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141. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
ChromeStriker wrote: Raid'En wrote: since when is it active ? it was not on my last fleet fight, 4 days ago It was only activated for a few fights, with dev supervision, not across the whole cluster This is correct, and will be the case...
- by CCP Veritas - at 2012.01.12 14:01:00
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142. Time Dilation - in EVE General Discussion [original thread]
Yeah, not exactly the outcome I was going for. The crash has been identified and the fix is going out tomorrow morning. Hopefully the next time will be a bit cleaner...
- by CCP Veritas - at 2012.01.09 17:34:00
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143. Sticky:New dev blog: Tama Dev Event - The Tech Side - in EVE Information Portal [original thread]
Kyoko Sakoda wrote: I understand it's a pretty big project to undertake, but will the server code ever be optimized for multi-core processing? Yep. There's a plan on the table for a pilot project taking an identified piece of heavy load off t...
- by CCP Veritas - at 2011.12.16 22:04:00
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144. Sticky:New dev blog: Tama Dev Event - The Tech Side - in EVE Information Portal [original thread]
Whiteknight03 wrote: So did time dilation go into effect during this fight, and if so, to what degree/percentage? Also, very nice Time Dilation has not yet been activated on TQ due to some issues found in late testing. Had it been on, it wou...
- by CCP Veritas - at 2011.12.16 20:30:00
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145. Sticky:New dev blog: Tama Dev Event - The Tech Side - in EVE Information Portal [original thread]
Chainsaw Plankton wrote: the happy 'froggrammer is terrifying, I think I need to go self destruct a pod or two lose the memory. or those tasty server pics might do the trick mmmmm liquid cooling I have been known to frighten small children.
- by CCP Veritas - at 2011.12.16 19:19:00
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146. Time Dilation Status Update - in EVE General Discussion [original thread]
An update to my update: We had another mass test last night in order to hopefully verify some speculative fixes to the problem (meaning we weren't certain we had it, but thought we might). That turned out to be a negative, sadly. On the plus side...
- by CCP Veritas - at 2011.12.16 18:07:00
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147. Patch day today - Patch list soon(tm)? - in EVE General Discussion [original thread]
Gottcha covered
- by CCP Veritas - at 2011.12.14 11:39:00
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148. Hey, CCP: Guess What? - in EVE General Discussion [original thread]
Lord Zim wrote: CCP Veritas wrote: Yep, there's some terribly expensive stuff going on at that event, and we do know what it is. There's even a plan for how to fix it. It requires changing some very touchy, fundamental bits, which means it w...
- by CCP Veritas - at 2011.12.12 16:37:00
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149. Hey, CCP: Guess What? - in EVE General Discussion [original thread]
Fix Lag wrote: Jumping from system to system alongside two hundred other people still lags out, even on a reinforced node. Please analyze why it takes so long for people to jump from system to system and fix it, TIA. TL;DR Taking three minut...
- by CCP Veritas - at 2011.12.12 16:22:00
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150. Time Dilation Status Update - in EVE General Discussion [original thread]
SmashTech wrote: CCP Veritas is Optimus Prime, c/d? I can neither confirm nor deny that I am a truck shaped robot.
- by CCP Veritas - at 2011.12.06 17:14:00
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151. Time Dilation Status Update - in EVE General Discussion [original thread]
Lek Arthie wrote: I would like to ask if time dilation has any chance to slightly improve performance for low end computers-laptops. Just wondering, an answer from CCP or anyone that experienced it on test server will be appreciated. I will try...
- by CCP Veritas - at 2011.12.06 13:48:00
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152. Time Dilation Status Update - in EVE General Discussion [original thread]
Greetings Space Warlords, Just want to give you folks an update on the deployment of Time Dilation. As stated in the patch notes, we wanted to hold back on it until the general fallout of the release stabilized. We're nearing that point. Sadly, t...
- by CCP Veritas - at 2011.12.06 13:36:00
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153. Crucible, Best Expansion Ever? - in EVE General Discussion [original thread]
shackdavid wrote: Quote: Patch Notes wrote: Time Dilation Due to the dangerous nature of altering the fabric of spacetime in such ways, the feature will be turned on at a slightly later date. Crucible has already failed those of us w...
- by CCP Veritas - at 2011.11.28 17:54:00
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154. Sticky:EVE Online: Crucible Deployment Information - in EVE Information Portal [original thread]
Jarnis McPieksu wrote: Can you elaborate on this? Quote: Time Dilation -snip- * Due to the dangerous nature of altering the fabric of spacetime in such ways, the feature will be turned on at a slightly later date. This is to provide isolat...
- by CCP Veritas - at 2011.11.28 16:13:00
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155. Sticky:New dev blog: We came, we sawGǪwe were slaughtered. - in EVE Information Portal [original thread]
Obsidian Hawk wrote: CCP Veritas!! Calling CCP Veritas! I DEMAND!!!!!!!!!!!! Pretty pictures and graphs from the data you collected on the node. I know first you guys were out to have fun but i also TEAM KILL LAG WITH FIRE, was also collectin...
- by CCP Veritas - at 2011.11.24 18:38:00
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156. Veritas is the Smartest Employee at CCP - in EVE General Discussion [original thread]
This thread is full of facts.
- by CCP Veritas - at 2011.11.07 11:14:00
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157. CCP: Quit screwing with the scanning mechanics. Just stop it. It's ******* a... - in EVE General Discussion [original thread]
Selinate wrote: As subject says. First they do a ninja patch on it to make it harder to scan, just because one dev over there thought it was a good idea for extra probes past 4 probes to make a difference, even though all it does is make the sc...
- by CCP Veritas - at 2011.11.07 00:54:00
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158. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Lucas Quaan wrote: I have been looking around and can't find any confirmation on what will happen to the self destruct and log-off timers. Presumably they will follow the dilation and not be decoupled like structures, but I would like to hear a...
- by CCP Veritas - at 2011.10.03 20:51:00
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159. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Zirse wrote: Question for you Veritas- can you describe the scaling procedure? I've heard that at tidi: 10%, 10 RL seconds = 1 ingame second/tick. Does that mean at 90% dilation we're looking at 1.5 minutes for each in game second? That seems...
- by CCP Veritas - at 2011.10.01 23:52:00
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160. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Aineko Macx wrote: The one things that seems odd is that you plan on also reducing the client fps when time dilation kicks in. I never have planned that and I continue to not plan that. Where'd you get the idea that I ever did plan to do that?
- by CCP Veritas - at 2011.10.01 23:44:00
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