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1. Stealing POS modules and contents - in Crime and Punishment [original thread]
Originally by: Lecherito The pos was offlined, ie no shield, and took about 7 hours in total to down. Offline does NOT mean no shield; it means no forcefield, so you can get as close as you like to the tower. For whatever the reason, ...
- by Gavin DeVries - at 2010.03.20 22:10:00
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2. Virtue Implants - in Ships and Modules [original thread]
Originally by: Slade Hoo Might be good to probe out unprobable ships with it, not everyone fits much higher than 1.08 of sig The 1.08 value was assuming max skills and a full set of implants, meaning the entire Virtue set as well as ...
- by Gavin DeVries - at 2010.03.20 22:02:00
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3. New ship class! - in Ships and Modules [original thread]
They only introduce new ship classes when they have a role for that ship class to fill. The Orca fills the role of "intermediate hauler between industrial and freighter" as well as "mining support ship for hi-sec". When they come up with a role, t...
- by Gavin DeVries - at 2010.03.20 16:47:00
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4. ammatar > amarr - in Missions & Complexes [original thread]
The Amarr Empire is bigger than the Khanid Kingdom, and the Caldari State is bigger than Mordu's Legion, yet neither of these has the minor faction getting a bigger increase than the major one. It's only with regards to the Ammatar that this happe...
- by Gavin DeVries - at 2010.03.20 15:05:00
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5. Leftover BPOs from a failed corp - in Science and Industry [original thread]
A while back, I was looking for a Rifter BPO but I was in Domain at the time. The only ones to be found were player sell orders in Amarr at the trade station there. Because of this, I'm pretty sure the ship blueprints are only seeded in their nati...
- by Gavin DeVries - at 2010.03.20 13:22:00
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6. Unanchoring POS modules - what happens to content - in Science and Industry [original thread]
The rules are different if the tower is still there and if it's been destroyed. If the tower is still there, the tower has to be online and the modules have to be empty before the modules can be unanchored. This is the reason why it's occasionally...
- by Gavin DeVries - at 2010.03.20 13:15:00
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7. ammatar > amarr - in Missions & Complexes [original thread]
It's because of an oddity in the derived standings. Every time you do a storyline mission, along with gaining standing with the faction you just did a mission for, you also gain some standing with their friends and lose some standing with their en...
- by Gavin DeVries - at 2010.03.19 23:18:00
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8. newb question: Damage Control vs. Armor Repair - in Ships and Modules [original thread]
There is a thing in the game called a stacking penalty. Basically, when you start adding multiple items of the same type together, the effect gets smaller with each additional bonus. It doesn't apply to everything, and the description will tell yo...
- by Gavin DeVries - at 2010.03.19 16:18:00
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9. Research and Development agent standing questions. - in Science and Industry [original thread]
Say the agent requires a 6.8 standing to use, works for Carthum Conglomerate, which is part of the Amarr Empire. You can use the agent if either of the following is true: 1) Your personal standing with Carthum Conglomerate is 6.8 or higher after ...
- by Gavin DeVries - at 2010.03.18 23:45:00
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10. Requesting Assistance - in Ships and Modules [original thread]
Let's see here. These aren't in any particular order, by the way. Use rat-specific hardeners. Don't use invulnerability fields unless you're doing a mission that will do multiple damage types and you need to tank all of them. That'll help on cap...
- by Gavin DeVries - at 2010.03.18 21:01:00
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11. BPO ME Calculation - in Science and Industry [original thread]
Edited by: Gavin DeVries on 18/03/2010 01:57:55 Nothing, you're missing nothing really. Base waste is 10% on most items. If ME is zero, actual blueprint waste is 10/(1+0), or 10/1, or 10%. ME 1 makes that 10/(1+1) percent, or 5% waste. ME 50, ...
- by Gavin DeVries - at 2010.03.18 01:58:00
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12. Orca Agility - in Ships and Modules [original thread]
The only time the I-stabs help is if the Orca is already moving in a different direction than where it wants to go. In that instance it has to shed velocity in the wrong direction and gain velocity in the direction of the destination. If the ship ...
- by Gavin DeVries - at 2010.03.18 01:17:00
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13. Help finding 4/10 Complexes - in Missions & Complexes [original thread]
Not all factions have every level of plex. Sansha does't have a 4/10 plex as far as I know, but does have a 3/10. By contrast, Blood Raiders don't have a 3/10 plex, but the Mul-Zatah Monastery is their equivalent of a 4/10 plex. So it may depend o...
- by Gavin DeVries - at 2010.03.15 17:32:00
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14. Getting lost in Sansha or Blood Raider Territory - in Missions & Complexes [original thread]
There is a small area the Goons used to refer to as "Fake Querious". It's 1-2 constellations that are technically part of Querious but the only way to get to them is through Delve, at least using jump gates. BX-VEX and B-7DFU are both on a dead en...
- by Gavin DeVries - at 2010.03.15 03:57:00
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15. The Tengu vs Sansha/BR - optimal damage? - in Missions & Complexes [original thread]
I ran missions in my Tengu for about a week after I bought it, just to get a feel for how it flew. During that limited experience, most Sansha or Blood foes I shot at wound up taking more damage from EM missiles than from Kinetic, and that's with ...
- by Gavin DeVries - at 2010.03.12 20:59:00
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16. Remote Science - in Science and Industry [original thread]
I think you two might be discussing two slightly different subjects. Fitz just pointed out (and has numerous times in multiple threads that I've seen) that the remote skills don't change where the materials and prints have to be; they simply chang...
- by Gavin DeVries - at 2010.03.12 17:05:00
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17. Remote Science - in Science and Industry [original thread]
Originally by: Ruziel Edited by: Ruziel on 12/03/2010 02:01:00 I'm still failing to see where what I'm saying disgrees. Each variation I listed has the materials where the actual job is being installed, so no teleportation of items an...
- by Gavin DeVries - at 2010.03.12 14:53:00
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18. POS and personal BPO's... - in Science and Industry [original thread]
Originally by: STCpinnacle I could do it I suppose. How safe is it? I don't want to set one up and then get wardec'd and lose it all. If you want to do the personal POS in your own corp for minimal risk, here's what you'll need: 1) ...
- by Gavin DeVries - at 2010.03.12 14:46:00
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19. R&D corporation and faction standings - am I doing it right? - in Science and Industry [original thread]
Let me use a very specific example here: You and the research agent Ya Alhunaya, who according to Eve-Agents is the best hi-sec research agent in the game. Ya Alhunaya is L4 Q18 and works for Ishukone Corporation, which is a member of the Caldari ...
- by Gavin DeVries - at 2010.03.12 14:33:00
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20. Expired - in Missions & Complexes [original thread]
If you went to the agent and accepted the mission, you lose standings when it expires. If you don't accept it, you still get the nasty eve mail but don't lose any standings for expiration. ______________________________________________________ Isn...
- by Gavin DeVries - at 2010.03.12 14:22:00
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