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181. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Battlingbean wrote: You guys seem extremely self serving, the Zealot is already considered the best HAC and you want a drone bay too? OK then I want 50 MB drones on the Eagle since it is bad and also has no drone bay. The Zealot is only con...
- by DeadDuck - at 2013.07.28 11:44:00
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182. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: Sacrilege Role Bonus: Immune to Stasis Webbifiers Can fit Micro Jump Drive and -100% to fitting and capacitor need Zealot Role Bonus: Immune to Target Painters Can fit Target Spectrum Breaker and -100% to fitting and capacit...
- by DeadDuck - at 2013.07.26 23:07:00
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183. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
TBH I think of HACS as fast damage ships with a robust Tank. That would mean that they have to be positioned between BC's and Faction cruisers In terms of speed: slightly slower then Faction Cruisers, due to is heavier tank, but way faster then B...
- by DeadDuck - at 2013.07.23 16:17:00
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184. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
XXSketchxx wrote: Elise Randolph wrote: bomb-immunity Do want Well I don't. "Waiste" a role or bonus because it might be important for big battles ? It's the same like that idea of the Lock breker bonus. Only suits a very specific si...
- by DeadDuck - at 2013.07.21 09:01:00
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185. First round's list of winners announced - in EVE Alliance Tournament Discussion [original thread]
Amarr Victor
- by DeadDuck - at 2013.07.20 14:28:00
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186. Sticky:Contest: Predict the ATXI Winners! - in EVE Alliance Tournament Discussion [original thread]
1. Curatores Veritatis Alliance 2. Hun Reloaded 3. HYDRA RELOADED
- by DeadDuck - at 2013.07.20 12:33:00
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187. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Dysgenesis wrote: Basically these ships need to be as fast as the tech 1 counterparts and the MWD bonus needs to be meaningful when it comes to engaging ABCs or battleships allowing for up scaling in the ship sizes they can engage. Currently ...
- by DeadDuck - at 2013.07.20 11:13:00
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188. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: "If I'm supposed to be a close range brawler, why do I have a bonus for a long range weapon?" - Sacrilege So a inty like a stiletto can not hold him forever, since a sacrilege simply doesn't have the range to hit it due ...
- by DeadDuck - at 2013.07.19 17:44:00
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189. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
DeadDuck wrote: Travasty Space wrote: Honestly heavy missiles on Sac doesn't make much sense for the ship, maybe 5% damage+flighttime/velocity to HAMs to level would work better. Actually it does... the sacrilege screems for damage range ...
- by DeadDuck - at 2013.07.19 16:35:00
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190. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Travasty Space wrote: Honestly heavy missiles on Sac doesn't make much sense for the ship, maybe 5% damage+flighttime/velocity to HAMs to level would work better. Actually it does... the sacrilege screems for damage range since it's slow. It...
- by DeadDuck - at 2013.07.19 16:33:00
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191. Make tournament-reward ships fly, not stay in hangar - in Player Features and Ideas Discussion [original thread]
The more I read this proposal the more I like it. Makes all the sense to me and can in fact make these ships show up in Tranquility and not only in Singularity.
- by DeadDuck - at 2013.07.19 09:07:00
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192. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
The Sacrilege needs more DPS output, besides the change to HML (that will solve the range problem but will agravate the DPS one) a solution would be add a 6th laucher to be on pair with the other hacs out there. On the trade off reduce the drone b...
- by DeadDuck - at 2013.07.19 08:54:00
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193. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Finally much needed boost to the HACS. Love the sacrilege changes really. They were the only ship unable to shoot at more then 40Km without loosiing a bonus.
- by DeadDuck - at 2013.07.18 11:33:00
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194. What if Cruise Missiles - in Ships and Modules [original thread]
Saladinae wrote: Had their RoF reduced by 90% but could be fire while stealthed... This must be the most stupid idea I have ever read is these forums. PVP in safe mode... aaarrrgghh
- by DeadDuck - at 2013.06.14 10:36:00
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195. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Auguror Navy Issue Bonus are wrong.
- by DeadDuck - at 2013.06.12 08:34:00
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196. Typhoon fleet issue insurance - in Ships and Modules [original thread]
Egravant Alduin wrote: They should fix this since not all people are rich to buy money from eve store and have new ships.Really disappointed. Well Typhoon Fleet Issues are a "rich" people ship... If you don't have the isks don't fly it...
- by DeadDuck - at 2013.06.01 11:05:00
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197. Tiericide complete? - in Ships and Modules [original thread]
nvm
- by DeadDuck - at 2013.05.30 11:19:00
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198. Tiericide complete? - in Ships and Modules [original thread]
I hope they look at Hacs after this patch, some of them are completly outdated: Cerberus; Eagle; Sacrilege. Those are the most obvious cases. The sacrilege is the only hac out there not able to hit at more then 30-40Km without having to sacrif...
- by DeadDuck - at 2013.05.28 15:43:00
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199. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Any guesses about when there will be an update with Odissey changes ?
- by DeadDuck - at 2013.05.24 21:31:00
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200. 500m isk/day ratting carrier - in Ships and Modules [original thread]
Ziester wrote: Warp to 70km of any given Hub/Haven, launch drones (set on aggressive), go grab a coffee or something. Now I understand why Carriers keep dying while doing anomalies
- by DeadDuck - at 2013.05.23 12:58:00
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