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1. How to fix CCP's password thingy on the forums \0/ - in EVE General Discussion [original thread]
You realise IE can also do that?
- by Furb Killer - at 2010.03.21 15:11:00
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2. Ideal Technical Specs? - in EVE General Discussion [original thread]
Intel no cost effective processors? Maybe you should look better, there is more than the high end procs, i dont check in every price range, but last time someone said that he forgot about the existence of the i5 750, which has good performance for...
- by Furb Killer - at 2010.03.21 15:03:00
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3. Of skill training, jump clones, and implants - in EVE General Discussion [original thread]
It will recalculate it with the amount of SP you still need for the skill and new amount of SP/hour you get.
- by Furb Killer - at 2010.03.20 20:26:00
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4. Dear hackers: I just typed in my username and password... - in EVE General Discussion [original thread]
I was just about to throw away stupid hp software for login in at all different kind of stuff, but now i actually found a use for it, getting through the eve forum login hell automatically.
- by Furb Killer - at 2010.03.20 17:03:00
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5. [Proposal] Titan Upkeep Costs - in Assembly Hall [original thread]
But lets be realistic, in the same time way more new titans were most likely produced than destroyed.
- by Furb Killer - at 2010.03.20 15:25:00
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6. CCP Close the Local in 0.0 - in Warfare & Tactics [original thread]
Originally by: Ephemeron Just add a couple new 0.0 regions with no local, make them rich regions - officer spawns, high end ores everywhere, 2x spawn rate of high quality anomalies. After all, for higher risk should be higher reward, right...
- by Furb Killer - at 2010.03.19 20:34:00
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7. Jump Freighters and Jump Drive...How does it work? - in Ships and Modules [original thread]
At destination you need a ship with cynosural generator fitted (and enough fuel for it) (or have an alliance cyno gen onlined at a pos). Use a jumpplanner (google for one) to find out if you can reach destination in one jump. Get in same fleet as...
- by Furb Killer - at 2010.03.19 20:29:00
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8. CCP Close the Local in 0.0 - in Warfare & Tactics [original thread]
Yes woopdiedoop, make a game mechanic that forces half of the alliance to sit (with alts) semi afk at gates, brilliant idea Or we just go run high sec missions.
- by Furb Killer - at 2010.03.19 11:48:00
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9. hey CCP this is awesome - in EVE General Discussion [original thread]
At least give us ability for gender changes
- by Furb Killer - at 2010.03.19 11:33:00
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10. Kronos and Vargur and Golem, oh my! - in Ships and Modules [original thread]
For lvl 4s it wont help you anything to have more tank. And how has the kronos high dps? Or is that including a larger drone bay (150m3/125BW)? You realise that your dps comparison is kinda funny considering that heavies are so slow you might as w...
- by Furb Killer - at 2010.03.19 11:26:00
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11. If devs and gm's can have red and blue bars.... - in EVE General Discussion [original thread]
Being able to search the eve forums without getting suicidal ideas.
- by Furb Killer - at 2010.03.18 21:20:00
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12. CCP Close the Local in 0.0 - in Warfare & Tactics [original thread]
So you got any numbers to support that? Even in providence large parts of carebearing happen outside station systems. Now look at average null sec constellation that is actually being used (not too many), many military V systems with no station, w...
- by Furb Killer - at 2010.03.18 12:34:00
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13. Kronos and Vargur and Golem, oh my! - in Ships and Modules [original thread]
Paladin also has less turrets that require cap than apoc
- by Furb Killer - at 2010.03.18 11:35:00
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14. CCP Close the Local in 0.0 - in Warfare & Tactics [original thread]
Originally by: Omara Otawan Edited by: Omara Otawan on 18/03/2010 07:30:09 Originally by: Furb Killer Unless every entrance is guarded by a LARGE gatecamp it is trivial to get ships in someones space, after which they pretty mu...
- by Furb Killer - at 2010.03.18 08:40:00
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15. Real Space Battleships....when? - in Out of Pod Experience [original thread]
Super conductors would get quite a bit above that probably, and should be able to absorb some without too much issues. Downside would be that it doesnt matter that much what you do with your heat signature, since you would light up anyway on every...
- by Furb Killer - at 2010.03.18 08:28:00
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16. Real Space Battleships....when? - in Out of Pod Experience [original thread]
Quote: So now you have a liquid helium coated un-guided (guidance system = electronics = heat = no more "stealth") I would more worry about the thrusters required for guidance. The heat from electronics only will be very little, and with...
- by Furb Killer - at 2010.03.18 07:34:00
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17. Double clicking is getting out of control - in EVE General Discussion [original thread]
Has cost me ships already (happily orbit gate in logistics ships, get fired upon, suddenly see you are outside jumping distance since apparently you double clicked somewhere). Originally by: Admiral Pelleon This happens to me, though not ...
- by Furb Killer - at 2010.03.18 07:15:00
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18. CCP Close the Local in 0.0 - in Warfare & Tactics [original thread]
You mean what is impossible with current game mechanics? Not a single alliance, including heavily populated providence, is capable of doing that, well except CCP engineering alliance. Unless every entrance is guarded by a LARGE gatecamp it is triv...
- by Furb Killer - at 2010.03.18 07:10:00
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19. Real Space Battleships....when? - in Out of Pod Experience [original thread]
Originally by: M'ktakh Space is ~3K. Everything above 3K is going to get detected fast. As for lasers: any wavelength that gets absorbed (in a ship deep enough, this will mean 100% of any beam do to distortion and such) is useful. EM...
- by Furb Killer - at 2010.03.17 22:39:00
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20. Real Space Battleships....when? - in Out of Pod Experience [original thread]
Edited by: Furb Killer on 17/03/2010 22:36:20 Originally by: M'ktakh Originally by: Furb Killer So chicken and egg problem, as soon as we make a space battleship, others will also make them to shoot at. Quote: remember, ...
- by Furb Killer - at 2010.03.17 22:30:00
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