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581. Drone Improvements - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh Assist Allows you to assign your drones to a gang mate, the drones will follow the gang mate around and attack everything he attacks Does this fall under the "Fighters Only" section?
- by Elmicker - at 2007.09.11 17:42:00
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582. Cap ship building... - in Science and Industry [original thread]
Carriers and dreads can be built in lowsec and 0.0 stations.
- by Elmicker - at 2007.09.11 17:35:00
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583. The promised Revelations III Dev Blog by Oveur! - in EVE Information Portal [original thread]
Please, tell me this blog is some elaborate joke.
- by Elmicker - at 2007.09.11 16:14:00
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584. And you thought the BPO Lottery was over... It is. - in EVE General Discussion [original thread]
Originally by: ToxicFire AHAHAHAHHA you fell for it! neh sorry but until the lottery was actually removed from the game you shouldn't assume its pointless. Who's assuming? We were told, quite specifically, that no further T2 BPOs woul...
- by Elmicker - at 2007.09.11 16:06:00
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585. Sniper Set ups (T1) - in Ships and Modules [original thread]
Originally by: Audri Fisher Happens to the best of us
- by Elmicker - at 2007.09.10 23:32:00
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586. Sniper Set ups (T1) - in Ships and Modules [original thread]
Originally by: Dr Fly could they not warp to a fast gang member/tackler who had chased them down. new to pvp so i may be wrong, Yes. They could. This, however, requires that the sniper be an utter pillock who fails to notice the int...
- by Elmicker - at 2007.09.10 23:22:00
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587. HAC¦s? - in Ships and Modules [original thread]
(Relatively) fast moving damage support ships for gangs. Only one or two are viable as solo ships. BC vs. Hac would depend entirely on the situation and the hacs involved, but should probably go the hac's way due to comparable tanks and dps, but ...
- by Elmicker - at 2007.09.10 21:59:00
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588. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Edited by: Elmicker on 10/09/2007 20:43:36 Originally by: Goumindong Then Moas and Eagles OMFGWTFPWN all frigs in fleet combat just dandily No. They can't track sufficiently, and are unable to maneuver to respond to fast support ch...
- by Elmicker - at 2007.09.10 20:41:00
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589. Crow setup - in Ships and Modules [original thread]
Edited by: Elmicker on 10/09/2007 19:48:28 But that looses 900m/s . (and that's over the t2 fit, too. You're losing well over 2km/s over a gistii fit) But, yeah. Doable, if you don't mind sacrificing a bit of speed. Personally, i prefer the ...
- by Elmicker - at 2007.09.10 19:45:00
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590. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Goumindong But, Caracal > Hawk in gank. Erm. Fixed. Barely.
- by Elmicker - at 2007.09.10 19:30:00
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591. Nerf Raven State Issue skill requirements! - in Ships and Modules [original thread]
I don't think it really matters, considering the only owners are bobbits and entity.
- by Elmicker - at 2007.09.10 19:15:00
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592. Crow setup - in Ships and Modules [original thread]
Edited by: Elmicker on 10/09/2007 19:11:30 Originally by: Arvald so any suggestions on how to keep my cap up Without cap boosters (which are impractical anyway), you can't. Even with max skills, a gistii mwd and a chelm's recharger...
- by Elmicker - at 2007.09.10 19:11:00
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593. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Goumindong The Moa is faster and more versitile than a Hawk. It is?
- by Elmicker - at 2007.09.10 19:01:00
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594. Making the Moa work. [PvP] - in Ships and Modules [original thread]
Originally by: SK Rooster Simple or not, this is a good setup. I feel confident that I could beat any non rigged non faction-fitted t1 cruiser with this setup. Anything with nos or TDs will annihilate you.
- by Elmicker - at 2007.09.10 18:17:00
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595. what makes a good blockade runner? - in Ships and Modules [original thread]
Originally by: Horsefly I dont know why people are telling you to fit more WCS's Because no matter how fast you align and fly, you're still in a hauler and you're still not fast enough to go before more than 2 people have locked you. F...
- by Elmicker - at 2007.09.10 18:04:00
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596. what makes a good blockade runner? - in Ships and Modules [original thread]
My Viator with cloak, mwd and 3 stabs has dodged literally dozens of gatecamps in 0.0, until tonight when it ran into a very organised force with multiple interdictors who had the patience to repeatedly try and decloak me. Even then, it took them ...
- by Elmicker - at 2007.09.10 00:59:00
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597. Sniper Set ups (T1) - in Ships and Modules [original thread]
Originally by: grab man If your a good sniper and far away fromt arget guess wat they do, WARP TO YOU Have you ever actually played eve?
- by Elmicker - at 2007.09.10 00:58:00
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598. The Theatre of War - Lesson I: Using an Honor Tank Effectively. - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Elmicker on 10/09/2007 00:38:41 Originally by: Scius (Also known as honour , if you're not an utter pillock) Fix't.
- by Elmicker - at 2007.09.10 00:38:00
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599. Fleet Battles - in EVE General Discussion [original thread]
Originally by: Flinx Evenstar We fought with 600 in local on a regular basis In the new year, shortly after revelations 1, TCF invaded I-N, with local peaking at 670ish. Worst point was the jump-in, taking about 10 minutes for most peo...
- by Elmicker - at 2007.09.10 00:34:00
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600. Transport Ships Skill: Any Reason To Train Above 1? - in Skill Discussions [original thread]
There's no real reason. If it was changed to a resist or agility bonus, it'd be great, but repair amount is useless.
- by Elmicker - at 2007.09.09 21:06:00
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