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1. Sticky:[Odyssey] Cruise Missiles - in Features and Ideas Discussion [original thread]
CCP Rise wrote: ...Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.... High slot target painter?? Also: yay for the cruise missile boost
- by Denuo Secus - at 2013.04.16 13:49:00
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2. Why so dark all of a sudden? And whats with this blinking? - in Test Server Feedback [original thread]
Cool to hear EVE gets darker again! I for one didn't like the latest increase of brightness everywhere (in stations, in space). It's awesome when the silhouette of a ship partly merges with the background. That way all kind of effects are far m...
- by Denuo Secus - at 2013.04.16 07:59:00
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3. Is there a preferred Carrier these days? - in Ships and Modules [original thread]
FT Diomedes wrote: Heather en Gravonere wrote: Well then this bonus is realy useless... is this an offgrid issue or doesnt count an drone damage mod also if i assist sentries for example. This is correct - the Thanatos's damage bonus to ...
- by Denuo Secus - at 2013.04.15 17:17:00
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4. [Odyssey] Tech 1 Battleships - Gallente - in Features and Ideas Discussion [original thread]
androch wrote: its great that domis a drone boat now... but now can you work on making it less ugly so it looks more like something that was made to launch drones... something sexy like the algos https://forums.eveonline.com/default.aspx?g=...
- by Denuo Secus - at 2013.04.10 14:44:00
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5. [Odyssey] Tech 1 Battleships - Gallente - in Features and Ideas Discussion [original thread]
Tennessee Jack wrote: Denuo Secus wrote: Like the Hyperion changes, it's awesome. Regarding the Mega, quoting my opinion from a solo/very small gang perspective: Denuo Secus wrote: I don't really understand why people dislike the new M...
- by Denuo Secus - at 2013.04.10 14:09:00
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6. [Odyssey] Tech 1 Battleships - Gallente - in Features and Ideas Discussion [original thread]
Like the Hyperion changes, it's awesome. Regarding the Mega, quoting my opinion from a solo/very small gang perspective: Denuo Secus wrote: I don't really understand why people dislike the new Mega. We would get a fast BS with 5 med slots ...
- by Denuo Secus - at 2013.04.10 13:26:00
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7. [Odyssey] Tech 1 Battleships - Gallente - in Features and Ideas Discussion [original thread]
I don't really understand why people dislike the new Mega. We would get a fast BS with 5 med slots for dual web, dual prop, ECCM, ewar, dual cap booster for neut resilience (new geddon anyone?), ....and so on. A very flexible BS, with tracking b...
- by Denuo Secus - at 2013.04.10 09:14:00
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8. SuperCarriers - in Ships and Modules [original thread]
I'm no capital pilot...but could the scale of the fight matter here? In large fleets the resist bonus of Amarr and Caldari scales very nicely. But in (comparable) smaller fleets more damage (Nyx) could be more important because getting rid of inco...
- by Denuo Secus - at 2013.04.08 12:48:00
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9. Medium sized Gallente kiting - in Ships and Modules [original thread]
Hi, atm I'm trying some solo kiting tactics using Gallente cruisers. Mostly it ends in a fireball on my side ^^ Kiting with Gallente frigs works nice since I can use rails without having a problem with anything smaller and faster compared to my ...
- by Denuo Secus - at 2013.04.08 12:26:00
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10. New Rhea is awesome! Is there a chance.... - in Test Server Feedback [original thread]
CCP BunnyVirus wrote: Denuo Secus wrote: ...all Ishukone will get this cool new skin? So much better compared to the current sub-capital (V3ed) Ishukone skin on TQ I dont think so, we reversed the colors of the Rhea because a yellowish ...
- by Denuo Secus - at 2013.04.08 08:45:00
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11. New Rhea is awesome! Is there a chance.... - in Test Server Feedback [original thread]
...all Ishukone will get this cool new skin? So much better compared to the current sub-capital (V3ed) Ishukone skin on TQ
- by Denuo Secus - at 2013.04.05 19:34:00
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12. Pirate missile boat? - in Ships and Modules [original thread]
I'd really like missile based pirate faction ships with some kind of supporting ewar bonus in addition to a missile damage bonus. Just like 90% webs on Serpentis/Blood ships...or the tracking bonus on Sansha ships. A missile explosion radius/veloc...
- by Denuo Secus - at 2013.04.03 17:30:00
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13. EvE is like rock paper scissors with also shotguns - in Ships and Modules [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=219864&find=unread
- by Denuo Secus - at 2013.03.31 03:55:00
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14. Sticky:[Odyssey] Faction Navy Cruisers - in Features and Ideas Discussion [original thread]
Love the range bonus on the Navy Omen! It's a solo PvP, more flexible version of the Zealot <3
- by Denuo Secus - at 2013.03.27 22:49:00
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15. Rattlesnake vs Armageddon navy issue - in Ships and Modules [original thread]
sabre906 wrote: Fury Cruise has larger exp radius than torps. It's a 3 slot tank depending on cap booster with small cargo that also have to hold ammo, slowboat, and extremely tight fittings with t1 dc and an offlined small tractor (cpu, Im gue...
- by Denuo Secus - at 2013.03.25 19:27:00
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16. Rattlesnake vs Armageddon navy issue - in Ships and Modules [original thread]
Absolon Echerie wrote: ...and i think if you use a rattler with 3 omni, 3 dda and 2 ballistics you will only have some buffer left? or am i thinking the wrong way with any tank. Active tank it. You have still 4 med slots, 1 low slot and an i...
- by Denuo Secus - at 2013.03.25 10:45:00
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17. Rattlesnake vs Armageddon navy issue - in Ships and Modules [original thread]
sabre906 wrote: ...Rattlesnake's huge passive tank is essentially wasted. Applied dps in a Rattler is low, and basically limited to drones. It has no weapon dmg bonus.... Then don't fit a massive tank. Benefit of the Rattlesnake is free slo...
- by Denuo Secus - at 2013.03.25 10:19:00
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18. Normal shield boosters are basically worthless modules - in Ships and Modules [original thread]
Diesel47 wrote: ... Edit: CCP Look here The ASB can do the job of a cap booster and a shield booster in one module, they should be weaker rep than a normal shield booster. How about they get rid of the reload time (or reduce greatly) and ...
- by Denuo Secus - at 2013.03.21 20:56:00
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19. What is wrong with Drake ? Why people ask for nerf ? - in Ships and Modules [original thread]
Kegstand Mcfarland wrote: ...Blasters are fine and dandy but compared to AC's inferior sorry. No damage types, high cap usage, crappier tracking, less range... Cap usage was lowered during the latest hybrid boost. Tracking was boosted. Blast...
- by Denuo Secus - at 2013.03.21 19:34:00
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20. Silly question - Buffer Tank - in Ships and Modules [original thread]
I had the same issue in FW without ability to dock nearby. Simple and cheap solution is a semi-afk alt sitting on a safe spot in a t1 logistics frig or cruiser. Additional bonus: when fitted with some cargo extenders it also serves as loot/ammo/...
- by Denuo Secus - at 2013.03.21 19:29:00
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