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61. Raytracing in EVE? - in EVE General Discussion [original thread]
CCP Darwin wrote: Cyndrogen wrote: [quote=CCP Darwin]You could also generate mip maps, or multi resolution maps and jus sample the smaller variant to get the diffuse effect. Sounds like eve might already be doing something similar. What is ...
- by Cyndrogen - at 2014.11.27 00:07:20
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62. Could use some advice. - in EVE General Discussion [original thread]
Jhante Vhael wrote: So I'm pretty much corpless, dont really konw too many people, very inexperienced with the game. I don't know really what to do. I want to try things in eve but I'm a bit scared to. Incursion people are too... how shall I sa...
- by Cyndrogen - at 2014.11.24 03:39:10
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63. 1.36 Gigs.... CCP please help us. - in EVE General Discussion [original thread]
Tau Cabalander wrote: For what it is worth, I maintain a torrent to help those with poor connections. EVE Online Windows Installer via BitTorrent When I was between moves, I played EVE tethered to my mobile phone with a 1 GiB/month data pla...
- by Cyndrogen - at 2014.11.24 03:31:14
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64. 1.36 Gigs.... CCP please help us. - in EVE General Discussion [original thread]
1.36 gigs is a lot to take in all at once, even on a high speed connection it can take a while to download. What exactly is this new gigantic download? Is it active or passive content that will be dormant until the new update in December? I know...
- by Cyndrogen - at 2014.11.24 03:11:18
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65. The bring a buddy feature for eve online. - in Player Features and Ideas Discussion [original thread]
We can send invites out, bring a friend into the game but then they cant really FLY with us because they have NO skills to do anything. Heres a feature request. I would like to see a way to provide my friends with the opportunity to get into flee...
- by Cyndrogen - at 2014.11.23 04:35:00
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66. Eve Valkyrie for Oculus Rift DK2? - in EVE General Discussion [original thread]
Is there a build of Valkyrie for the DK2 Oculus rift? Is there any way to access a playable demo or pay a licensing fee to try it out for the Oculus Rift DK2?
- by Cyndrogen - at 2014.11.22 18:12:50
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67. Announcement:New Trailer & A Second Call To Arms GÇô This is EVE! - in EVE Information Portal [original thread]
Great trailer and I like that DUST was not featured. A++
- by Cyndrogen - at 2014.11.22 01:38:29
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68. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
I think you're thinking about it the wrong way. Eve needs MORE players. Players drive the economy, offer better choices to get more people in game and doing something useful. DUST is free, Eve online still has an antiquated subscription model whic...
- by Cyndrogen - at 2014.11.21 21:28:24
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69. Raytracing in EVE? - in EVE General Discussion [original thread]
CCP Darwin wrote: [list] Any form of "global illumination," meaning light bouncing off one surface to illuminate another. (This includes raytraced reflections of other objects in the scene other than the illumination map, since in a ...
- by Cyndrogen - at 2014.11.21 21:05:24
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70. GFX updates, especiallyGǪ DOMINIX - in EVE General Discussion [original thread]
CCP Vertex wrote: It's still coming in a future update, don't worry! We have a few graphic updates in the coming releases that will more than make up for the wait! Vertex, I take it you are the lead modeler? :)
- by Cyndrogen - at 2014.11.21 20:57:53
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71. Raytracing in EVE? - in EVE General Discussion [original thread]
Claud Tiberius wrote: Global illumination and Volumetric lighting would be amazing, if I had a super computer. I'm pretty sure I remember seeing global illumination for World of Darkness and walking in stations. Unity, Cryengine and Unreal a...
- by Cyndrogen - at 2014.11.21 20:17:23
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72. [HOLY COW] Sleepers, Jovians, and the 'Other' - in EVE General Discussion [original thread]
Haven't you heard? The "Harvest" is coming soon... to cleanse the galaxy. End of the the year cleaning for all of New Eden. Jita will burn, so Thera can take it's place. Farewell Jita.
- by Cyndrogen - at 2014.11.21 06:00:09
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73. Raytracing in EVE? - in EVE General Discussion [original thread]
CCP Darwin wrote: an angular distribution function that determines how incoming light scatters off the surface at different angles (in our case a Bidirectional Reflectance Distribution Function, or BRDF, though there are also Scattering and T...
- by Cyndrogen - at 2014.11.20 20:37:11
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74. Raytracing in EVE? - in EVE General Discussion [original thread]
Ralph King-Griffin wrote: Hal Morsh wrote: What is raytracing? Is it that effect where you can see objects cast shadows in space whilst looking at the sun? The incursion ambiance already does this, on your ship and objects in space. *drun...
- by Cyndrogen - at 2014.11.20 20:25:40
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75. Raytracing in EVE? - in EVE General Discussion [original thread]
CCP Darwin wrote: Cyndrogen wrote: When you use the term Physically Based Rendering, aka PBR, what exactly are your lighting models based on? Monte Carlo? Raytracing? The term is vague and I'm not sure how it fits within the framework of...
- by Cyndrogen - at 2014.11.20 20:08:02
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76. Raytracing in EVE? - in EVE General Discussion [original thread]
CCP Darwin wrote: Cyndrogen wrote: When you use the term Physically Based Rendering, aka PBR, what exactly are your lighting models based on? Monte Carlo? Raytracing? The term is vague and I'm not sure how it fits within the framework of...
- by Cyndrogen - at 2014.11.20 20:05:39
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77. Raytracing in EVE? - in EVE General Discussion [original thread]
Ralph King-Griffin wrote: Cyndrogen wrote: Ralph King-Griffin wrote: Raytracers make potatoes cry. you need to upgrade your potato. Leave my potato out of this! My tower can handle them fine but my laptop potato nearly melted when I...
- by Cyndrogen - at 2014.11.19 10:56:45
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78. FREE Titans!!! - in EVE General Discussion [original thread]
ISD Ezwal wrote: This thread has been moved to Test Server Feedback. Danke!
- by Cyndrogen - at 2014.11.19 10:53:29
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79. Raytracing in EVE? - in EVE General Discussion [original thread]
Ralph King-Griffin wrote: Raytracers make potatoes cry. you need to upgrade your potato.
- by Cyndrogen - at 2014.11.19 10:44:36
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80. [Rhea] Graphical Features Feedback and Discussion - in Test Server Feedback [original thread]
The work is great so far and I realize it's still in development and early but good work and progress! My question is what exactly are you doing that makes the lighting PBR? Are you raytracing? Bouncing and scattering light? I'm a lighting artist...
- by Cyndrogen - at 2014.11.19 10:41:19
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