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21. How to set "keep at distance" to a higher number? - in EVE New Citizens Q&A [original thread]
You can do it, but they don't make it easy. If you go to the Selected Object window (usually right above your overview -- it's the small window with lots of buttons that appear when you select an object in space), you'll see that one of the but...
- by Derrys - at 2008.05.13 16:21:00
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22. Don't look a gift apotheosis in the mouth - in EVE New Citizens Q&A [original thread]
It's just a fun little toy and/or collector's item that CCP distributed to everybody to celebrate EVE's fifth birthday. They do stuff like that from time to time for special events. A few years ago there was an event which resulted in everybody r...
- by Derrys - at 2008.05.07 19:24:00
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23. Torpedoes: WTH Happened! (Back from year off) - in Ships and Modules [original thread]
Edited by: Derrys on 24/04/2008 18:03:11 There's a great video out there if you're interested in seeing what a modern Raven can do in PvP, even solo. It's a huge video, but a lot of fun. A lot of the pilot's success is due to his targets m...
- by Derrys - at 2008.04.24 17:57:00
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24. AFK cloakers - Probe-able solution? - in Test Server Feedback [original thread]
Originally by: HEY LISTEN So im right its about nerfing on grid gate scouts who have not finished training for cov ops yet. No, the primary function would be to nerf afk cloakers. To make AFK cloaking at a safespot the same as logging ...
- by Derrys - at 2008.04.08 17:40:00
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25. AFK cloakers - Probe-able solution? - in Test Server Feedback [original thread]
Edited by: Derrys on 08/04/2008 17:02:49 Originally by: HEY LISTEN So your idea really has nothing to do with afk cloakers as they can just cloak in a mid point and go afk They could also log and go afk; same thing except a cloak ...
- by Derrys - at 2008.04.08 17:00:00
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26. AFK cloakers - Probe-able solution? - in Test Server Feedback [original thread]
Edited by: Derrys on 08/04/2008 16:21:35 What I'd like to see: 1) All cloakers removed from local while cloaked, unless they talk. 2) Non-covert cloakers unable to see local while cloaked. I'd like to remove local altogether, but one thing ...
- by Derrys - at 2008.04.08 16:20:00
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27. jihadswarm/insurance - light bulb idea - in Player Features and Ideas Discussion [original thread]
Insurance really, really needs to follow a sensible business model. The price and payout should be determined by a formula involving, among other things: 1. The frequency with which that particular ship type is destroyed. 2. The frequency with wh...
- by Derrys - at 2008.04.08 15:27:00
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28. A Freighter Question - in Ships and Modules [original thread]
Don't carry cargo that's valuable enough to attract a suicide gank attempt, even in highsec. Freighter ganks are still rare, but they do happen from time to time, and that's a large investment to lose. Don't give them an incentive. And, on a simi...
- by Derrys - at 2008.04.03 15:14:00
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29. The "REAL" Nano Problem - in EVE General Discussion [original thread]
Edited by: Derrys on 02/04/2008 19:53:53 Originally by: Corstaad You have to fit and play for how you think your going to fight. Sure, and my problem is that "how you think you're going to fight" these days is always "I bet I'm goi...
- by Derrys - at 2008.04.02 19:52:00
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30. The "REAL" Nano Problem - in EVE General Discussion [original thread]
Originally by: Corstaad On the same token should we cry nerf over spider tanks? Spider tanks can be broken using weapons any well-rounded, versatile fleet might have: EW, neuts, and lots of focused firepower. Even ECM drones alone can b...
- by Derrys - at 2008.04.02 19:36:00
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31. The "REAL" Nano Problem - in EVE General Discussion [original thread]
Edited by: Derrys on 02/04/2008 19:05:13 Originally by: Corstaad Your overveiw looks like that because a roving gang is fun. Lets nerf fun and be done with it. The fact that there's only a couple viable types of roving gang is stro...
- by Derrys - at 2008.04.02 19:01:00
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32. The "REAL" Nano Problem - in EVE General Discussion [original thread]
The issue isn't whether or not it's possible to kill nanos -- of course you can kill a single nano with ten ships specifically configured to take them out! The problem is one of balance. Most days, my overview looks like: Vagabond Vagabond Ish...
- by Derrys - at 2008.04.02 18:52:00
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33. Warp Disruption Field Generator In Lowsec? - in EVE New Citizens Q&A [original thread]
There's also a glitch (or used to be -- not sure if it's still there) that would show the bubble effect even when the focusing script was being used. That caused a fair amount of confusion at first.
- by Derrys - at 2008.04.01 06:56:00
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34. How would YOU improve low-sec rewards? - in EVE General Discussion [original thread]
Edited by: Derrys on 28/03/2008 20:35:52 Originally by: Dranearian Who cares if they choose to stay in highsec? Nobody cares if they stay in highsec, but CCP cares if they cancel their accounts, which many of them would. Quot...
- by Derrys - at 2008.03.28 20:35:00
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35. How would YOU improve low-sec rewards? - in EVE General Discussion [original thread]
Originally by: Dranearian Move all level 4 agents over quality of 0 to lowsec. Problem solved. Unfortunately not. If you move Level 4 agents to lowsec, the vast majority of mission carebears will switch to Level 3s. If you move Level ...
- by Derrys - at 2008.03.28 19:54:00
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36. HAM Drake - in Ships and Modules [original thread]
Even apart from the concrete combat statistics of a HAM Drake, there are also psychological considerations. For example, the Drake has such a reputation as a heavy-tanking, low-damage boat that it will not often be called primary if there are oth...
- by Derrys - at 2008.03.18 18:00:00
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37. Sentry drones - what for ? - in EVE New Citizens Q&A [original thread]
Sentries are essentially sniper drones: stationary, long-range, with poor tracking but lots of damage. They're only useful in certain specific situations, but then they can really shine. Cry Havoc used them to great effect in the most recent allia...
- by Derrys - at 2008.03.18 17:39:00
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38. What is the penalty for failing an NPC mission? - in EVE New Citizens Q&A [original thread]
Just to clarify: Your standing only drops when you accept a mission and then fail it or give up, or if you decline two missions in less than four hours. You can decline one mission every four hours without any penalty, and it'll warn you if you tr...
- by Derrys - at 2008.03.18 17:34:00
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39. What happened to low-sec? - in EVE General Discussion [original thread]
Originally by: isdisco3 Nerf highsec. Remove most of the valuable asteroids, the objects of desire of many a strip-miner-armed miner from highsec and counter this by creating new more valuable ores for lowsec or at least by moving most of ...
- by Derrys - at 2008.03.14 20:17:00
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40. What happened to low-sec? - in EVE General Discussion [original thread]
Unfortunately for pirates, this is an equilibrium situation in which the number of targets is in balance with the threat level of predators, and I don't think it can be resolved in a way pirates will be completely happy with. It's a simple logica...
- by Derrys - at 2008.03.14 19:46:00
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