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1. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
It is true that making things more accessible leads to more people doing them, which in generally leads to reduced profits if the activity isn't an isk faucet. However, I don't think this change signficiantly impacts accessiblity. Most people ar...
- by Friggz - at 2015.07.28 19:43:03
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2. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
+1 The main detractors to this idea are saying "They are two seperate things, so just make them seperate and different." Let me pose a hypothetical to you. Let's say that Archeology didn't exist. There are no relic sites and no Archeology skill....
- by Friggz - at 2015.07.28 18:18:05
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3. Looking for Entrance to J155040 - in Wormholes [original thread]
Well, if you had said it 9 times I would have given you one, but only 8? Nah.
- by Friggz - at 2015.07.11 01:38:22
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4. Low sec bubbles activate for super capitals - in Player Features and Ideas Discussion [original thread]
Ecks Ghe wrote: So you all believe Super Carriers should be safer in low sec than 0.0 even though players living in low sec cannot build them? Better idea: Regular scrams work on all ships in low sec. If your arguement is that Super Carrie...
- by Friggz - at 2015.07.10 23:09:53
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5. Low sec bubbles activate for super capitals - in Player Features and Ideas Discussion [original thread]
Ecks Ghe wrote: Low sec should be the "reefs" of Eve - a place where "open ocean" (0.0) "fish" (super carriers) have a difficult time operating. First, you said "X should be Y" without providing any supporting arguement as for why that is t...
- by Friggz - at 2015.07.10 20:08:33
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6. New Market Guide (Taking Donations) - in Market Discussions [original thread]
So basically this whole thing is like that joke: "I will tell you how to get people to send you money. Send me money to find out how."
- by Friggz - at 2015.07.10 19:52:22
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7. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
I think work certainly needs to be done on the NPE side of things and it's good to see CCP finally realize that. If there is one huge problem with the NPE in EvE it's that it encourages waiting, not playing. This creates a disconnect between play...
- by Friggz - at 2015.07.02 17:06:17
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8. My Solution to Cloaking, please read before judging. - in Player Features and Ideas Discussion [original thread]
Read it. Judged it. Another horrible idea by someone with no experince flying a cloaked ship that would absolutely destroy almost every application of cloaking vessels in exchange for giving carebears the ability to exploit null-sec without the a...
- by Friggz - at 2013.10.17 21:24:00
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9. Enough with the cloaky camper rubbish. - in Jita Park Speakers Corner [original thread]
Not sure why I take the time to explain this again and again everytime this pops up. I guess I need some good karma every now and then. People have been complaining about this for years. It hasn't changed. It won't until a large overhaul of mecha...
- by Friggz - at 2013.10.17 20:55:00
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10. Countering AFK Clockers - in Warfare & Tactics [original thread]
CassHudson wrote: AFK Cloaking - for weeks... is broken... AFK for a whole week!? That is pretty OP. CCP should bring the server down once a day for an hour to make sure the afk cloakers can't afk for more than 23 hours at a time.
- by Friggz - at 2013.10.11 01:46:00
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11. Proposal: Simple fix for "Hot Drops" - in Assembly Hall [original thread]
Maddax Mcloud wrote: This change does not nerf anything.... Yes it does nerf something. Cynos. That's the entire point of your suggestion. Your suggestion specifically exists solely for the purpose of nerfing cynos. Come out and say it....
- by Friggz - at 2013.10.10 23:23:00
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12. warp scramble ammo thread - in EVE General Discussion [original thread]
Seems like a bad idea to me. The fact that you need to have a ship within scramble range makes tactics a lot deeper. With this you can sit a sniper aligned at range on a gate by himself and just blap everything that comes through with zero risk. T...
- by Friggz - at 2013.07.03 02:56:00
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13. Increase PVP and combat afk cloaky camping - in Player Features and Ideas Discussion [original thread]
Behr Oroo wrote: [ I havent lied about anything. My intentions are truly to create more PVP. You are the one making assumptions about my intentions based on your own bias against industrial toons. You have suggested a counter to only af...
- by Friggz - at 2013.06.24 23:54:00
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14. Increase PVP and combat afk cloaky camping - in Player Features and Ideas Discussion [original thread]
Behr Oroo wrote: This would allow for PVP which is what CCP wants You know why people put afk cloakys in systems. You know if those afk cloakys could be detected, people would stop doing it. You know there would be absolutely no additional ...
- by Friggz - at 2013.06.24 20:42:00
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15. Vote: Black Ops Battleships and Covert Cloaking Device - in Ships and Modules [original thread]
Caius Sivaris wrote: T3 do a pretty good job at being bridgeable logis, I really don't see the point of making the role of blackops overlap with T3/carriers. They really don't. Three times the cost of a T2 logi and they perform significant...
- by Friggz - at 2013.06.24 19:21:00
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16. Titan Buff + Nerf at the same time - in Jita Park Speakers Corner [original thread]
I approve of this only if we change it so Titans can only jump in on the other side of a moon orbiting the target planet, then have to slow boat around the moon to get into firing range. Also, frigates get a chance to destroy the titan if they can...
- by Friggz - at 2013.06.20 02:09:00
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17. Much Ado About AFK Cloaking - in Player Features and Ideas Discussion [original thread]
Mahpiya Luta wrote: It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay, is to sit in a cloaky ship at a savespot and leave his computer for good without even bothering about getting caught. And t...
- by Friggz - at 2013.06.19 07:09:00
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18. CSM8 First Impressions: I am disappoint. - in Jita Park Speakers Corner [original thread]
The CSM is not a guarantee that there is never be going to be another bug in the game. It's not really fair to stand up and shout "WHY DIDN'T CCP SEE THIS COMING!? WHERE IS THE CSM!?" on every technical issue and bug. MMOs are going to have bugs....
- by Friggz - at 2013.06.19 02:55:00
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19. Vote: Black Ops Battleships and Covert Cloaking Device - in Ships and Modules [original thread]
BOs are weak enough right now that without any other changes, giving them a Cov Ops cloak wouldn't make them overpowered. The problem is CCP is eventually going to address Black Ops (or so we hope) and when they do, we have no idea how they'll be...
- by Friggz - at 2013.06.15 05:12:00
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20. Tech 2 Toprs/Torp Launchers. - in Ships and Modules [original thread]
Like everything else in EvE, it depends. The advantages of T2 launchers are higher dps and the ability to use Rage torps (high damage against large targets) and Javelin torps (lower damage, higher range). The disadvantage is increased fitting cot...
- by Friggz - at 2013.06.15 04:14:00
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