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81. Can we get a 15 sec logout delay when we ctrl-q eve? - in Revelations Testing and Development [original thread]
Not signed The ones not doing bad things should not be punished for the ones being stupid cowards.
- by Galifardeua - at 2006.10.28 15:37:00
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82. How can I estimate mission difficulty? - in EVE New Citizens Q&A [original thread]
I guess the approximate difficulty by the money they offer (the more money the more difficult it is). But it is also worth to check the missions in places like EvE-Info . Have fun.
- by Galifardeua - at 2006.10.23 18:55:00
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83. Are clones just a punishment for long term players? - in EVE General Discussion [original thread]
Originally by: Strikeclone Galifardeua I can do 4 level 1 missions with my alt in about 30 mins. I getting confused about what it is your asking or moaning about? Reread the last line from my previous post. Here you have it. Origi...
- by Galifardeua - at 2006.10.22 01:15:00
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84. Are clones just a punishment for long term players? - in EVE General Discussion [original thread]
Originally by: Strikeclone If a player does not know how to make money ratting they wont have a clue in PVP. If a player doesn't do PvP he won't learn how to PvP correctly. Originally by: Strikeclone Ergo dont try to blow up pla...
- by Galifardeua - at 2006.10.22 00:38:00
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85. Are clones just a punishment for long term players? - in EVE General Discussion [original thread]
Ok people, not everybody knows how to make money. If I were to sustain continual loses I would have hard time keeping my top ship and my clones updated. In fact these reasons (clone price and my inhability to make money) are the ones that, combine...
- by Galifardeua - at 2006.10.21 22:37:00
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86. Character Creation - in EVE General Discussion [original thread]
Originally by: Zig Ziglar I have a really big question i hope some one can help me with. I used to played this game about a year ago I played for 8 mo only to find out my character would never be a really good fighter because the way i set...
- by Galifardeua - at 2006.10.21 22:20:00
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87. Stress Test !!!!!!!!!! - in EVE General Discussion [original thread]
Originally by: Andrue Eh? I'm not on the killmail but I got it in my in-box? Did you lay the final blow? I do not see this line in the killmail Sharkbait posted. It was fun, even if my drones were considered to be in far space for most ...
- by Galifardeua - at 2006.10.21 22:10:00
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88. Traveling to the Jove Empire - in EVE New Citizens Q&A [original thread]
Originally by: smenkhare what would happen if you used gates to get as close as you could, then used afterburners/MWD to manually go the rest of the way. could you eventually get there? At least it would take years to get there. Most pro...
- by Galifardeua - at 2006.10.21 21:45:00
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89. Cliff notes versions of skill books - in Player Features and Ideas Discussion [original thread]
So you'd release books more expensive to make noobs catch on vets? Nice move! Only that... from where will come the money for these books? And, if one character can another can do it too, even if it's three years old. No, the way to compete is to...
- by Galifardeua - at 2006.10.17 23:31:00
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90. New Empire Buy Orders for Kali and New Money sink for CCP to vex us - in Player Features and Ideas Discussion [original thread]
Look here for other ideas for ship degradation. Oh, BTW, I find that idea too hard to implement, and too harsh against casuals who don't have tons of money (that is, me )
- by Galifardeua - at 2006.10.12 12:51:00
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91. Gallente mission runners what u use for lvl 3's - in Missions & Complexes [original thread]
Edited by: Galifardeua on 10/10/2006 22:25:41 I did level 3s in a Vexor, being really carefull, and with nice skills. Not wanting to train for BC (as my gunnery skills where ****) and having to help corpmates in level 4s I went to a Dominix. ...
- by Galifardeua - at 2006.10.10 22:24:00
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92. Skill training completed message - in Player Features and Ideas Discussion [original thread]
Nice idea. It could also list what skills you can study after reaching that level (only listing the ones for which all prerequisites are fulfilled): Training of the skill Gallente Frigate to level 3 has been completed. You now can study Gallente...
- by Galifardeua - at 2006.10.08 23:36:00
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93. Suicide ganking in high security space and what should be done... - in EVE General Discussion [original thread]
Originally by: Gonada i agree with the no payout thing if your concorded. "Ohh, it's my first day in EvE, I've finished the tutorial and bought my first frigate with nice weapons. Nice ship! Somebody forgot this can in this asteroid fie...
- by Galifardeua - at 2006.10.01 12:30:00
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94. drone speed - in Skill Discussions [original thread]
Originally by: Nande Originally by: Galifardeua Word on the street said that trainig drone sharpshooting to the same level leveled things off. I keep reading this, but it defies all logic - sharpshooting increases drone optimal r...
- by Galifardeua - at 2006.10.01 12:02:00
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95. Greed - in EVE New Citizens Q&A [original thread]
Originally by: HyperDragoon Oh, I'm lucky, hahaha. I think it's very sad, but at least now I know the rules, I'll have to get a loan of one of my buddies. If you are so very desperate for isk there is a legal way to get some with real l...
- by Galifardeua - at 2006.10.01 11:36:00
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96. Active Chat Channels? - in EVE General Discussion [original thread]
I have the help channel allways opened. It's, mostly, game related talk and sometimes you learn something new, sometimes you can help. But as I do other things when playing (like reading the forums) I prefer to be in an active chanel where my pres...
- by Galifardeua - at 2006.09.30 14:41:00
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97. A few Navy Vexor questions - in Ships and Modules [original thread]
Originally by: Jigensama Yep, the 6 lows and 1900ish default armor is what has me thinking if played right it can handle most if not all level 3 missions so long as it was played as a kiting drone boat rather than a short range brawler. ...
- by Galifardeua - at 2006.09.30 14:22:00
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98. Stuck on lvl 1 agent - in EVE New Citizens Q&A [original thread]
You can also show the map, go to display settings, my information and select my agents. It'll glow green were you have agents avaliable.
- by Galifardeua - at 2006.09.30 13:31:00
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99. Ships degrade over time - in Player Features and Ideas Discussion [original thread]
Originally by: Caedicus Repackaging - the amount of degradation is an attribute that is saved under each ship object. Repacking it would not affect anything Yes it'll affect. Nowadays a repackaged stack is: N items K. With your method yo...
- by Galifardeua - at 2006.09.29 14:30:00
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100. A storm in the brain - in Player Features and Ideas Discussion [original thread]
That doesn't seem a solution to blobbing, but it's interesting. The spy idea is quite nice. But please, take the long line of # out. It messes up the layout, and I'm with 1280*1024, which is quite big.
- by Galifardeua - at 2006.09.29 14:08:00
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