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161. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Swayzz wrote: ok you have said that there is a 2 sec pause to keep sync ... so what happens when you jump 2-3 titans into a dialated system each with 100-200 ships ... would this desync everything or pause the whole system till eveything is loa...
- by CCP Veritas - at 2011.10.01 13:35:00
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162. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Abdiel Kavash wrote: Question for Veritas, can you make time go backwards? I can make the clock go backwards, but no systems are equipped to deal with that so it doesn't really do anything...
- by CCP Veritas - at 2011.10.01 13:29:00
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163. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
GeeShizzle MacCloud wrote: well veritas u can give a few numbers on what 10% speed means for a typical node and what it would be able to deal with right? afaik the numbers are pretty impressive, let alone what TiDi would do to the performance...
- by CCP Veritas - at 2011.10.01 12:07:00
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164. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Malcom Dax wrote: Not sure if this has been asked before, but in one of the videos thats been posted time gets stopped showing that this is possible. In reality, what is the most that time will dilate to? Will it slow-down as much as it has to ...
- by CCP Veritas - at 2011.10.01 12:01:00
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165. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Debir Achen wrote: Two thoughts: (1) Part of me wants to see a little "arrow" indicator denoting whether server load is getting worse / better / stable, purely as a way of predicting whether time is about to get more or less dilated. But the w...
- by CCP Veritas - at 2011.10.01 11:51:00
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166. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Jackk Hammer wrote: I'm curious as to whether it will solve the problem of bombs travelling 100km+ or not moving at all in extreme lag. If dilation is able to bring the load down to what the server is capable of, then yes, bombs will behave ...
- by CCP Veritas - at 2011.10.01 11:42:00
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167. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Tusko Hopkins wrote: CCP Veritas, another quick question: if the server decides to dilate the time, it obviously has to communicate this to the client as well. Because of this, for a short while the simulation speed of the client and the serve...
- by CCP Veritas - at 2011.10.01 11:39:00
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168. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Schmell wrote: Ehm...why the user interface (camera, spitter etc) is slowing down in the first place? I thought time dilation is server side and should not affect strictly client-side things Because I want to convey the slowdown to the player...
- by CCP Veritas - at 2011.10.01 10:20:00
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169. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
ThisIsntMyMain wrote: Will DestroyYou wrote: Concerns: 2. Dilation for players is different to lag, HOW??? Lag = UNCONTROLLED degradation of the server, missed requests ie the enemy guns fire and yours don't, modules stick, free cap ...
- by CCP Veritas - at 2011.10.01 09:47:00
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170. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Hatsumi Kobayashi wrote: Have you tested specific situations under time dilation yet, such as bombing runs, logistics module and so on so forth, or have you kept testing to seeing if time is actually slowed down to allow proper gun cycling, lea...
- by CCP Veritas - at 2011.10.01 09:40:00
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171. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
GeeShizzle MacCloud wrote: not sure if veritas will enjoy this bit of test server tomfoolery but frapsed some stuff done tonight that was interesting and fun when it comes to Time Dilation... hope u guys like btw! http://youtu.be/qgXp0S0-wPA ...
- by CCP Veritas - at 2011.10.01 09:37:00
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172. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Vincent Athena wrote: Actually I'm not. Everyone who works with Relativity, where the term Time Dilation comes from, calls the time rate ratio Gamma. I'm just going with the majority. Hey, you get your facts right out of here.
- by CCP Veritas - at 2011.09.30 22:42:00
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173. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Vincent Athena wrote: CCP Veritas: any possibility of getting a number for the little TiDi level indicator, otherwise known as Gamma? Starting at 100% and dropping as things slow? Also the stuttering is sort of annoying. And if Gamma got down t...
- by CCP Veritas - at 2011.09.30 21:30:00
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174. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
leich wrote: I Dont get the UI elements slowing down. It just makes the game look Laggy. I thought thats what this was trying to prevent. That's not what we're trying to do at all - we're not trying to hide that the server is overloaded, w...
- by CCP Veritas - at 2011.09.30 19:36:00
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175. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
bldyannoyed wrote: Really could do with getting rid of the camera and targetting effect (and in fact any UI) dilation. Whats the point of developing a system that will help beat lag if you then go out of your way to make everything still look l...
- by CCP Veritas - at 2011.09.30 19:27:00
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176. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
My spies are telling me some folks aren't seeing how or why that helps them in an overloaded situation. If you are one of those people, please go refresh up on my mountain of words on the subject then come berate me with questions.
- by CCP Veritas - at 2011.09.30 19:24:00
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177. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Abdiel Kavash wrote: - Does the effect affect everything running on one node? One system? One grid? - What are the implications for items and abilities crossing node boundaries? I.e. cynoing or bridging from a healthy node to a dilated one? - H...
- by CCP Veritas - at 2011.09.30 19:12:00
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178. CCP: Callout Cyno effects, been more than a week - in EVE General Discussion [original thread]
The updated build has taken longer than expected to make its way to the test server.
- by CCP Veritas - at 2011.09.29 20:21:00
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179. Credit where credit is due: Team Gridlock shout out - in EVE General Discussion [original thread]
Alexandra Alt wrote: Does CarbonIO fix the session-change architecture is it a threading problem? No. CarbonIO has been running on the server for some time now, so I feel comfortable saying it doesn't solve the problem. Alexandra Alt wrote...
- by CCP Veritas - at 2011.09.26 19:36:00
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180. Credit where credit is due: Team Gridlock shout out - in EVE General Discussion [original thread]
Vincent Athena wrote: Are solar all the solar systems being run by one node grouped together on the map, or will be get odd things like Tar having TiDi because of a big battle in Null? Yes, they're almost always grouped by constellation and ...
- by CCP Veritas - at 2011.09.26 19:36:00
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