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1781. Death Star Vs. Titan - in EVE General Discussion [original thread]
Edited by: DubanFP on 01/05/2008 22:43:24 Originally by: Tippia On the other hand, wouldn't a Death Star show up as a "large collidable structure" on your overview - meaning the Titan would just bounce off? The titan would be slowed...
- by DubanFP - at 2008.05.01 22:43:00
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1782. Death Star Vs. Titan - in EVE General Discussion [original thread]
The ships in EVE have developed shields that can redistribute the impact a collision with another object. Basically a crash with another ship would change it's inertia while doing minimal to no damage. However Star Wars ships, as well as the death...
- by DubanFP - at 2008.05.01 22:32:00
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1783. Aggro flagging mechanics question - in EVE New Citizens Q&A [original thread]
Edited by: DubanFP on 01/05/2008 21:59:14 Originally by: Ki Anna That's what I used to think too. So which is wrong, our memory of actual experiences or the KB artical that describes how it should be. I have read a bunch of times abou...
- by DubanFP - at 2008.05.01 21:55:00
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1784. Aggro flagging mechanics question - in EVE New Citizens Q&A [original thread]
Edited by: DubanFP on 01/05/2008 18:55:05 Originally by: Ki Anna Edited by: Ki Anna on 01/05/2008 17:45:51 Originally by: Angelik'a This is false. Oops! Went to double check my sources and your right. Agression is tran...
- by DubanFP - at 2008.05.01 18:51:00
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1785. Out of Curiosity - Why Bother? - in Crime and Punishment [original thread]
Edited by: DubanFP on 01/05/2008 18:22:36 Originally by: Nathan Harrow Did you try and offer the pirate a ransom? - If your that bothered about ship destruction and they havent convod you by the time your coming out of armour - always ...
- by DubanFP - at 2008.05.01 18:21:00
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1786. Piracy - in Crime and Punishment [original thread]
2 things. 1)You DON'T need a lot of SP to PVP in eve and the player that says otherwise has no clue what they're talking about. 2) That setup is pretty decent for a first ship. Like they said you should probebly drop one of the small armor reps...
- by DubanFP - at 2008.05.01 16:49:00
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1787. The funny killmails thread - in Crime and Punishment [original thread]
Edited by: DubanFP on 01/05/2008 13:55:24 Tupsu; Wtf was he doing with Carrier stuff in his CNR? Interesting. _______________ ReiAyanami> We bring you tidings of AARRRRRRRRR
- by DubanFP - at 2008.05.01 13:53:00
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1788. Useful information. Not sure how to use. - in Ships and Modules [original thread]
Originally by: NoNah Actually untrue. It's somewhere between 4 and 6% at 2x Falloff. Don't think you even hit 0% at 3x falloff. The good side is you can engage at a variety of ranges. Sad thing is you will be worse off than most missileb...
- by DubanFP - at 2008.05.01 02:57:00
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1789. 3 of the most interesting things I've ever seen - in Crime and Punishment [original thread]
Edited by: DubanFP on 01/05/2008 02:11:43 All in 1 sitting. Alright I was going around lowsec looking for targets when I ran across an area that seemed to be teaming with macro haulers. So I warp to a station while trying to track these guysÆ...
- by DubanFP - at 2008.05.01 01:55:00
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1790. Useful information. Not sure how to use. - in Ships and Modules [original thread]
Edited by: DubanFP on 30/04/2008 22:37:21 Originally by: Ortos at 48km youre gonna deal 25% or so of the damage you would deal at optimal range. at 1 falloff range you have 50% accuracy. At 2 falloffs it's 0%. Still just seems like ...
- by DubanFP - at 2008.04.30 22:36:00
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1791. Useful information. Not sure how to use. - in Ships and Modules [original thread]
Edited by: DubanFP on 30/04/2008 22:37:21 Originally by: Ortos at 48km youre gonna deal 25% or so of the damage you would deal at optimal range. at 1 falloff range you have 50% accuracy. At 2 falloffs it's 0%. Still just seems like ...
- by DubanFP - at 2008.04.30 22:36:00
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1792. Useful information. Not sure how to use. - in Ships and Modules [original thread]
I was just crunching some numbers when i came across this fact. You can get an AC tempest or maelstrom up to a 43.8km falloff. Starting: 16km With Trajectory Analysis IV & Barrage Amo: 28.8km 3x Falloff rigs "less then 4 mil a piece": 43.8km I k...
- by DubanFP - at 2008.04.30 22:32:00
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1793. Useful information. Not sure how to use. - in Ships and Modules [original thread]
I was just crunching some numbers when i came across this fact. You can get an AC tempest or maelstrom up to a 43.8km falloff. Starting: 16km With Trajectory Analysis IV & Barrage Amo: 28.8km 3x Falloff rigs "less then 4 mil a piece": 43.8km I k...
- by DubanFP - at 2008.04.30 22:32:00
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1794. What's wrong with the serpentis!? - in EVE General Discussion [original thread]
Originally by: Tamia Clant Been quite a while since I've done any ratting/missioning, but I recall Angels being by far the worst when it comes to loot. Then again, loot tables have been probably changed one or more times during that ti...
- by DubanFP - at 2008.04.30 21:38:00
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1795. colette modified pvp raven: armor tank!!? - in Ships and Modules [original thread]
Armor tanking Ravens weren't that uncommon before the ECM nerf. It could basically lock down anything, tank, AND gank so it's not that new of an idea. I don't really think it's worth it though. It's too vulnerable to getting ganked in a solo situa...
- by DubanFP - at 2008.04.30 19:17:00
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1796. My dad will ground me! - in Crime and Punishment [original thread]
That's hilarious. _______________ ReiAyanami> We bring you tidings of AARRRRRRRRR
- by DubanFP - at 2008.04.30 15:30:00
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1797. Well..I learned my lesson, and learned it well! - in Crime and Punishment [original thread]
Few if any pilots ransom. It's just too risky and the payout on a destroyer would be crap. Generally not worth it. _______________ ReiAyanami> We bring you tidings of AARRRRRRRRR
- by DubanFP - at 2008.04.30 13:47:00
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1798. overloaded MWD question - in Ships and Modules [original thread]
Edited by: DubanFP on 30/04/2008 03:55:46 Knowing EVE math I'm fairly certain 900%. EVE rarely ever adds static bonuses. EVE almost always uses multipliers, especially when percentages are involved. _______________ ReiAyanami> We bring you...
- by DubanFP - at 2008.04.30 03:55:00
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1799. The problem with EVE today can be summed to 2 modules (Web and MWD) - in Ships and Modules [original thread]
You have no consideration on how the webifier & MWD work. MWDs don't increase you're speed AT ALL. They are Micro-warp-drives, they bend time & space around them to increase the perceived speed to an outside observer. Of course this bending makes ...
- by DubanFP - at 2008.04.30 03:52:00
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1800. The problem with EVE today can be summed to 2 modules (Web and MWD) - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: DubanFP Or you can do what any nano-ship with a half a brain does & fight outside 15km. I'm sure you mean 24km - those heavy neuts are painful . -Liang True, nuets are nasty thoug...
- by DubanFP - at 2008.04.30 03:08:00
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