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1. Sniper Wolf - in Ships and Modules [original thread]
think i used to use, 4 280 II's (proton) 1 named rocket launcher, named AB, X5 webber 1 gyro, 1 tracking enhancer, MAPC, small armour rep II good for instapopping pods and causing some serious volley damage, webber and launcher give you slight...
- by Chinsor - at 2006.04.11 15:17:00
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2. Cyclone of Prophecy - in Ships and Modules [original thread]
prophecy is easy to fit and deals good damage ---------------------------------------------
- by Chinsor - at 2006.04.11 11:06:00
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3. wolf-pirateing - in Ships and Modules [original thread]
The wolf isn't a piracy ship, it's not meant to hold down targets. 2 mid slots.... its an anti frigate gun boat, fleet battles are what the wolf was designed for. ---------------------------------------------
- by Chinsor - at 2006.02.16 14:30:00
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4. FINAL ANSWERE TO WCS Problem - in Ships and Modules [original thread]
if you spell answer right, then people might read your post ---------------------------------------------
- by Chinsor - at 2006.02.09 02:56:00
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5. Minmi wolf - in Ships and Modules [original thread]
the wolf plays a kind of niche role, its best used as an anti frigate defense ship, for gatecamping and fleet battles you will appear on plenty of killmails if you go with the t2 280 setup, the wolf has bonuses to range (i think) just concentrate...
- by Chinsor - at 2006.02.06 19:34:00
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6. Possible new(?) idea for warp core stablizers - in Ships and Modules [original thread]
Originally by: Joshua Foiritain Make em highslots; Simple. Either you fight or you travel, with stabs in highslots you can no longer do both. here here ---------------------------------------------
- by Chinsor - at 2006.01.26 23:37:00
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7. Interceptors or AF - in Ships and Modules [original thread]
Af's are anti frig platforms, fast lock with good damage and tank Inty's lock down targets. If you fly mostly solo you will probably get more kills in an inty to start with, just pick your targets. In gangs it might be best to go with the AF. ...
- by Chinsor - at 2006.01.12 23:59:00
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8. Anyone ever use destroyers to pirate? - in Ships and Modules [original thread]
coercer with 280mm's and gyro's ---------------------------------------------
- by Chinsor - at 2006.01.11 21:59:00
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9. How can i loose 24 battleships?! - in Ships and Modules [original thread]
omg how big is ur sig?! ---------------------------------------------
- by Chinsor - at 2006.01.08 04:11:00
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10. Howitzers STINK - in Ships and Modules [original thread]
in fleet engagements its that first volley that decides it, because chances are there going to be other ships engaging the same target as you, and they're gonna be doing the DOT. seeing other frigs go into structure from one volley from my wolf al...
- by Chinsor - at 2006.01.08 04:09:00
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11. Jag or Wolf? - in Ships and Modules [original thread]
its a choice of prefrence really, if you prefer to shield tank go with the jag, armour tanking for the wolf, they can both use arty and AC's equally well ---------------------------------------------
- by Chinsor - at 2006.01.08 04:03:00
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12. Stabber Setups! - in Ships and Modules [original thread]
Originally by: banannagirl why dont you folks ever actually listen. I think you answered that one yourself with your amazing speech ---------------------------------------------
- by Chinsor - at 2006.01.06 15:10:00
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13. Best PvP Ship Class? - in Ships and Modules [original thread]
definitely got to be an interceptor imo, versatile and fun to fly ---------------------------------------------
- by Chinsor - at 2006.01.05 22:00:00
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14. King of frigates - in Ships and Modules [original thread]
Arty Wolf, wouldn't leave home without one ---------------------------------------------
- by Chinsor - at 2006.01.05 19:23:00
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15. Interceptors: MWD or AB? - in Ships and Modules [original thread]
MWD for pvp, all you need is that initial boost to get you into orbit, then you can turn it off, just gotta be careful of your range and approach ---------------------------------------------
- by Chinsor - at 2005.12.31 05:36:00
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16. Apoc setup - in Ships and Modules [original thread]
High 6x Mega Pulse 2x Heavy Nos, (or swap a Nos for another Megapulse) Med 4x Cap Rechargers Low 3 x Active Hardners (depending on npc type) 1x 1600 Titanium Plate (or better) 1x Medium Armor Rep II 1x Large Armor Rep 1x Cap Relay + Heavy...
- by Chinsor - at 2005.12.28 21:58:00
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17. Interceptors? Yay or Ney? - in Ships and Modules [original thread]
for solo pvp and "hunting" targets, you can't go wrong with a combat inty, such as the crow or claw, try to avoid engaging Cruisers and Af's tho, usually results in death ---------------------------------------------
- by Chinsor - at 2005.12.28 20:53:00
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18. Claw or Wolf for solo piracy? - in Ships and Modules [original thread]
the claw is designed for the hunt, its the perfect solo pvp ship. the wolf is not designed to lock down targets. its more of an anti inty/AF defense ship, and even with a mwd will still be slow compared to nearly all other frigs. You will get mo...
- by Chinsor - at 2005.12.27 17:47:00
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19. Heading to 0.0 soon... - in Ships and Modules [original thread]
Originally by: Microsoft Sam the best advice i can give is dont pvp drunk I was playin drunk at 4am this mornin, most kills i've ever had in one night ---------------------------------------------
- by Chinsor - at 2005.12.24 15:54:00
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20. Best Belt Piracy Frigate? - in Ships and Modules [original thread]
Rifter is easily the best piracy frigate at the mo ---------------------------------------------
- by Chinsor - at 2005.12.24 15:51:00
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