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1. Playing the original version of Eve, some time possible. - in DUST 514 Information Portal [original thread]
I would love the opportunity to play on a test server that ran the original game, just before the first expansion. This would give me an idea just how far Eve has come. Just an idea. Who knows the original code may never exists any more.
- by Deliceous - at 2016.05.25 23:06:50
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2. Peoject Nova alpha/beta testing? - in DUST 514 Information Portal [original thread]
I remember Valkarie, and gun jack... How about you?
- by Deliceous - at 2016.05.11 23:03:59
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3. Ideas for Nova - in DUST 514 Information Portal [original thread]
On the Dust forums there is a GM taking an active role in switching up game by adjusting perimeters, I hope the Nova will expand on the capabilities of the GM To make special interesting games. Though for asset balance the rewards should always ...
- by Deliceous - at 2016.05.11 23:00:50
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4. Mining carrier or other drone based mining ship. - in Player Features and Ideas Discussion [original thread]
I would just love to see a mining carrier, or at least some form of drone based mining ship. I just love my drones.
- by Deliceous - at 2015.01.03 18:28:38
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5. Looking for Suggestion of Building a Merc Mining Corp, this is my thinking so fa... - in Crime and Punishment [original thread]
Currently in eve this take is highly unprofitable, but I just want to give it a try. This is what I have planned so Far. The Corp is actually a general contractor Corp. - Miners, Haulers, scouts will be hired from Newbie rich corps or organizat...
- by Deliceous - at 2013.08.24 18:41:00
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6. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Deliceous, 27, 29, 82, 15, 7, 11, 33, 35, 42, 57, 62, 68, 69, 73, 77, 83, 84, 53, 64
- by Deliceous - at 2013.08.03 18:27:00
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7. Lowsec - in Player Features and Ideas Discussion [original thread]
low sec needs to be bigger, more of it so it can't be easily patoled with an alt scout. Deep space complexes may help with mass per minute restrictions, Number or size restrictions. sorta limited access rooms. Like FW but with different limitati...
- by Deliceous - at 2011.12.04 11:26:00
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8. Allowing people to Hide from Local by Detection inhibiting the Local Communicati... - in Player Features and Ideas Discussion [original thread]
A little confusing a few diagrams or something would help express your point could this work also for null sec?
- by Deliceous - at 2011.12.04 11:18:00
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9. CCP! A lot of us want WiS - in EVE General Discussion [original thread]
I am for WIS. Joined the game in 2007 thinking I was joining Earth and Beyond, and was wondering where the WIS went.. not until 2009 I joined a different game that I remembered, But in 2008 showed some awsome WIS stuff. Ambulation. I hope some c...
- by Deliceous - at 2011.11.01 07:11:00
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10. The Super-Cap Solution - in Assembly Hall [original thread]
i liked the crazy Idea that make super caps suseptable to Mining ships. Would be funny seeing a titan being chased by a bunch of hulks and Covetors. Or a possible smaller ship that can't be touched by Super Caps but can be easily destroyed by oth...
- by Deliceous - at 2011.09.23 03:19:00
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11. Sticky:New dev blog: News from the fontlines - in EVE Information Portal [original thread]
wha ha "mr 5S0O1I" I am finally going to be able to send you a tell after seeing you in local.
- by Deliceous - at 2011.09.21 02:41:00
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12. Should i play eve? - in EVE Trial Citizens Q&A [original thread]
If you go the way of the miner, 2 or more accounts work well To play catch up focus on 1 profession limiting to level 4 for most skills I have been playing since 2004 and you can constantly switch from one section to the next. On my to do list ...
- by Deliceous - at 2011.09.18 05:57:00
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13. Better Missioning Experience - in Player Features and Ideas Discussion [original thread]
i am looking forward to the opportunity for Incarna bots so we can make our own player created missions
- by Deliceous - at 2011.08.01 04:37:00
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14. FAO: CCP Soundwave, CCP Tallest - New Ships wishlist? - in Player Features and Ideas Discussion [original thread]
I would like to see some ships that are extremely skill intensive that only most veterans can fly possibly a Battle ship or a middle ship that is between a capital a Battle ship that requires max capital skills to fly. There are those vets that ...
- by Deliceous - at 2011.08.01 04:31:00
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15. Suggestion- shield and armor resistance transporter - in Player Features and Ideas Discussion [original thread]
would this mean a lessening of you ships resistances? I had though that shield transporters should have actually taken shield from your shield and placed it on another.
- by Deliceous - at 2011.08.01 04:17:00
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16. Good work CCP. - in EVE General Discussion [original thread]
I do agree - CCP has done well- I am a 4 year Vet.. never have played a MMO so long. Bloody Crack dealers!!
- by Deliceous - at 2011.07.29 04:36:00
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17. Pets for AUR - in Player Features and Ideas Discussion [original thread]
This something I would pay for. This would also give me a reason to pay for rent at station I am not at, to keep my pet fed and alive while I am off for an adventure. This may be a good introduction to bots for Incarna containing limited script ...
- by Deliceous - at 2011.07.24 21:00:00
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18. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
Edited by: Deliceous on 24/07/2011 20:30:55 Deliceous 87,61,51,166,32 oh to transfer my kill rights to someone who is able actually effect the person who killed me. following the theme of escalating events
- by Deliceous - at 2011.07.24 20:30:00
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19. POS Refineries need higher returns - in Player Features and Ideas Discussion [original thread]
destroyable Outposts has been talked about by CCP and CSM. I think it was mentioned the last CSM minutes. Will it be in a some time, it it ever happens...
- by Deliceous - at 2011.07.18 03:41:00
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20. destroyers? - in Player Features and Ideas Discussion [original thread]
I think a Tech 1 Small ship with loaded with a large weapon slot or 2 - the fragile artillery ship Slow, Weak, Long Range, Poor tracking, large Punch vs Larger targets. Useless vs small targets Direct fire but weaker than the bomber. Destroyer f...
- by Deliceous - at 2011.07.18 03:14:00
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