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181. Navy Battleship Paintjobs are Imbalanced - in Test Server Feedback [original thread]
Originally by: LanceCriminal86 A much better Navy Domi scheme... Seriously, a "what if" Domi with the old school Navy Mega scheme. Navy Domi Render Hell yes - now that wasn't hard was it CCP ? Just do the same to the Vexor and we ha...
- by Chakarr - at 2009.09.23 08:47:00
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182. Dominion Faction Ship Feedback - in Test Server Feedback [original thread]
Camo in space is utter kack - stop it please. Make Navy colours the same accross each race, so keep Navy Mega the cool black and silver, leave comet, make new domi the same as mega and change vexor to match. Come up with something cool for minny...
- by Chakarr - at 2009.09.21 14:44:00
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183. Has nobody figured out yet why the navy ships have new paintjobs? - in Test Server Feedback [original thread]
Yeah but seriously now; CAMO? IN SPACE? CAMO?
- by Chakarr - at 2009.09.21 11:59:00
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184. Navy Battleship Paintjobs are Imbalanced - in Test Server Feedback [original thread]
/signed... Camo in space is utter kack - stop it please. Make Navy colours the same accross each race, so keep Navy Mega the cool black and silver, leave comet, make new domi the same as mega and change vexor to match. Come up with something co...
- by Chakarr - at 2009.09.21 11:36:00
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185. Scrapmetal Processing - in Skill Discussions [original thread]
Originally by: Tau Cabalander Originally by: Chakarr Personally I think they should back off the pre-reqs to refinery effeiency IV, same for Ice processing - as in empire these two skills are useless as you can just train the prere...
- by Chakarr - at 2009.09.21 08:46:00
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186. Scrapmetal Processing - in Skill Discussions [original thread]
Personally I think they should back off the pre-reqs to refinery effeiency IV, same for Ice processing - as in empire these two skills are useless as you can just train the prereqs and use a 2% implant...
- by Chakarr - at 2009.09.19 12:00:00
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187. Dramiel set to continue to suck. - in Ships and Modules [original thread]
Originally by: The Djego The Dramiel is preaty good combining the falloff bonus and the tracking one, plus 4. med form a Jaguar, 3 light drones, a lot of speed and a small signature. I fail to see the fail here, seriouly. Indeed, I ...
- by Chakarr - at 2009.09.13 18:30:00
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188. The rant about ships - in Ships and Modules [original thread]
Originally by: Zeba I hear that Vancouver is a nice place to visit in the summer. /thread
- by Chakarr - at 2009.08.28 03:32:00
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189. Freighters - in Ships and Modules [original thread]
Edited by: Chakarr on 27/08/2009 11:34:06 Originally by: MuffinsRevenger ... and the minmatar one looks wierd... Wut? It's a frikkin sand crawler baby - the best looking freighter imo, but then, I DO have a thing for duct tape.....
- by Chakarr - at 2009.08.27 11:32:00
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190. Best way to acquire datacores - in Science and Industry [original thread]
Back on topic... Seeing as how the skill required to invent the item is the same as the skill required to do research for the relevent datacores - i would say that the easiest way is to use a research agent to aquire datacores. As for standings,...
- by Chakarr - at 2009.08.23 13:27:00
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191. R&D agent missions? - in Science and Industry [original thread]
Ok, so i was just being impatient...logged on today and got a message and a mission!
- by Chakarr - at 2009.08.23 10:55:00
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192. R&D agent missions? - in Science and Industry [original thread]
ok thanks, so i just need to wait? Do they mail you or do you have to start a conversation?
- by Chakarr - at 2009.08.22 20:47:00
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193. R&D agent missions? - in Science and Industry [original thread]
ok, so i trained up the skills and got the standings to use a r&d agent, talked to him and have started research and am accumulating RPs nicely. I read in the r&d guide on here that you can get a mission each day from these agents that will doubl...
- by Chakarr - at 2009.08.22 20:27:00
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194. If You Could Only Fly One Races Ships... - in Ships and Modules [original thread]
Minmatar
- by Chakarr - at 2009.08.04 11:52:00
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195. Perfect refining, what am I do doing what? - in Skill Discussions [original thread]
Edited by: Chakarr on 01/08/2009 16:09:50 Originally by: Veebring Greetings Does the Beancounter H60 implant work as a replacement for missing ore/scrapmetal processing skills? Yes, in a high sec station (50%) refinery V, refinery ...
- by Chakarr - at 2009.08.01 16:06:00
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196. It takes too long to get started in Eve. - in Skill Discussions [original thread]
Originally by: Sader Rykane However, in the context of this thread "getting started" is centered around the complete lack of support skills and the need for learning skills when a character is created. So what would you advocate? Ev...
- by Chakarr - at 2009.08.01 13:56:00
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197. It takes too long to get started in Eve. - in Skill Discussions [original thread]
Edited by: Chakarr on 01/08/2009 12:47:05 Originally by: Sader Rykane That's great, my goal isn't to get them to level 1 and level 2 missions. My goal is to get them ready for class 3+ Wormholes ASAP. That means they need at least bat...
- by Chakarr - at 2009.08.01 12:45:00
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198. Swap Nightmare BS Bonuses plz - in Ships and Modules [original thread]
How about - NO?
- by Chakarr - at 2009.06.02 19:17:00
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199. Looking for a "Low Cost" Hurricane setup - in Ships and Modules [original thread]
Originally by: Luviera Silverwave My Cyclone recently let me down...I used a Passive Shield setup a lot for missions... Perhaps try active tanking it? It is afterall, a ship with an active tanking bonus ...just a thought
- by Chakarr - at 2009.05.19 12:14:00
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200. 2 man low-sec, Cyclone + Thrasher? - in Ships and Modules [original thread]
Edited by: Chakarr on 19/05/2009 11:59:29 Something like this maybe: [Cyclone, PVP Active Tank] Co-Processor II Gyrostabilizer II Gyrostabilizer II Damage Control II Shield Boost Amplifier II Medium Capacitor Booster II, Cap Booster 800 Invu...
- by Chakarr - at 2009.05.19 11:57:00
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