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1. Un-pause the skill training queue - in Player Features and Ideas Discussion [original thread]
+1
- by Dyaven - at 2011.04.13 07:05:00
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2. Cloaks on Sabres - in Player Features and Ideas Discussion [original thread]
Sabres can't warp cloaked.
- by Dyaven - at 2011.04.10 06:54:00
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3. Repair All - in Player Features and Ideas Discussion [original thread]
There is nothing more dreadful than having 100 or so items in your hangar and 2 or 3 that are damage and preventing you from repackaging and stacking everything. We really need a "Repair Everything" option in the Repair Station.
- by Dyaven - at 2009.03.04 16:24:00
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4. ORE Transport Ship - Firefly - in Player Features and Ideas Discussion [original thread]
There are a few, maybe unintentional cameos... Hurricane and Star Destroyers? A lot of the shuttles resemble Star Wars ships as well.
- by Dyaven - at 2009.02.28 23:58:00
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5. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Just noticed a little quirk in the Gallente ships, the CreoDron ship gets a Launcher point but the Roden Shipyards doesn't. Seems off to me.
- by Dyaven - at 2008.12.25 01:11:00
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6. Docking area transition - in Player Features and Ideas Discussion [original thread]
Originally by: Gantor Tesla Equip stations with say 500 docking ports, when attempting to dock at a full station you would then get the option to join the docking cue or reject docking. If you do not dock, you are outside, vulnerable. ...
- by Dyaven - at 2008.12.24 21:14:00
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7. The Eris is STILL off-center - in Player Features and Ideas Discussion [original thread]
Originally by: Tellenta Originally by: DasDizzy you do know that the eris and catalyst was modelled after the A-Wings from star wars Yeah, nope this is of what you speak They sure do look a lot like the B-Wing however....
- by Dyaven - at 2008.12.08 03:24:00
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8. The Eris is STILL off-center - in Player Features and Ideas Discussion [original thread]
Originally by: Dirk Magnum Originally by: Teschan Edited by: Teschan on 08/12/2008 01:10:09 Hi Dirk, welcome back. I have a bit of spare time on my hands so I've come up with a solution to your problem. Hope this helps. Mil...
- by Dyaven - at 2008.12.08 01:36:00
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9. Warp Scrambling Drones - in Player Features and Ideas Discussion [original thread]
Edited by: Dyaven on 03/12/2008 16:38:37 Funny lil' idea I thought of. Hobgoblin WS-300 0.2 Warp Scramble Strength You'd still need 5 to prevent a ship from warping, but one could possibly disable a MWD? ===== * Your signature file is broke...
- by Dyaven - at 2008.12.03 16:38:00
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10. More weaponry. - in Player Features and Ideas Discussion [original thread]
Sonic weapons in space? ===== * Your signature file is broken. Please use an image that will display - Fallout
- by Dyaven - at 2008.11.28 22:12:00
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11. Log to Character Select Screen - in Player Features and Ideas Discussion [original thread]
Why can we not exit to the Character Select screen? We have to log off completely and relog to switch characters. Not everyone can afford two accounts, and I have an alt that I use to haul stuff to low sec for me. Would be nice if it didn't take m...
- by Dyaven - at 2008.11.28 22:09:00
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12. Siege Battleships - in Player Features and Ideas Discussion [original thread]
Edited by: Dyaven on 17/11/2008 21:15:59 Originally by: Muskiet Sounds a bit too much like a mission runner's dream to me. 3 unbonused guns, unless you use the Seige module, in which your immobile and get -96% tracking? Yeah, good...
- by Dyaven - at 2008.11.17 21:16:00
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13. ship speed - in Player Features and Ideas Discussion [original thread]
This is the ideas forum, not the complaint forum. Go complain here .
- by Dyaven - at 2008.11.14 15:10:00
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14. Imagine a world.... - in Player Features and Ideas Discussion [original thread]
... where mining lasers extracted the base minerals from a ship!
- by Dyaven - at 2008.11.14 15:03:00
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15. hulk cargohold reballanceing - urgent - in Player Features and Ideas Discussion [original thread]
Originally by: Kobushi but consider this you have an orca, your are most likely to be in highsec, you can jetcan and have the orca with a cargohold (30,000m3 base capacity max expandable to around 90,000m3+) that should cover a few hulk cy...
- by Dyaven - at 2008.11.09 16:27:00
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16. can tipping. - in Player Features and Ideas Discussion [original thread]
Originally by: quisno it would seem that the can tippers have the leading edge as they can bring in others to help them once youve engaged Not true unless you take from their can. If you shoot them, only they can shoot back. And it's u...
- by Dyaven - at 2008.11.08 06:38:00
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17. Racial Webbers. - in Player Features and Ideas Discussion [original thread]
Didn't they used to have these a long time ago? Or I know the ships at least displayed the Propulsion Strength in the show info tab, although it wasn't used for anything.
- by Dyaven - at 2008.11.05 18:49:00
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18. Free-for-All - in Player Features and Ideas Discussion [original thread]
Great, give people even less of a reason to go to lowesec.
- by Dyaven - at 2008.11.05 05:20:00
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19. Advent of Tech 3 Combat Drones - in Player Features and Ideas Discussion [original thread]
5 Light Drones do a pretty decent job of taking out other drones atm. Especially if you web the drones your trying to kill.
- by Dyaven - at 2008.11.05 05:18:00
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20. Replacing insurance with ship reprocessing - in Player Features and Ideas Discussion [original thread]
Originally by: Andre Elucive Suicide Gankers : Concord pop the wrecks of suicide gankers. No more "insurance" for suiciders. An unnecessarily elaborate fix for a simple problem that has already been fixed. (At least, it's planned t...
- by Dyaven - at 2008.11.05 05:16:00
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