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181. PHOON/ FITTING PROBLEM - in Ships and Modules [original thread]
Phoon PvP fit: Highs: 4 X 425mm autos II 2 X Cruise missiles 2 X Heavy energy neuts II Mids: 1 X AB / MWD II 1 X Scram II 1 X Wep II 1 X Heavy cap injector II Lows: 2 X LAR II 1 X Dmg control II 1 X Kinetic hardner II 1 X Expl Hardner II 1 X...
- by Eaiaden - at 2008.01.28 02:09:00
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182. WTS Researched Carrier/Capital Component Bpo's - in Sell Orders [original thread]
Edited by: Eaiaden on 26/01/2008 11:26:38 ..
- by Eaiaden - at 2008.01.26 11:26:00
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183. Dreads attacking a POS - in Ships and Modules [original thread]
Hitting the dread is not the problem. Being able to hurt is the issue, i have yet to hear of a POS that repelled a siege from dreads by its POS gunz alone, tower defences, are in my eyes, so that everything else but dreads stay away, against dread...
- by Eaiaden - at 2008.01.26 10:16:00
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184. Mineral cost for carriers - in Science and Industry [original thread]
In know a guy ( Uuuh so sekrit )that have all BPO's for carriers / dreads, and the mothers, i got a sweet deal on any capital BPC i want, infact, if you want a cap ship, let me know. I sell complete capital ship BPC sets, including capital modul...
- by Eaiaden - at 2008.01.24 17:22:00
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185. Nidhoggur setup - in Ships and Modules [original thread]
Info on the noble ZET4000 implant - A neural Interface upgrade for analyzing and repairing starship damage. 5% Bonus to repair system Repair amount. Dosent say its not affecting capital modules ?
- by Eaiaden - at 2008.01.24 14:46:00
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186. Nidhoggur setup - in Ships and Modules [original thread]
K, so i been looking thru market, i found all the +5% ones +5% Rep amount +5% Armor HP +5% Cap -5% Cap use on remote armor reps But i cant find the one that gives me 5% faster cap recharge, whats it called ? And urgs, those implants are 200mill...
- by Eaiaden - at 2008.01.24 14:12:00
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187. Nidhoggur setup - in Ships and Modules [original thread]
Okay im gonna revive this post :p I been eagerly reading all the capital fittings in this forum the past days for ideas, and the nyx fitting strikes me, implants, more armor HP, more cap and faster cap recharge. Now my question is, are theese imp...
- by Eaiaden - at 2008.01.24 13:15:00
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188. Obelisk. - in Ships and Modules [original thread]
Freighter ganks, scouts in empire... Gees paranoia. I been flying the Amarr one, Providence on my alt in empire for the last 6 or 7 months, allways on autopilot, never had any probs whatsoevah. just once when i had some really big isk load was i ...
- by Eaiaden - at 2008.01.24 13:02:00
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189. So i was board and EFT was there.... - in Ships and Modules [original thread]
I just downloaded EFT, but nothing works, its just blank, i cant choose ship, mods or anything else, bad DL or am i missing something, maybe i got an outdated version ?
- by Eaiaden - at 2008.01.24 12:28:00
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190. Mineral cost for carriers - in Science and Industry [original thread]
Not rly in my case, i got all the BPC's for 225mill, im a hardcore miner myself and can easily mine that amount in a reasonable time, besides, i cant fly the damn thing untill 50 days from now, so its nice to slowly building it knowing that i get...
- by Eaiaden - at 2008.01.24 09:00:00
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191. Mineral cost for carriers - in Science and Industry [original thread]
Thx for the replys guys, big help
- by Eaiaden - at 2008.01.23 22:43:00
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192. Mineral cost for carriers - in Science and Industry [original thread]
WTF, it censored meh ~~
- by Eaiaden - at 2008.01.23 14:42:00
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193. Mineral cost for carriers - in Science and Industry [original thread]
Thx for nothing ****. Anyone else ?
- by Eaiaden - at 2008.01.23 14:41:00
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194. Mineral cost for carriers - in Science and Industry [original thread]
Hi. I been browsing the forums for this info, im too damn lazy to do the math myself, that and i suxx at math Im about to start building my nidhog, how mutch of everything do i need, surely there must be someone that done this before and written...
- by Eaiaden - at 2008.01.23 14:34:00
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195. Mothership down!! - in Ships and Modules [original thread]
Not even the default one all ships have? I think its 14mill or so for a hurricane, for a mother id imagine its a couple of hundred mills ?
- by Eaiaden - at 2008.01.23 10:07:00
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196. ID this pirate ship? - in Ships and Modules [original thread]
First post in a while to make me laugh... Freaks all of ya
- by Eaiaden - at 2008.01.21 17:51:00
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197. typhoon for missions - in Ships and Modules [original thread]
Bah, clicked post reply before i was done. That setup gives you a 12k tank, with moderate to good resists, only 1 resist will be below 70 (therm in my case) There, now im done...
- by Eaiaden - at 2008.01.21 17:30:00
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198. typhoon for missions - in Ships and Modules [original thread]
Well i can give you my tank setup for phoon, PvP style, modify it for your needs. 2 X Large armor reps II 1 X dmg control II 2 X Hardners of your liking 1 X EANM II 1 X 1600mm rolled tungsten (4200 hp)
- by Eaiaden - at 2008.01.21 17:28:00
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199. typhoon for missions - in Ships and Modules [original thread]
Im about to do what i usually hate others do to my own topics .p For high lvl missions, id go with the mael, its alot easier to make its tank sustaineable with the massive boost bonus it got, i love the phoon, it really is a puperb tanker, but no...
- by Eaiaden - at 2008.01.21 17:16:00
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200. Minmatar Battleships - in Ships and Modules [original thread]
Typhoon = hardcore armor tank (7 low slots), forget dmg mods, go all out tanking with a AB / MWD, wep, scram and a heavy cap injector, adds up to a wery deadly adversary up close and personal, higs packed with autos, a couple of cruise missiles an...
- by Eaiaden - at 2008.01.21 16:37:00
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