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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Alpheias wrote: As a devout worshiper of anything Recon, let me be the first to say that: CCP Rise wrote: Role Bonus : Cannot be detected by directional scanners ...literally translates to ceiling cat watching you masterbate. M-F'K...
- by Grimpak - at 2014.12.18 18:28:30
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2. Stop using ship or weapon popularity for any balancing related topics. - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: Grimpak wrote: the hell is this ****? quality and intelligence on these threads is quite lo- owait, General Discussion. carry on, and do keep with the whaawhaawhaa. Congratulation, your the first one who troll this...
- by Grimpak - at 2013.08.20 13:02:00
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3. Stop using ship or weapon popularity for any balancing related topics. - in Player Features and Ideas Discussion [original thread]
the hell is this ****? quality and intelligence on these threads is quite lo- owait, General Discussion. carry on, and do keep with the whaawhaawhaa.
- by Grimpak - at 2013.08.20 02:28:00
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4. Stop using ship or weapon popularity for any balancing related topics. - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: Benny Ohu wrote: W0lf Crendraven wrote: Their braisn, eft or some similar fitting tool and extensive testing. they already do this. you quoted one instance of one dev commenting on the popularity of one ship. ...
- by Grimpak - at 2013.08.20 00:15:00
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5. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
ElQuirko wrote: Anyone mind explaining? yeah, want to know wtf this guy is talking about too
- by Grimpak - at 2013.02.12 17:01:00
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6. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: serras bang wrote: you do know giving a skill to reduce signature radius would have been an easy way to balance missles i hope if you do decide to introduce this skill then missles will infact get a smaller explosive r...
- by Grimpak - at 2012.11.05 12:51:00
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7. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
Sizeof Void wrote: A few thoughts: 1. I believe that the proposed sensor compensation skills will cause more balancing problems in the future, inasmuch as they affect separate game mechanics - ie. ECM and ship scanning. didn't CCP changed ...
- by Grimpak - at 2012.11.04 10:21:00
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8. mines - in Player Features and Ideas Discussion [original thread]
CCP Phantom wrote: Moved from General Discussion.
- by Grimpak - at 2012.01.29 15:59:00
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9. mines - in Player Features and Ideas Discussion [original thread]
pete's sake we really need these things. bring mines back CCP. oh and a minelayer ship too.
- by Grimpak - at 2012.01.29 15:57:00
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10. The answer to the ultimate question of Life, the Universe, and Cloaking. - in Player Features and Ideas Discussion [original thread]
Mag's wrote: You may be aware but I think your idea is balanced and solves the AFK issue. +1 from me bud. and that's why it won't be implemented
- by Grimpak - at 2011.10.22 10:34:00
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11. Samus' take on the Gallente Issue - in Player Features and Ideas Discussion [original thread]
Samantha Tel'Vellor wrote: Hybrid: Damage-Hi Range-Mid Tracking-Low no, quite wrong actually. their damage should be very, very high, with very low range and average to high tracking. Blasters are about face-melting damage, if you manag...
- by Grimpak - at 2011.10.15 18:12:00
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12. AFK Cloaking Fix/-Doens't Nerf cloak and helps server. - in Player Features and Ideas Discussion [original thread]
Nemesis Factor wrote: The point of AFK cloaking is to break an enemies reliance on local as an intel tool and attack once they have become acclimated to the cloaker's presence. no, the point of AFK cloaking is to go to the bathroom or take ...
- by Grimpak - at 2011.09.11 07:12:00
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13. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: Lucien Visteen If an afk cloaker is present suspect a fleet. It should not be that easy in .0 space. the issue about this is, if he's scouting for a fleet, he's not AFK. --- Quote: The more I know about humans, t...
- by Grimpak - at 2011.08.18 17:26:00
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14. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: OMGWTFResearch Because you know the Winter expansion is the best time in years to tackle the issue of AFK cloaking. You can feel your days of virtually free kills slipping away. So you pro-AFk guys rage on the forums. I ...
- by Grimpak - at 2011.08.18 07:36:00
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15. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: OMGWTFResearch Yet local is not the point of this conversation. It is about finding a way to add risk to AFK cloaking without harming the active cloakers. yes, but I still need to know how a client that has nobody at th...
- by Grimpak - at 2011.08.17 21:11:00
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16. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera For the surprise moment, there is no counter, what do you expect? maybe the spanish inquisition? --- Quote: The more I know about humans, the more I love animals. ain't that right.
- by Grimpak - at 2011.08.16 18:33:00
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17. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Originally by: Danika Princip Originally by: OMGWTFResearch exploit Why do you keep using this word? Cloaking is no more of an exploit than docking up, logging off, sitting in a pos, or do...
- by Grimpak - at 2011.08.15 13:20:00
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18. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: Terasl Tsuruomo Originally by: Jin Endashi Originally by: Terasl Tsuruomo If a AFK cloaker hotdrops with a 20 man SB gang, any subcap will be dead in under 10 seconds with that DPS, and a WD only has 20km ...
- by Grimpak - at 2011.08.15 08:56:00
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19. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
I would test first how a dram with a nerfed dronebay would perform. same stats as today but an axed dronebay. either cut down to 1/3 of it or total removal. then if things are still not "quite enough", I would start with agility, test some more a...
- by Grimpak - at 2011.06.20 18:16:00
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20. CCP - Can we please get a mid-range freighter? - in Player Features and Ideas Discussion [original thread]
Originally by: Eirene Astrum Add to that the ship maintenance array and the ore hold and I'd say that close enough to a mid range freighter. which can only carry ships that have ammo, drones or charges inside, buuuut that can be worke...
- by Grimpak - at 2011.06.14 16:22:00
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