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121. Sticky:New Dev Blog: Your Client, Made Gooder - in EVE Information Portal [original thread]
Dodona wrote: You mean when I open a gazillion windows, Estamel will spawn endlessly for me, too?! Deal! If it doesn't happen right away keep trying.
- by CCP Veritas - at 2012.02.14 17:40:00
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122. Sticky:New Dev Blog: Your Client, Made Gooder - in EVE Information Portal [original thread]
Tarsas Phage wrote: Thank you CCP Veritas! Question - in the course of working on these fixes, have you fixed the bug where the overview occasionally fails to get or process a pilot's Alliance tag, therefore not applying the appropriate color ...
- by CCP Veritas - at 2012.02.14 17:31:00
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123. Sticky:New Dev Blog: Your Client, Made Gooder - in EVE Information Portal [original thread]
Palovana wrote: One more question as I can't test on Sisi right now - while the Overview is hover-locked, do the distance and various velocity columns still update every second? Yep, it's just the sorting that locks.
- by CCP Veritas - at 2012.02.14 17:22:00
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124. Sticky:New Dev Blog: Your Client, Made Gooder - in EVE Information Portal [original thread]
Salpun wrote: Whats the issue with FPS drop and feeze when warping away from mining belts and fleet fights. Its up to twice per warp now. There's a lot of setup and tear-down when new items enter/exit the grid. It's on the list to hammer at.
- by CCP Veritas - at 2012.02.14 17:12:00
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125. Sticky:New Dev Blog: Your Client, Made Gooder - in EVE Information Portal [original thread]
Sascha Valieri wrote: Quote: With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would fre...
- by CCP Veritas - at 2012.02.14 17:08:00
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126. Sticky:New Dev Blog: Your Client, Made Gooder - in EVE Information Portal [original thread]
Mechaet wrote: I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, y...
- by CCP Veritas - at 2012.02.14 16:57:00
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127. Sticky:New dev blog: Time Dilation GÇô HowGÇÖs That Going? - in EVE Information Portal [original thread]
Matuk Grymwal wrote: Just wondering, how seriously have you looked at using virtualisation and live migration for better load balancing? As you say porting a software load at the application level over to a different server is nigh on impossibl...
- by CCP Veritas - at 2012.02.10 09:49:00
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128. Sticky:New dev blog: Time Dilation GÇô HowGÇÖs That Going? - in EVE Information Portal [original thread]
Kusanagi Kasuga wrote: I am curious. What difference does it make that you pause the universe at downtime - why is it done? It takes a fair bit of processing to get a character logged out gracefully, but since we're shutting down anyway none ...
- by CCP Veritas - at 2012.02.09 21:58:00
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129. Sticky:New dev blog: Time Dilation GÇô HowGÇÖs That Going? - in EVE Information Portal [original thread]
BeanBagKing wrote: Does this mean you're fixing bracket lag?!? Work has been done along those lines. I can't say if any individual will call it "fixed" with what's been done, but it's possible.
- by CCP Veritas - at 2012.02.09 18:10:00
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130. Sticky:New dev blog: Time Dilation GÇô HowGÇÖs That Going? - in EVE Information Portal [original thread]
Mr Bigwinky wrote: I hear there have been some issues. One day our wormhole was time dilated, only our wormhole and with only 5 people in it at that time. Care to shed some light on the possible reason as to why that would happen? Wormhole...
- by CCP Veritas - at 2012.02.09 17:32:00
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131. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
Jas Dor wrote: [quote=CCP Veritas]Would it be possible to "hiccup" the system, everything freezes and everyone session changes into the new node? Place a further one minute cooldown before ships are placed to get everything loaded and flash a m...
- by CCP Veritas - at 2012.01.21 21:30:00
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132. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
Salpun wrote: CCP Veritas wrote: Salpun wrote: Devblog on Monday? Probably not tbh. Bit of a deployment on Tuesday, I'm rather swamped. Yay 1.1 The word of this fight needs to go main stream on the gaming news and the easiest way ...
- by CCP Veritas - at 2012.01.21 21:20:00
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133. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
Salpun wrote: Devblog on Monday? Probably not tbh. Bit of a deployment on Tuesday, I'm rather swamped.
- by CCP Veritas - at 2012.01.21 21:02:00
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134. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
Salpun wrote: Thanks for the info. Looks like TiDi is a success. Any luck tracking down the group jump issue to make it more smooth for pilots in TiDi situations now that we have groups of 500 or so moving around together? It was actually on...
- by CCP Veritas - at 2012.01.21 20:14:00
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135. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
Salpun wrote: CCP Veritas. Is the node reinforced? And how close is the tech now to hot swap full nodes and reinforce them on the fly, while spliting off none contested systems? No, there are 75 systems on that node today. The tech to move s...
- by CCP Veritas - at 2012.01.21 20:00:00
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136. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
Boratz wrote: K-IYNW 18:00 21/01/2012 There's a gigantic fight going on on this node. I guarantee you that if TiDi wasn't active, you'd be taking >5minutes to turn any modules on. We can debate whether that's better or worse than time sl...
- by CCP Veritas - at 2012.01.21 19:28:00
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137. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
Hi, This afternoon's problems have been identified and the fix has been deployed. They were not related to Time Dilation.
- by CCP Veritas - at 2012.01.18 16:17:00
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138. dammit Tuxford - in EVE General Discussion [original thread]
CCP Tuxford wrote: I pretty much just sit around and try not to fart these days. It's good to have goals.
- by CCP Veritas - at 2012.01.18 14:57:00
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139. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
Time Dilation is now active on the cluster by default. Keep the feedback comin'~
- by CCP Veritas - at 2012.01.18 11:37:00
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140. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
mercuryyy wrote: Its absolutely worse waiting those 30 seconds being dilated to 10%. Can you explain this part, specifically? I know (very well) that jumping hundreds of players around is a very painful experience. How exactly does Time Dil...
- by CCP Veritas - at 2012.01.16 12:53:00
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