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1. Missle Information - in Features and Ideas Discussion [original thread]
It's already in. Just right click and "Show Info" on the missile when it's loaded in the launcher from the Fittings tab. You'll see all the modified attributes of it, if any. Originally by: Morela "hey! I'm gonna go attack the north! ...
- by F'nog - at 2005.08.26 07:25:00
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2. Weapons look wrong - integrate into the ships. - in Features and Ideas Discussion [original thread]
I don't know what exactly you're talking about, but even RL warships have plenty of structures that look like they should be weapons, but which serve many other purposes, mostly electronics and sensors. That's what those things on Eve ships probab...
- by F'nog - at 2005.08.26 07:09:00
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3. Like EVERY OTHER mmo - in Features and Ideas Discussion [original thread]
I'll say that I have no problem with people not liking the game, or disagreeing with it. But when someone like the OP comes on here with such an amazingly limited experience with the game and near total lack of understanding of how things work in ...
- by F'nog - at 2005.07.28 23:42:00
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4. EvE on xbox 360? - in Features and Ideas Discussion [original thread]
I could actually see Eve on the 360. I don't own an X-Box, but from what I've seen, it's got the hardware to handle it. Also, it seems that PC games are easily portable to X-Box. If this held true to Eve, I'd think it would be great of increasing ...
- by F'nog - at 2005.05.18 08:59:00
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5. Make SP's Visible? - in Features and Ideas Discussion [original thread]
Originally by: The Chef otherwise people will just avoid those with higher "skill points" than them, and aim for the easy victims. The fun part would be when someone runs away from a char with 15mil SPs, except they're all in science ...
- by F'nog - at 2005.01.11 06:52:00
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6. reprocess skills - in Features and Ideas Discussion [original thread]
This has hopefully been asked before, but why can't we reprocess skills? I don't need a lot from them, but when your agent gives you a stack of Spaceship Command, or Gunnery, or some other skill that every player starts with, it would be nice if w...
- by F'nog - at 2005.01.09 09:38:00
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7. Another shot at first person idea ( i know it won't happen ) - in Features and Ideas Discussion [original thread]
Edited by: F'nog on 02/11/2004 09:44:55 Originally by: Cen Varis FFS F'nog.. everyone knows that already. He wants a view FROM THE NOSE OF THE SPEACESHIP. ie - cant see the ship (its behind you) and you have a hud type thing in front...
- by F'nog - at 2004.11.02 09:41:00
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8. Another shot at first person idea ( i know it won't happen ) - in Features and Ideas Discussion [original thread]
Edited by: F'nog on 02/11/2004 09:44:55 Originally by: Cen Varis FFS F'nog.. everyone knows that already. He wants a view FROM THE NOSE OF THE SPEACESHIP. ie - cant see the ship (its behind you) and you have a hud type thing in front...
- by F'nog - at 2004.11.02 09:41:00
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9. Another shot at first person idea ( i know it won't happen ) - in Features and Ideas Discussion [original thread]
You already have a first-person view from your ship. Your camera drone is plugged right into your visual cortex in place of your eyes, which are submerged in dark goo and can't see anything.
- by F'nog - at 2004.11.02 05:12:00
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10. Another shot at first person idea ( i know it won't happen ) - in Features and Ideas Discussion [original thread]
You already have a first-person view from your ship. Your camera drone is plugged right into your visual cortex in place of your eyes, which are submerged in dark goo and can't see anything.
- by F'nog - at 2004.11.02 05:12:00
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11. Request for the EVE store.. PLUSHIES! - in Features and Ideas Discussion [original thread]
I'm more worried about what people would do with a plush Vib... er Thorax.
- by F'nog - at 2004.11.01 07:43:00
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12. Request for the EVE store.. PLUSHIES! - in Features and Ideas Discussion [original thread]
I'm more worried about what people would do with a plush Vib... er Thorax.
- by F'nog - at 2004.11.01 07:43:00
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13. shorcat to use all high energy guns on selected target - in Features and Ideas Discussion [original thread]
It would be nice if they added some useful "Keep at range" distances, instead of the close ones they have now. I don't see why they don't have the same options as Orbit.
- by F'nog - at 2004.10.27 05:00:00
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14. shorcat to use all high energy guns on selected target - in Features and Ideas Discussion [original thread]
It would be nice if they added some useful "Keep at range" distances, instead of the close ones they have now. I don't see why they don't have the same options as Orbit.
- by F'nog - at 2004.10.27 05:00:00
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15. BS Assault Launcher - in Features and Ideas Discussion [original thread]
I hope I didn't miss this somewhere else, but it would be nice to have an assault launcher counterpart for a BS that holds heavy missiles, and maybe even lights too. Like the cruiser version, it would have a high rate of fire and huge capacity. It...
- by F'nog - at 2004.08.04 08:48:00
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16. BS Assault Launcher - in Features and Ideas Discussion [original thread]
I hope I didn't miss this somewhere else, but it would be nice to have an assault launcher counterpart for a BS that holds heavy missiles, and maybe even lights too. Like the cruiser version, it would have a high rate of fire and huge capacity. It...
- by F'nog - at 2004.08.04 08:48:00
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17. other ships in stations - in Features and Ideas Discussion [original thread]
I'd just like to be able to see my own ships at the station, and maybe be able to right click on them to activate, and double click to open the cargo bay.
- by F'nog - at 2004.08.04 08:45:00
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18. other ships in stations - in Features and Ideas Discussion [original thread]
I'd just like to be able to see my own ships at the station, and maybe be able to right click on them to activate, and double click to open the cargo bay.
- by F'nog - at 2004.08.04 08:45:00
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19. position in NPC corps. - in Features and Ideas Discussion [original thread]
NPC corps are for training only. You're supposed to stay in an NPC corp only until you're ready to join or form a real one. So there's no reason to have positions available in them. If you want to help manage a corp, go form or join one. IMO the...
- by F'nog - at 2004.05.15 05:16:00
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