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181. Which Battleships are the worst of the worst? - in Ships and Modules [original thread]
My vote goes to the Rokh, only a few caldari pilots have uber railgun skills, only a few galante have uber caldari BS and shield skills so no one can use it... +range = bad cap:dmg ratio big guns a.k.a ~35cap/sec drain = active tank cap ineffic...
- by Fuazzole - at 2007.10.16 00:52:00
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182. Sentry Myrm (Missions) - in Ships and Modules [original thread]
4 resistance + 2 medium armor reps are overkill for lvl 3's, They can be done with 1 med rep + EANMII and 4 mag stabs with REAL guns.
- by Fuazzole - at 2007.10.11 13:32:00
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183. Sentry Myrm (Missions) - in Ships and Modules [original thread]
I think i would use a similar set-up, but swap the myrm for a dom
- by Fuazzole - at 2007.10.11 12:10:00
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184. Proper use of Command Ships? - in Ships and Modules [original thread]
Gang Warfare and kek modules don't take long to train for, but arn't worth using until u put in 50+days on top to max those skills to get the implant boosting the effect total over 22%, and thats 50days just for that 1 bread of link modules, thier...
- by Fuazzole - at 2007.10.11 12:07:00
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185. PVP Nighthawk - in Ships and Modules [original thread]
Drake has +2 laucnhers on the Sacrelage, + infinatly more buffer 1 injector cant run 2 reps/mwd, so can't realy say the sac is fast on that set up.
- by Fuazzole - at 2007.10.09 14:04:00
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186. PVP Nighthawk - in Ships and Modules [original thread]
Originally by: Matiaj Originally by: Akita T All-L5-skills, no implants, faction ammo, a bit under 700 DPS solo gank setup with plenty of buffer HP. Problem is, a Drake does the same for practically no cost. as does myrm vs...
- by Fuazzole - at 2007.10.09 13:25:00
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187. so, how about Siege Assault Missile lauchers for meh raven?:) - in Ships and Modules [original thread]
Torps are slow, aka close range
- by Fuazzole - at 2007.10.07 08:48:00
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188. Bugged Wrecking shots? - in Ships and Modules [original thread]
Edited by: Fuazzole on 05/10/2007 11:38:20 screen shot! and better not be a fuzy out of focus "look it's a UFO"
- by Fuazzole - at 2007.10.05 11:38:00
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189. New ships - in Ships and Modules [original thread]
Edited by: Fuazzole on 05/10/2007 10:23:14 New Caldari dictor cruiser Caldari Dictor Cruiser as light as an AF, but 8 launchers! though the texures/poly count arn't quite inline with eve... they realy need overhaul the currant ship models
- by Fuazzole - at 2007.10.05 10:22:00
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190. Forums starting to smell - in Ships and Modules [original thread]
to much cry/imba/nerf going on. /point http://forums.wow-europe.com/board.html?forumId=11090&sid=1 ...is a website designed specificly for those threads in dire need of a waterproof sympathetic shoulder to lean on
- by Fuazzole - at 2007.10.04 13:41:00
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191. (possible) Rokh lvl 4 mission setup - in Ships and Modules [original thread]
for blasters to work in lvl 4's u need get them to about 35-40km at least, but to do that with null ammo, puts u on the same DPS as a 350mm hyperion, large blasters just don't work for lvl 4's
- by Fuazzole - at 2007.10.04 11:22:00
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192. What will the new interdictor cruisers look like? - in Ships and Modules [original thread]
Posting Pronographic image's is not aloud in these forums
- by Fuazzole - at 2007.10.03 13:33:00
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193. Hyperion Cap Issues - in Ships and Modules [original thread]
Same base regen as the mael and rokh, mael not needing cap to fire though, and Rokh in the worst Cap position of the 3. Doesn't matter what quikfit say, no one runs blasters non stop, if anything thier the least active guns, that and the Dmg:Cap ...
- by Fuazzole - at 2007.10.03 12:38:00
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194. rate my team plz - in Ships and Modules [original thread]
Shield Kiss? Tracking Kiss? @Life Orb? also ur strategy is noob bait, 1/2 the battle is trying to get the battle started, no one would attack the Eos and flag them selfs as its very often seen as a tanked bait with an army waiting to jump in as s...
- by Fuazzole - at 2007.10.03 12:30:00
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195. Give Vagabond 8 turret slot and 8 hi slots (and more PWR and CPU) - in Ships and Modules [original thread]
boost teh demos while ur at it, supertronic bastard blaster ship is usless without a triple web to counter thier web and give u enuf speed:speed ration to get in range give the demos +5% web range / cruiser lvl +5% web effect / cruiser lvl +5% ...
- by Fuazzole - at 2007.10.02 12:13:00
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196. Neutron Deimos? - in Ships and Modules [original thread]
RCU II + 2 ACR, some one needs to just buy an Astarte Ion + Colision might be better, but i would just go for speed
- by Fuazzole - at 2007.10.01 09:51:00
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197. Is this a joke? - in Ships and Modules [original thread]
Reload time for most wepons is 10sec, this reduce's the total dps vs lasors
- by Fuazzole - at 2007.09.30 12:12:00
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198. Lvl4 Missoning Ishtar.. - in Ships and Modules [original thread]
An odd but working set up.. 3x Heavy Neutron Blaster II 2x Small remote reps (or whatever u want) --------- 1x 10mn AB II 1x Medium Shield Booster 2x Hardners 1x LSE --------- 1x MFSII 2x Nano II 2x Overdrive II --------- 1x Auxilary Thruster I 1...
- by Fuazzole - at 2007.09.30 10:12:00
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199. It is agreed that speed in EVE is imbalanced... - in Ships and Modules [original thread]
no one says why they want it nerfd,... or what is wrong, other then the post about missles being to slow to hit em
- by Fuazzole - at 2007.09.29 10:11:00
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200. Speed tanking WTF? - in Ships and Modules [original thread]
Vaga's suck for dmg, and normaly drakes have silly tanks, u must have missed a hardner, otherwise 2 vaga's shouldn't have been hard to tank
- by Fuazzole - at 2007.09.29 09:54:00
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