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61. Amarr faction ammo - in Ships and Modules [original thread]
Edited by: Delnas on 26/02/2008 03:12:26 For the price, faction crystals are great. Goes hybrid and projectile ammo too. If you can find it and afford it, then your much better off using it then T2 ammo and it really doesn't cost that much. I...
- by Delnas - at 2008.02.26 03:11:00
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62. 22 mill SP - looking for a change - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Delnas on 25/02/2008 05:41:06 EVP is a small, active corporation looking for new members of the 'wanting to kill' verity. A little about us - We are experienced PvPers with experience living in both low sec and deep 0.0. Most of ou...
- by Delnas - at 2008.02.25 05:39:00
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63. Looking for a home for my 28+ mil sp Pvp Main - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Delnas on 25/02/2008 05:26:37 We have **** - Don't know if thats something you'd be interested in or not, but Tellenta is always taking his clothes off on request. Recruitment Thread Shiny New Killboard **** White-Noise Nu...
- by Delnas - at 2008.02.25 05:26:00
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64. [Recruitment] White-Noise (E.V.P) - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Delnas on 25/02/2008 05:19:09 Word of warning to any new recruit - We are suicidal bastards. If it moves, kill it, even if the chance of winning is slim. Our weekly op is generally T1 Cruisers and T2 Frigates, but we will happily ...
- by Delnas - at 2008.02.25 05:18:00
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65. What goes into lowslots? - in Ships and Modules [original thread]
Another quick though that should fit with Engineering III. 4* Named Standard Missile Launchers 3* Named Small Shield Extenders 2* Name Power Diagnostic Systems It'd do less damage then a Rocket+BCU+AB Kestral and go slower. However, you'll have ...
- by Delnas - at 2008.02.25 02:15:00
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66. What goes into lowslots? - in Ships and Modules [original thread]
Edited by: Delnas on 25/02/2008 02:14:59 Two BCU Is is probably your best bet. Its been a long long time since I've flown a Kestral, but I believe a good setup would be something like this. 4* - Rocket Launcher, Malkuth or better, with EM & ...
- by Delnas - at 2008.02.25 02:08:00
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67. Skills needed to armour tank a Rupture - in Ships and Modules [original thread]
Edited by: Delnas on 25/02/2008 01:49:09 Hull upgrades V for EANM II. Hull upgrades IV for DCU II. Hull upgrades III for 1600mm RT Plate. Basically, Hull upgrades III since named EANM & DCU works too. I assume your going passive, right? ***...
- by Delnas - at 2008.02.25 01:48:00
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68. Suggested SP - in Ships and Modules [original thread]
Originally by: Tuko kun i still felt safe enough to use it back then with t1. Back when it was T1 you could lose half a dozen of 'em without a tear too. Everything. Must. DIE! **** White-Noise Nuff said.
- by Delnas - at 2008.02.25 00:43:00
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69. Suggested SP - in Ships and Modules [original thread]
Instead of asking the SP requirement, you should ask the skill requirement to effectively fly one (Large Autocannon Specialization, for example). 30million SP is not enough to fly a Rupter if your Gallente specilised and can't use medium autocanno...
- by Delnas - at 2008.02.25 00:40:00
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70. Minmatar PvP - in Ships and Modules [original thread]
Rapier - It is fast, agile, and able to warp while cloaked. It goes well both solo and in small gangs, and being perfect for 0.0 gate solo ambushes, is God's* gift to ambush predators. It scares the hell out of Vagabonds and Cepter pilots alike, b...
- by Delnas - at 2008.02.24 06:29:00
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71. What drones should i put in my vexor? - in Ships and Modules [original thread]
Edited by: Delnas on 22/02/2008 16:56:20 Originally by: Spikee Spiegall Any reason for the light drones? The light drones are for attacking anything that goes faster then your medium drones. Cepters, some of which even light drones...
- by Delnas - at 2008.02.22 16:55:00
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72. Enyo 0.4 YARR!-mobiel - in Ships and Modules [original thread]
This is nothing like what you were asking, but I'd sell the Enyo and use the money to buy an Ishkur, Vexor, or Thorax all three of which would be better for low sec PvP. Even though you won't have to worry about your target running to a gate as ne...
- by Delnas - at 2008.02.20 06:07:00
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73. Absolution/Damnation setup for hunting officers. - in Ships and Modules [original thread]
I took out a 23mil isk officer that held 1.3billion isk in loot flying a T2 fitted Enyo. They really don't take much to kill. The real trick is in finding them. I would never fly in a ship that cost one billion isk just to hunt officers, waste of ...
- by Delnas - at 2008.02.19 05:53:00
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74. Nano ships???? - in Ships and Modules [original thread]
Edited by: Delnas on 19/02/2008 01:50:01 Originally by: Wrayeth Originally by: Karyuudo Tydraad You've gotta break about 6km/s for complete invulnerability to missiles and tracking bonused med turret ships while MWDing. I f...
- by Delnas - at 2008.02.19 01:49:00
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75. why people pick the maller over the omen? - in Ships and Modules [original thread]
Out of the three, I like a plate-setup Arbitrator. It does pretty good. Got 17 kills before I died in a 3-1 fight the only time I flew one. Granted, most (13) of those kills were while I was ganged. Of course, my word ain't worth much here; the Ar...
- by Delnas - at 2008.02.18 21:42:00
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76. Maxed out Frigate combat abilites. Inty or AF for Base? - in Ships and Modules [original thread]
Ishkur, Jaguar, Taranis, and Crow are great for PvP. The Ishkur is just God in frigate form. With a MWD-Rail setup those few T1-T2 frigates it can't kill it can run off. It has a little issues with Jaguars using that setup though, and non-suicida...
- by Delnas - at 2008.02.18 19:13:00
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77. Taranis & Ishkur - in Ships and Modules [original thread]
The Ishkur is an amazing AF. Those few cepters it cannot destory it can run off and its rare another assault frigate can take one on and survive. You can often solo T1 cruisers in an Ishkur, even properly setup cruisers. As an added side bonus, wi...
- by Delnas - at 2008.02.17 17:45:00
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78. L2/L3/L4 mission player ship classes - in Missions & Complexes [original thread]
Originally by: Shionoya Risa Originally by: SonShadowCat Lvl 2 - T1 Frig Lvl 3 - Cruiser or AF Lvl 4 - BC or HAC Fixed. Fixed +1. Those are the smallest that can be used in such a mission. Level 2s are easier in a Cruis...
- by Delnas - at 2007.12.20 02:09:00
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79. lvl4 missions in empire - in Missions & Complexes [original thread]
They'll rarely send you more then 2-3 jumps away. Low Sec is likely, I've never had one run me off to 0.0. I wish they all lead you to low sec or 0.0 though. I'd really help out the low sec population. **** White-Noise Nuff said.
- by Delnas - at 2007.12.20 02:03:00
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80. Best faction/corp to run missions for? - in Missions & Complexes [original thread]
Edited by: Delnas on 20/12/2007 02:02:02 I'd run missions for someone with lots of Intelligence & Surveillance agents so that you'll have plenty of locater agents. For Gallente I prefer Federal Intelligence Office for that. Also, try to pick ...
- by Delnas - at 2007.12.20 02:01:00
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