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1. Bounty on ship. - in Player Features and Ideas Discussion [original thread]
so i could stop anyone from selling their ship by simply putting a 1 isk bounty on it?
- by Daenosa - at 2011.07.09 12:31:00
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2. A Real Solution to AFK Cloakers - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's This idea would only have merit, if null sec local was removed. That's the problem, many good ideas have been posted before on how to 'solve' AFK cloakness but removing null local is essential and people don't want...
- by Daenosa - at 2011.02.15 16:37:00
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3. A simple yet elegant fix to afk cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: taque Quote: You seem to be confusing an active cloaker, with an afk cloaker. A person choses to pay his subscription and sit cloaked 24/7 and do nothing apart from an odd 2 minutes and that's wrong? If he is ...
- by Daenosa - at 2010.07.20 15:56:00
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4. A simple yet elegant fix to afk cloaking - in Player Features and Ideas Discussion [original thread]
I love these threads, value comedy AFK cloakers are out to get me!!!! Well if hes AFK he cant move or shoot or even look at the screen. They come back and drop a cyno on me and i die! Well they aint AFK then. But they spend all day AFK and only...
- by Daenosa - at 2010.07.20 15:36:00
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5. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax How about a cloaker that takes out an entire op? Hot drop anyone? My name is mud is back. you moaning about cloaks or hot drops? make ya mind up. The only way a cloaked ship can take out an entire op is via ...
- by Daenosa - at 2010.06.25 13:34:00
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6. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax Originally by: Daenosa Originally by: Torothanax stuff TLDR; you think im lying, far easier and quicker to say. Originally by: Torothanax the coward had a cloak on his vaga. but ye...
- by Daenosa - at 2010.06.21 12:37:00
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7. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax stuff TLDR; you think im lying, far easier and quicker to say. Originally by: Torothanax the coward had a cloak on his vaga. but yet you said earlier a cloak is standard gear for w-space, everyone...
- by Daenosa - at 2010.06.13 16:33:00
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8. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax Originally by: Daenosa Nothing realistic about your facts at all. Hugely biased opinion. I state what happens already in game. Not what i pull from my rear end. As for the killmail, it was actually on my ...
- by Daenosa - at 2010.06.13 00:17:00
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9. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax Edited by: Torothanax on 04/06/2010 23:16:42 I see 2 kills, neither a cloaking ship, and a whole bunch of losses on battle clinic. Link it or you're full of ****. And what's up with you and the "this proves i...
- by Daenosa - at 2010.06.12 12:04:00
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10. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax Oh and show me the kill mail for this ---v Originally by: Daenosa Someone sits in w-space cloaked and finds a lone target, he warps to it and engages. suddenly the lone target turns into 5 as his mates unc...
- by Daenosa - at 2010.06.04 22:48:00
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11. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax No local in null, with current intel tools and cloaking mechanics, would super power cloaking ships. You personally have proved nothing. I've already pointed out why no local is manageable in W-space. Twice in fac...
- by Daenosa - at 2010.06.04 21:35:00
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12. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax Read the thread. You might learn somthing. We've covered why no instant local works ok in W space at least twice. If anything we proved why no local would work any where. i said this earlier in this thread, w-...
- by Daenosa - at 2010.06.04 18:45:00
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13. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax Local's not goin away till they rebalance cloaks. Probably the same for a cloaking cap ship. Without local there's absolutely no way to detect a hostile cloaker. This would make them not only invincible but overp...
- by Daenosa - at 2010.05.19 14:42:00
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14. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: davet517 I'm more than happy to have someone jump into our system and log out, and then log back in again when he's ready to fight. We'll scramble our fleet, and we'll have a fight. The trouble with 23/7 cloakers is that it...
- by Daenosa - at 2010.05.11 15:40:00
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15. The ECM problem - in Player Features and Ideas Discussion [original thread]
Alas, this is Eve and it is serious business There are no quick-fix solutions available to issues any more, it has grown to be too complex .. CCP learned that the hard way when we tested the AF AB boost for them on SiSi, perfectly sound and rea...
- by Daenosa - at 2010.05.07 13:53:00
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16. New Moa design - in Player Features and Ideas Discussion [original thread]
you leave my ship alone, i like the moa how it is. not all ships must be symmetrical you know.
- by Daenosa - at 2010.05.07 12:59:00
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17. The ECM problem - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Yes, but if you cut another 50% off the range the ECM birds will have to either be deep in ECM fall-off (=useless) or be in range of everything but frigate guns (=huge incoming dps increase). The range as act...
- by Daenosa - at 2010.05.07 12:20:00
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18. The ECM problem - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: Daenosa ECM's low HP is its weakness, its balance to its power. Bring them more into the danger area to balance them. Isnt it exactly what CCP did with the falcon nerf? They cut ...
- by Daenosa - at 2010.05.07 11:56:00
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19. The ECM problem - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida ] You would have to increase HP across the board on all ECM birds to compensate or it will result in the same obsolescence, but then how do you balance them when/if they start being spammed as tanked close ran...
- by Daenosa - at 2010.05.07 09:57:00
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20. The ECM problem - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida PS: ECM should act like radar-jammers do in the mythical real world and distort sensors, not completely shut them down .. how it could/should be done I am not sure. Ideas that have been put forth include: Brea...
- by Daenosa - at 2010.05.07 08:10:00
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