| Pages: 1 2 3 [4] 5 6 7 8 9 |
61. Nerf AFK cloakers - in EVE General Discussion [original thread]
JitaPriceChecker2 wrote: Tippia wrote: Vertisce Soritenshi wrote: The problem nobody seems to understand is that just because he is called an "AFK cloaker" doesn't mean he is. No, everyone understands that. What we don't understand is w...
- by CaleAdaire - at 2012.03.06 15:39:00
|
62. Nerf AFK cloakers - in EVE General Discussion [original thread]
JitaPriceChecker2 wrote: They generate false intel while not playing the game. Not playing the game should not be rewarded. So if they are truly afk and not playing... They pose no real threat, do your thing and quit griping.
- by CaleAdaire - at 2012.03.06 04:15:00
|
63. Shrubberies - in Features and Ideas Discussion [original thread]
Also, when you blow up the final boss in the 5 part mission, a pod warps away and a dialog box pops up with "Tis a only a flesh wound"!
- by CaleAdaire - at 2012.03.06 04:11:00
|
64. New T3 Subsystems and Rebalance - in Features and Ideas Discussion [original thread]
Danel Tosh wrote: an Industrial Subsystem for existing T3 ships could be interesting, perhaps somthing to replace the offensive system. Or an indy subsystem for each category?
- by CaleAdaire - at 2012.03.02 23:10:00
|
65. Cloak Fuel - A cure to afk cloaking - in Features and Ideas Discussion [original thread]
GuRasta wrote: AFK cloaking has become one of the key issues with EVE, 1 person can shut down an entire alliances PVE for as long as they wish. Faction battleships people have worked hard on sit in hanger and don't get used, and how many do you...
- by CaleAdaire - at 2012.03.02 23:06:00
|
66. DRONES DRONES DRONES - in Features and Ideas Discussion [original thread]
To quote the devs, "New stuff for the sake of new stuff is rarely ever a good thing."
- by CaleAdaire - at 2012.03.02 00:59:00
|
67. DRONES DRONES DRONES - in Features and Ideas Discussion [original thread]
I refer you to my signature.
- by CaleAdaire - at 2012.03.02 00:47:00
|
68. New Destroyers - in Features and Ideas Discussion [original thread]
mxzf wrote: Why? What role would this proposed ship fill? Why is it needed in the game? "It sounds cool" or "But I want it" aren't reasons for adding ships to the game. Also, there have been about half a dozen "moar destroyers" threads alrea...
- by CaleAdaire - at 2012.03.02 00:39:00
|
69. What stops people going to Nullsec, why do people go back to highsec from Null? - in Features and Ideas Discussion [original thread]
for me, the biggest barrier was a fear of low/null instilled by my first corp, which told me that it was dangerous and i was guaranteed to lose billions on my first excursion. I have since discovered this is crap.
- by CaleAdaire - at 2012.02.28 15:02:00
|
70. Shrubberies - in Features and Ideas Discussion [original thread]
Shrubberies should take a 5 part mission to get and be in level one mission so anyone can get them.
- by CaleAdaire - at 2012.02.28 13:10:00
|
71. Watchlist of negative effects - in Features and Ideas Discussion [original thread]
overview has all of this
- by CaleAdaire - at 2012.02.28 13:07:00
|
72. A Resumé System to Improve Corp/Alliance Recruiting - in Features and Ideas Discussion [original thread]
if only we could get the Mittani to protest for this...
- by CaleAdaire - at 2012.02.28 13:05:00
|
73. [Proposal] Make Assembly Hall Heavily Moderated - in Features and Ideas Discussion [original thread]
I'll get behind this idea, I like the idea of an assembly hall forum that must have its posts vetted first. I'm not gonna rehash why I like it because you already posted most of the benefits. I would say that the best part is that it could be a w...
- by CaleAdaire - at 2012.02.28 00:54:00
|
74. Weapon Sound Effects - in Features and Ideas Discussion [original thread]
So wait, let me get this straight... All the balancing needed, all the revamping of plexes, the massive need for ISK sinks... And all y'all want, is better turret sounds? (Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+ Common sense is lost on these forums!
- by CaleAdaire - at 2012.02.28 00:37:00
|
75. Battlefield Situational Awareness - Need more of it - in Features and Ideas Discussion [original thread]
I read the first sentence and have this to say... I listen to coms, I filter out the crap, and make sense of the necessary. What comes through the p**** and "Your Mom" jokes is this. "Activation on XX-XXX gate!" "Points overloaded and ready" Pla...
- by CaleAdaire - at 2012.02.26 06:06:00
|
76. WormHole Improvements/Upgrades? - in Features and Ideas Discussion [original thread]
You know what... You fail. F**k ignorance or your "I'm new" $#!T, this is an obvious troll.
- by CaleAdaire - at 2012.02.26 05:57:00
|
77. Ideas for new modules - in Features and Ideas Discussion [original thread]
New Rig Idea Hull & Armor Rigging Hardened Fastenings. The module securing fastenings and power/computer conduits are reinforced allowing them to handle increased loads and and information, this innovation, adapted from T3 cruisers, allows sh...
- by CaleAdaire - at 2012.02.26 05:48:00
|
78. A little niggle - Pirate faction standing. - in Features and Ideas Discussion [original thread]
if this was fixed, i would be highly motivate to get faction with a pirate group. As it stands, I'm only slightly motivated.
- by CaleAdaire - at 2012.02.25 18:21:00
|
79. frieghter with massive ship maintance bay - in Features and Ideas Discussion [original thread]
As much as I can personally agree with this idea (GOD I HATE MOVING!!), I have to say just pick a central station and compile your crap there. From there you can have satellite homes that only contain the barest of essentials.
- by CaleAdaire - at 2012.02.24 01:31:00
|
80. Assault Destroyer- Caldari Mantis - in Features and Ideas Discussion [original thread]
Mary Annabelle wrote: Nikk Narrel wrote: Velicitia wrote: so, pretty much ... it's a Cormorant? Nah, no more than a Hawk could be called just a Merlin with a fancy paint job. It adapts the defensive posture of assault ships with the da...
- by CaleAdaire - at 2012.02.24 01:21:00
|
| Pages: 1 2 3 [4] 5 6 7 8 9 |
| First page | Previous page | Next page | Last page |