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1. CCP - I have a really cool idea to fix factional industrial ships - in EVE General Discussion [original thread]
Mara Pahrdi wrote: Marcus Binchiette wrote: ShahFluffers wrote: Marcus Binchiette wrote: Mara Pahrdi wrote: Does it restrict you in your choices? Yes, it does. Well, that actually is a good thing. Decisions should matter. Yes ...
- by Felsusguy - at 2016.11.26 10:27:16
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2. Reprocessing, NPC station vs. Citadel - in Science and Industry [original thread]
NPC station reprocessing plants, at best, have a base efficiency of 50%. Citadels (or engineering complexes) can reach 54% in high-sec. NPC stations also charge a 5% tax. Citadel owners generally charge a much more reasonable fee, around 1%-2%. Al...
- by Felsusguy - at 2016.11.21 11:16:42
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3. Mining Drone Role Bonus for Retrievers and Mackinaws - in Player Features and Ideas Discussion [original thread]
A while back, during the mining barge tiericide, it was decided that each mining barge would be given a role. Covetors and Hulks were to be oriented towards group mining. Procurers and Skiffs were to be oriented towards high defense. Retrievers an...
- by Felsusguy - at 2016.11.21 09:23:11
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4. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
Shitposting Forum Alt wrote: Miners like the way mining works No, they don't.
- by Felsusguy - at 2015.11.14 06:30:43
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5. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
Most asteroids in high-sec are already very small, so even in a Covetor or Hulk you will likely be depleting some of them before your ore hold fills. In low-sec and null-sec, AFK mining is unfeasible anyway (for obvious reasons). Not to mention, h...
- by Felsusguy - at 2015.11.13 12:24:04
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6. Making the Rorqual Less of a Yawn-Zone: A Reddit Repost - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: Felsusguy wrote: Maldiro Selkurk wrote: Wait, so a bunch of you on reddit spent time discussing the rorqual and THIS is what you came up with.....LOL!!!! Oh. it wasnt a gag post........ -10 I amazed at the const...
- by Felsusguy - at 2015.11.12 16:29:32
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7. Faction Citadel Variations - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: The blueprints for these ARE coming out of LP stores, so it's logical that they should should have different racial lines to reflect that. Implants also come out of LP stores, but I've never seen a "Federation Neural ...
- by Felsusguy - at 2015.11.11 09:26:07
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8. Faction Citadel Variations - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: - service slots are just a new kind of slot, and have no reason to be fixed like rig slots. Wrong. Service slots are part of the station's utility. One empire faction's citadel should not have objectively better utili...
- by Felsusguy - at 2015.11.09 18:07:35
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9. Expedition Frigate Boosting Ship - in Player Features and Ideas Discussion [original thread]
Bla5to Frigate wrote: Your Rorqual can't fit in a c-13. That is why this is a niche ship. Did you even read the whole thing? Whether the Rorqual can go there or not is irrelevant. Your "boosting ship" could go where the Rorqual can go. Pe...
- by Felsusguy - at 2015.11.09 17:29:30
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10. Making the Rorqual Less of a Yawn-Zone: A Reddit Repost - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: Wait, so a bunch of you on reddit spent time discussing the rorqual and THIS is what you came up with.....LOL!!!! Oh. it wasnt a gag post........ -10 I amazed at the constructiveness of this critique. It succinctly ex...
- by Felsusguy - at 2015.11.08 16:50:19
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11. Faction Citadel Variations - in Player Features and Ideas Discussion [original thread]
At first, I was opposed to this idea. Then I saw the specifics of your suggestion. Now I'm extremely opposed. -1 to the different amounts of service slots. -1 to different build costs and onlining times. (How would that last one even work?) -...
- by Felsusguy - at 2015.11.08 07:13:30
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12. Multi divide stack - in Player Features and Ideas Discussion [original thread]
Objection! That idea is... objectionable! Actually, it's not bad. Would reduce some of the tedium that comes with moving specific amounts of items around.
- by Felsusguy - at 2015.11.07 15:13:45
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13. POS event, The End! - in Player Features and Ideas Discussion [original thread]
xxxTRUSTxxx wrote: Felsusguy wrote: And why, exactly, are the drifters targeting starbases? Are they offended by how phallic they appear? If so, why do they not target all Thorax cruisers and Avatar titans? lol maybe they should on that ...
- by Felsusguy - at 2015.11.07 15:07:53
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14. POS event, The End! - in Player Features and Ideas Discussion [original thread]
And why, exactly, are the drifters targeting starbases? Are they offended by how phallic they appear?
- by Felsusguy - at 2015.11.07 14:52:01
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15. Allow Invention from BPOs - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: Felsusguy wrote: Bobb Bobbington wrote: But I think the whole point of T2 manufacturing is that there's multiple steps involved and that it's hard to manage all of them. It's not hard to make copies. It's easy. Sic...
- by Felsusguy - at 2015.11.07 14:01:53
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16. Allow Invention from BPOs - in Player Features and Ideas Discussion [original thread]
Bobb Bobbington wrote: But I think the whole point of T2 manufacturing is that there's multiple steps involved and that it's hard to manage all of them. It's not hard to make copies. It's easy. Sickeningly easy. What it is, though, is tediou...
- by Felsusguy - at 2015.11.07 13:41:06
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17. Decloaking red inactive players - in Player Features and Ideas Discussion [original thread]
Was this the thread you were looking for?
- by Felsusguy - at 2015.11.07 12:32:56
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18. Allow Invention from BPOs - in Player Features and Ideas Discussion [original thread]
Prior to Crius, invention consumed the entire BPC on use and the runs it had were dependent on the BPC's runs. Now, invention only uses one run on a BPC to produce a T2 BPC, which is to say it works exactly like manufacturing. As such, a 200-run B...
- by Felsusguy - at 2015.11.07 12:05:58
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19. Color Code Gates in overview - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Nevyn Auscent wrote: The fact that most people use out of game maps is a strong argument FOR giving additional navigation information. No, it's not. Most of that information is already available in game already, OP is s...
- by Felsusguy - at 2015.11.06 12:51:06
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20. *** New ship idea *** Mineral Venture - in Player Features and Ideas Discussion [original thread]
erg cz wrote: Since when CCP make issue with physic? They manage to squise 15 000 m3 specialised cargo bay into T2 mining frigate (still 2500 m3 packed). The packaged ship is not the whole ship. Its just a collection of parts.
- by Felsusguy - at 2015.11.06 11:06:52
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