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1. Say No to Self Destruct - in Player Features and Ideas Discussion [original thread]
Edited by: Dasfry on 15/12/2010 05:16:14 If captain pickard can do it, I want to do it too! http://holycrapthatsfunny.com/wp-content/uploads/2008/06/self-destruct-sequence.jpg *********** Military Tactics Dasfry, CEO Demio's Corporation
- by Dasfry - at 2010.12.15 05:15:00
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2. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Reactivate "Dasfry" please. *********** Military Tactics Dasfry, CEO Demio's Corporation
- by Dasfry - at 2010.12.02 05:53:00
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3. Public beta-test of Sisi launcher tool - in Test Server Feedback [original thread]
This program actually deleted my original eve folder. The way it happened was, I have my Eve installed on drive E: under the folder called archive, along with many other programs. so its E:\archive\eve I mistakenly told the program to install t...
- by Dasfry - at 2010.12.02 05:30:00
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4. Ever going to fix shield loss? - in EVE General Discussion [original thread]
spend all that time, training up leadership just so your teammates can receive and empty bonus, pretty lame. *********** Military Tactics Dasfry, CEO Demio's Corporation
- by Dasfry - at 2010.06.06 18:40:00
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5. Why change all the planets CCP? - in EVE General Discussion [original thread]
Originally by: Solra Wolfe My corp moved into a nice wormhole system I'm happy that your team found and is using a nice system Originally by: Solra Wolfe that had a good mix of planets: 2x Temp. 3x Ice. 3x Gas. 1x Lava. We now...
- by Dasfry - at 2010.05.26 23:13:00
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6. The Great Tyrannis Rex Turkey Shoot - in Test Server Feedback [original thread]
Just do the following, while in 0.0 A. Stay cloaked at 200km away, at a pre-setup bookmark. B. Await until local becomes empty of enemies, then warp to your loot your treasure. C. Warp away with a smile. Repeat as nessary *********** Military...
- by Dasfry - at 2010.05.23 02:02:00
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7. Test server ban request - Podkill - in Test Server Feedback [original thread]
Test server ban request on bait81, for pod killing me in FD-MLJ 2010.05.22 23:53:00 Victim: Dasfry Corp: Demio's Corporation Alliance: Aegis Militia Faction: Unknown Destroyed: Capsule System: FD-MLJ Security: 0.0 Damage Taken: 213 Involved par...
- by Dasfry - at 2010.05.23 00:01:00
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8. [Proposal] Increasing mission running difficulty, only a minor change - in Assembly Hall [original thread]
Originally by: Zilberfrid That is not the main problem, the main problem with this idea is severely limiting the amount of viable ships*fittings. This would not stop you from fitting your ship. With a friend joining you in mission runn...
- by Dasfry - at 2010.05.02 02:50:00
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9. [Proposal] Increasing mission running difficulty, only a minor change - in Assembly Hall [original thread]
Originally by: Herschel Yamamoto That said, I would be in favour of this change ... Cool, It is good to hear you are for the basics of the proposed idea. Originally by: Herschel Yamamoto If you want to do it(and I do), it nee...
- by Dasfry - at 2010.05.02 00:58:00
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10. [Proposal] Increasing mission running difficulty, only a minor change - in Assembly Hall [original thread]
Originally by: Dasfry Edited by: Dasfry on 29/04/2010 01:35:48 [Proposal] Increasing mission running difficulty with only a minor change One way to increase difficulty of NPC units in missions, is to make NPC's actually use their war...
- by Dasfry - at 2010.05.01 02:51:00
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11. [Proposal] Increasing mission running difficulty, only a minor change - in Assembly Hall [original thread]
Edited by: Dasfry on 29/04/2010 01:33:19 Originally by: Herschel Yamamoto "Only a minor change", he says... Minor in the sense of how many game mechanics are changed in order to increase mission running difficulty. Also how much ...
- by Dasfry - at 2010.04.29 01:30:00
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12. [Proposal] Increasing mission running difficulty, only a minor change - in Assembly Hall [original thread]
[Proposal] Increasing mission running difficulty with only a minor change One way to increase difficulty of NPC units in missions, is to make NPC's actually use their warp drive when they are in trouble when they reach structure. That is when NP...
- by Dasfry - at 2010.04.29 01:03:00
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13. Ban Warp Disruption in Low-Sec - in Player Features and Ideas Discussion [original thread]
Originally by: mothyowns Go on then. How would you change your tactics for killing people if you cant actually keep them in your system? The only way I can see if smartbombing gatecamps on every gate, which would be even less fun. Befo...
- by Dasfry - at 2010.04.29 00:24:00
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14. PI: Oil/fuel pumping to create fuel for afterburner/micro warpdrives - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever for long roams the cargo is already full with ammo/cap charges. we dont need more mandatory cargo. Originally by: Misanthra Bigger ships....got their own own cargo problems already for ammo. Amarr ...
- by Dasfry - at 2010.04.29 00:14:00
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15. Wrecks: a deficit - in Player Features and Ideas Discussion [original thread]
LonTas 5, I like your idea here about wrecks, they should have their loot float in space and you should pull them in. However the current method of displaying a wreck and it's loot is a work around. The wreck is a container for the purpose of lo...
- by Dasfry - at 2010.04.29 00:08:00
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16. Phase out T2 BPOs - in Player Features and Ideas Discussion [original thread]
Originally by: IonHammer Once invention came in T2 prices droped significantly, now this is where it gets a little tricky for you. Since Bpo holders don't set the price, inventors do . This statement about inventors setting the price...
- by Dasfry - at 2010.04.29 00:02:00
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17. Organizational and Logistical Strategies: Economic Control - in Warfare & Tactics [original thread]
Originally by: Farworth reduced competition among the players which results in better pricing I disagree with your statement. My response is Reduced competition is bad OK, as tought in basic economic classes. *********** Military T...
- by Dasfry - at 2010.04.24 22:28:00
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18. PVP viable Missile system -> Starburst missile - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 game play wise it would appear that the missile fired from the ship shot a projectile,laser ,hybrid round. but it would still be considered a missile attack. Why not just train turrets, if thats what you real...
- by Dasfry - at 2010.04.15 22:30:00
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19. POS module - Docking yard - in Player Features and Ideas Discussion [original thread]
Edited by: Dasfry on 15/04/2010 22:26:11 Originally by: Kanatta Jing The problem is that they still need access to a market, so they can sell ore and loot and buy and fit replacement ships. That would still mandate a Outpost with docki...
- by Dasfry - at 2010.04.15 22:23:00
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20. POS module - Docking yard - in Player Features and Ideas Discussion [original thread]
Edited by: Dasfry on 15/04/2010 07:13:25 POS module - Docking yard This module would be anchored at a POS. Simular to the Ship Maintenance Arrays, However this module sits outside the POS shield . It would have a lot of HP, and have rentab...
- by Dasfry - at 2010.04.15 07:12:00
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