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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Could you update the OP with the new resist profile? I'm a bit disappointed with recons still being a total non-factor for fleet fights, perhaps a solution would be a touch more less sig and we could look at the total overall resists are. I thi...
- by Frothgar - at 2014.12.23 23:03:10
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2. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Having a POS array that allows for the storage of 1-2 Jump clones. Jumpclone timers remain intact.
- by Frothgar - at 2013.09.03 23:22:00
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3. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Capital sized neuts and smartbombs. Good luck pointing me now sucker!
- by Frothgar - at 2013.09.03 23:19:00
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4. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Why do the Kronos, Golem, and Vargur have the damage bonus on the Battleship Prereq, while the Paladin has it on the Marauders skill? It seems a bit silly to have to train such a massive skill to lvl5 just to deal the same damage as an Abaddon. ...
- by Frothgar - at 2013.09.01 01:18:00
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5. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
WTB Marauder CS ^_^
- by Frothgar - at 2013.08.20 16:51:00
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6. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
I think some folks are greatly underestimating just what a pig the four armor command ships become when you add a 1600 plate (Which is mandatory since 60k EHP and an active rep is not cutting it for anything over 5 people) 10mn MWDs really don't g...
- by Frothgar - at 2013.08.20 16:04:00
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7. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Hey Fozzie. The Cap usage bonus on the absolution is pretty pointless, especially with the fewer guns it has to fuel. Any chance it could get the bonus partially folded into the base recharge, and then add some form of optimal range bonus? It r...
- by Frothgar - at 2013.08.19 22:48:00
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8. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
All things being said. I think the weakest two CS are the Absolution and the Astarte. Neither is going to be chasing down anything while plated, and the difficulties they would have applying damage with short range guns will be significant. The As...
- by Frothgar - at 2013.08.14 18:22:00
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9. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Frothgar wrote: So... you're trying to do some things with these setups that don't really make much sense. I'm assuming they're going to be PvE fits since you have no points, and you're incredibly slow. First for...
- by Frothgar - at 2013.08.14 18:14:00
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10. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Valterra Craven wrote: ...I know this might be a poor comparison as really the only thing people care about is PVP in this thread, and also the two ships I'm comparing might be a bit silly but they are similar in...
- by Frothgar - at 2013.08.14 16:28:00
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11. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: I know this is pointless and a waste of time, but I really hate the direction fittings are going in. Personally speaking, I think that a ship should be fitable for its intended role without extra things like grid and cpu ...
- by Frothgar - at 2013.08.14 16:25:00
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12. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
The 10% cap/level seems poor on the Absolution. Every other CS gets some sort of damage projection bonus (Falloff, Exp Radius, Exp Velocity, Missile Velocity) Due to the general brickiness of the abso it has some real issues with applying damage....
- by Frothgar - at 2013.08.14 15:38:00
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13. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
I'm kinda worried about the lack of a damage application bonus on the abso. Absolution retains the dated 10% cap usage Damanation has 10% velocity Nighthawk has 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosio...
- by Frothgar - at 2013.08.06 18:51:00
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14. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Love the Battleship changes. Quick question, with Battleships soon providing new and varied gameplay (Excited!!) any chance you could give some thought to making them more wormhole firendly? (You can bring only ~12 BS round trip in a wormhole wi...
- by Frothgar - at 2013.04.12 18:08:00
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15. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Any chance you could address the issue of BS mass interacting with wormholes while you're on BS? They're just too massive to bring in any gang (You're limited to ~10bs if you want to return) Battleships are fun and more fleet variety is always fu...
- by Frothgar - at 2013.04.08 19:04:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Any chance you could address the issue of BS mass interacting with wormholes while you're on BS? They're just too massive to bring in any gang (You're limited to ~10bs if you want to return) Battleships are fun and more fleet variety is always fu...
- by Frothgar - at 2013.04.08 19:03:00
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17. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Love the battleship changes. Any chance you could do something to adress the issue of BS mass for WH usage? I want to fly Battleships, they're downright cool, but I can't bring more than 10 of them if I want to have a 2 way trip. For 0.0 Roaming t...
- by Frothgar - at 2013.04.08 18:59:00
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18. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Love the new Geddon. Thatl be so interesting to play.
- by Frothgar - at 2013.04.08 18:56:00
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19. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
I love battleships, but they're shadowed in many ways by T3 Cruisers and Attack Battlecruisers, and sadly where I live thats a necessity. In wormholes, its simply not possible to use a battleship fleet of any size in a wormhole. If you want to r...
- by Frothgar - at 2013.03.21 15:24:00
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20. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
Tsubutai wrote: Mizhir wrote: Wouldn't the rupture steal the spotlight from the Stabber with its 4 mids? I would love to see both ships viable and different. This, pretty much. I'm playing around with them in evehq and I can't come up wit...
- by Frothgar - at 2012.10.02 14:58:00
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