014.06.15 18:15:00
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160. No Patch Best Patch? - in EVE General Discussion [original thread]
Unsuccessful At Everything wrote: The patch to fix the fix of the issue that was patched was pushed back due to the patch itself requiring a fix for its patch's fix of the hotfix for the patch of the expansion which patched the last fix. I ta...
- by Guttripper - at 2014.06.13 15:00:00
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