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1961. [Proposal] AoE damage from exploding ships. - in Assembly Hall [original thread]
Vertisce Soritenshi wrote: So the idea is to have AoE damage from ships exploding in space from combat damage. It was brought up in the previous thread that self destructing your ship should not cause AoE damage. I agree with this and a good r...
- by Danika Princip - at 2011.10.25 17:08:00
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1962. VIP protection - in Features and Ideas Discussion [original thread]
Hecatonis wrote: thank god we're constructive but thanks for the bump going to elaborate? You want to be invincible. No. Never.
- by Danika Princip - at 2011.10.25 14:01:00
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1963. Everyone...Suggest Some Simple Changes.... - in Features and Ideas Discussion [original thread]
13) gas thread, ban OP
- by Danika Princip - at 2011.10.25 00:06:00
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1964. Mining + War Deck change - in Features and Ideas Discussion [original thread]
Apollo Gabriel wrote: Benefits to Claim Mining 1) Your jet cans are "secure" no flipping, shooting them brings concord. 2) You gain 3% extra yield to mining roids within your claim. 3) Ability to hire faction military protection (yeah wacky...
- by Danika Princip - at 2011.10.25 00:02:00
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1965. VIP protection - in Features and Ideas Discussion [original thread]
ahahahahahahaahahahahahahahahaha No.
- by Danika Princip - at 2011.10.24 23:56:00
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1966. POS Reinfocement Modification - in Features and Ideas Discussion [original thread]
X Gallentius wrote: NC with 3000+ pilots couldn't form a 300 man response fleet to take down a BS fleet (with no supercaps) in their home systems, or even call for help from its allies, in an hour? Really? What if sov structures kept the orig...
- by Danika Princip - at 2011.10.24 23:48:00
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1967. cynos & hot drops - in Features and Ideas Discussion [original thread]
Doesn't really make sense from a lore perspective. A cyno is just a beacon for jump drives to lock on to.
- by Danika Princip - at 2011.10.24 03:24:00
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1968. Captians Quarters NEX Items. - in Features and Ideas Discussion [original thread]
Forget the exotic dancers, I want some genetically enhanced livestock in mine. Erm. I mean. <_<
- by Danika Princip - at 2011.10.24 03:16:00
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1969. In-game combat arenas. In high-sec. Where i can bet money. In real people. - in Features and Ideas Discussion [original thread]
Oh, it's THIS thread again. No.
- by Danika Princip - at 2011.10.23 14:30:00
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1970. Save the Battleship! - in Assembly Hall [original thread]
Janaren Usaema wrote: , they're ******* T3 No, they aren't. They're TIER 3 tech 1 BCs, the same way a maelstrom is a TIER 3 TECH 1 BS. And we don't have a clue what they'll be like, so let's not scream for nerfs yet? :V
- by Danika Princip - at 2011.10.23 00:12:00
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1971. DUST514 - COUNCIL OF PLANETARY MANAGEMENT - in Assembly Hall [original thread]
Scatim Helicon wrote: Oh god yes please do this it would be hilarious Not Emptyquoting
- by Danika Princip - at 2011.10.22 20:40:00
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1972. Proposal - End censorship of one the largest EVE fan sites. - in Assembly Hall [original thread]
Free Kugu
- by Danika Princip - at 2011.10.22 20:38:00
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1973. Please Read: Nullsec Incusion Escalation Idea - Checks on wasted SOV Space - in Features and Ideas Discussion [original thread]
el alasar wrote: XXSketchxx wrote: So your solution is "make the pvpers do PVE." Get out. what a nice constructive comment. i would love to see more actually really dynamic and random PVE content to interact with your everyday eve life ...
- by Danika Princip - at 2011.10.22 20:29:00
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1974. The old Turnets back - in Features and Ideas Discussion [original thread]
Gustav Mannfred wrote: 1. looked better on the ships. ...Are you high or just blind?
- by Danika Princip - at 2011.10.22 20:23:00
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1975. Anti Blob Modules - in EVE General Discussion [original thread]
Rage Cloud wrote: I would like to see something that helps against blobs. Eve has become such a blob game, where is the small combat pvp gangs of the old days. Try taking out a gang of 5-10 people and hit a blob of 200+ of AAA or Goonscum or an...
- by Danika Princip - at 2011.10.22 20:22:00
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1976. Suggestion - Review the CSM [Follow on from Eurogamer article] - in Features and Ideas Discussion [original thread]
One question. Why is it that people are complaining about the CSM now that it's actually done something useful? We're getting huge changes, fixes to things that have been broken for years, shiny new toys, and you guys think this is a BAD thing?
- by Danika Princip - at 2011.10.22 20:17:00
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1977. CCP CEO MAY CHANGE CSM STRUCTURE - in Assembly Hall [original thread]
Why is it a problem that CCP's PR tool is focussed on the part of the game that actually generates headlines and interest from external media? When was the last time you guys did something to affect the way thousands of people play the game?
- by Danika Princip - at 2011.10.21 23:47:00
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1978. [proposal] Remove POS from WH - in Assembly Hall [original thread]
Roger McMillan wrote: It seems that a large number of WH space seems populated by farmers who experience very little danger from other players in WH space even without local and think the reward is too big for the risk involved. I would suggest...
- by Danika Princip - at 2011.10.21 23:46:00
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1979. Please Read: Nullsec Incusion Escalation Idea - Checks on wasted SOV Space - in Features and Ideas Discussion [original thread]
Why, exactly, should a big alliance let a small neutral set up right next to them anyway?
- by Danika Princip - at 2011.10.21 23:40:00
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1980. Opening Up Low/Null Sec Quickly - and Open up Eve to All - in Features and Ideas Discussion [original thread]
Wouldn't this make it pretty well impossible to actually camp a gate? So, actually defending your space becomes much harder, as people can just fly straight in and odds are will be well away from anyone trying to defend? not to mention what others...
- by Danika Princip - at 2011.10.21 23:33:00
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