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1. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
Jebediah MacAhab Dallocort wrote: Georgiy Giggle wrote: Maul555 wrote: PS: oh yeah, and neocom buttons, and close "gone" containers instead of reverting to cargo hold view... I even quote it, again, in hope that CCP will notice that. ...
- by Daeva Teresa - at 2012.06.12 11:17:00
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2. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
I would like to add some huge problem with new UI. I dragged some missiles from one window to stack in other window and they disapeared. I have heard from more ppl about this (with other ammo). I dunnno how deep this problems go and I didnt make ...
- by Daeva Teresa - at 2012.06.07 09:47:00
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3. Sticky:New dev blog: This Week In The Unified Inventory - in EVE Information Portal [original thread]
The aproximate cost of assets (not sure how to name this function) is not updating in some cases. For example if you are minning (lol), you need to click the window to update. I would really apreciate better layout of the features, that takes up ...
- by Daeva Teresa - at 2012.05.29 05:59:00
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4. Sticky:New dev blog: This Week In The Unified Inventory - in EVE Information Portal [original thread]
Since the new system is trying to emulate windows folder explorer (that I absolutely hate and avoid as much as i can), you know that thing has these options: Open each folder in new window Open each folder in same window right? And just quick tru...
- by Daeva Teresa - at 2012.05.28 07:32:00
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5. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
I have said it before and im saying it again: This new window would be great replacement for the assets window, not for inventory windows.
- by Daeva Teresa - at 2012.05.23 06:28:00
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6. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
I can see this new system/window replacing curent assets window - that would be really nice. But please not the inventory. Even if you pollish it as much as you could, it will styl be full of unnecesary things. Things that could be usseful while b...
- by Daeva Teresa - at 2012.05.16 13:27:00
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7. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Reposting my Idea 4 pgs back, soo lazy ppl can see it. Easy way, how to implement this: 1. Seed the 4 new battlecruiser books. Write in the descriptions of old book, new books, skills and battlecruiser ships, that there will be switch in 2 months...
- by Daeva Teresa - at 2012.04.17 05:38:00
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8. Sticky:New dev blog: DirectX 11 Tessellation Tech Demo at Fanfest 2012 - in EVE Information Portal [original thread]
Most common card used in EvE means probably something like 10%. You know how many types of graphics cards are out there. I dont think, that we will see any form of real physics in EvE any time soon, but we definitelly may see teselation. Its actu...
- by Daeva Teresa - at 2012.04.10 12:54:00
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9. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Easy way, how to implement this: 1. Seed the 4 new battlecruiser books. Write in the description of old book, new books, skills and battlecruiser ships, that there will be switch in 2 months. Also state the change will be comming in the launcher....
- by Daeva Teresa - at 2012.04.05 12:48:00
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10. Sticky:EVE Online: Crucible 1.6 Feedback - in EVE Information Portal [original thread]
I may look like a dumb, stupid, moron, noob etc but since I dont have any real experience with hi-sec ganking, could someone please explain to me in details what exactly Pilots with a Global Criminal Countdown in high security space will be preve...
- by Daeva Teresa - at 2012.04.03 07:48:00
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11. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
About drake it will be nerfed/boosted. Its the only tier 2 bc with both bonuses to its tank and damage. And its should get bonus to damage only and it will as published by CCP. Posibly Mirm will also get rid of armor rep bonus.
- by Daeva Teresa - at 2012.03.21 08:41:00
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12. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Veryez you are just being stupid. For a start, you will not need to have destroyer 4 to fly cruiser / BC / BS / Capitals. You will just need destroyer 4 so you can learn (inject) cruiser skill. Same as it is now with the prerequisites. To actually...
- by Daeva Teresa - at 2012.03.15 11:58:00
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13. Announcement:EVE Online: Crucible 1.5 deployment thread - in EVE Information Portal [original thread]
I suppose it means that over 50 instances of the new sites was added. Not 50 new types.
- by Daeva Teresa - at 2012.03.13 07:05:00
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14. Sticky:New dev blog: What's in a name - in EVE Information Portal [original thread]
Its really stupid to repeat myself. But since you didnt get it first time: Yes, we dont need this. But since its already beying implemented, CCP could at least do this right, soo it can last for another next 10 years or so.
- by Daeva Teresa - at 2012.03.06 11:32:00
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15. Sticky:New dev blog: What's in a name - in EVE Information Portal [original thread]
Yes we dont need this. New player may find this less confusing. But since CCP is doing this already, they should at least do it right. Trolling over and over again that you dont want something that is already beying implemented wont help anything.
- by Daeva Teresa - at 2012.03.06 09:55:00
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16. Sticky:New dev blog: What's in a name - in EVE Information Portal [original thread]
CCP really please dont use Limited, Experimental or Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its easy to understand its better than meta 1 and its ...
- by Daeva Teresa - at 2012.03.06 09:35:00
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17. Sticky:EVE Online: Crucible 1.2 Feedback - in EVE Information Portal [original thread]
The auto locking/unlocking overview is ***** ****** ********************** ** * * * * really absolutely unintuitive. Please change it back to CTRL = lock so I can get pod killed again.
- by Daeva Teresa - at 2012.02.29 07:07:00
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