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1. Sticky:Dev Blog: All Hail The Info Panels! - in EVE Information Portal [original thread]
Djakku wrote: Please provide an option to disable all, if not, most of it. It takes up space needed for more useful UI elements like watch list, fleet window, cargo, local etc. This can be very frustrating in PvP. Especially for players who do...
- by CCP Optimal - at 2013.01.25 14:08:00
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2. Sticky:Dev Blog: All Hail The Info Panels! - in EVE Information Portal [original thread]
Lost Hamster wrote: Hehe Posted on the 19. Jan http://www.eve-online.hu/gallery/pictures/20130119163057_5280.jpg Additionally, I really hope that the autopilot can be still managed in the MAP window. Looking statistical information about ...
- by CCP Optimal - at 2013.01.25 13:55:00
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3. Sticky:Dev Blog: All Hail The Info Panels! - in EVE Information Portal [original thread]
Eugene Spencer wrote: This is cool. I'd like to be able to reorganise waypoints by dragging them around the route info panel. So if I have a bunch of waypoints, say, Jita > Rens > Dodixie, I can click on Jita and drag it to after dodixi...
- by CCP Optimal - at 2013.01.25 13:36:00
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4. Sticky:Dev Blog: All Hail The Info Panels! - in EVE Information Portal [original thread]
Chribba wrote: PANELS! Looks really great! With the waypoints in the stars... does this mean I can MWD to the system now? And we can assume by default that all panels can be right-clicked and actions performed on the item "selected"? /c ...
- by CCP Optimal - at 2013.01.25 13:23:00
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5. Sticky:Singularity is back - testing of Retribution 1.1 - markets down - in Test Server Feedback [original thread]
CCP RubberBAND wrote: Bienator II wrote: the new route interface is AMAZING. But you know what is missing int the context menu? "optimize waypoints" screen found via twitter You can optimize waypoints via the Manage Route option at th...
- by CCP Optimal - at 2013.01.21 10:48:00
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6. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
Solinuas wrote: So all of my inventory windows seem to have an invisible filter preventing me from seeing anything at all in any inventory window, it will register the amount of items, predicted value and such i just cant SEE any of it. Intere...
- by CCP Optimal - at 2012.12.04 12:13:00
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7. Sticky:Dev Blog: Inventory Improvements - in EVE Information Portal [original thread]
The new Active ship cargo window will take care of 2), but 1) is a good suggestion and I'll look into it personally. Pierced Brosmen wrote: Thank you so much for the improvements detailed in the dev blog. Looking forward to seeing them and usi...
- by CCP Optimal - at 2012.11.22 17:02:00
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8. Unified Inventory feedback thread - in Test Server Feedback [original thread]
We have a defect for this already. Magic Crisp wrote: One new stuff. The multi-use capabilities. When a someone has a unified open, with a few stuff collapsed in the treeview (like the ship's corp hangar), and some else starts to switch ships f...
- by CCP Optimal - at 2012.10.19 10:11:00
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9. Unified Inventory feedback thread - in Test Server Feedback [original thread]
If you open up a secondary window for POS corp hangar X, the window will persist it's settings, using X as id, so it doesn't matter how you open up the window. So, yes, you don't need to use the primary window to access it and it will always use t...
- by CCP Optimal - at 2012.10.19 10:10:00
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10. Unified Inventory feedback thread - in Test Server Feedback [original thread]
I'm someone. How many assembled ships are we talking about here? Aryth wrote: I would like to restate this again also. The #1 issue for me has been the huge performance hit with the new system. Corp hangers with lots of assembled ships (for UI ...
- by CCP Optimal - at 2012.10.18 16:41:00
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11. Unified Inventory feedback thread - in Test Server Feedback [original thread]
I'll personally make sure to look into those issues. FRAPS recordings would be highly appreciated. Scrapyard Bob wrote: CCP Optimal wrote: If you're running EVE on a low-end PC then the sheer amount of UI elements might be the culprit, in w...
- by CCP Optimal - at 2012.10.18 16:07:00
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12. Unified Inventory feedback thread - in Test Server Feedback [original thread]
You're right that the tree is incredibly inefficient to use when it has a lot of entries. That's why I'm certain that the tree isolation feature will come in handy as it allows you to work within any branch of the tree in a separate window which w...
- by CCP Optimal - at 2012.10.18 16:00:00
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13. Unified Inventory feedback thread - in Test Server Feedback [original thread]
I'm pretty sure that we now have all such cases covered, but could you give me a step by step repro? If it's along those lines: 1) Open a wreck in a seperate inventory window 2) Expand tree and configure width 3) Close window and open another wrec...
- by CCP Optimal - at 2012.10.18 15:37:00
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14. Unified Inventory feedback thread - in Test Server Feedback [original thread]
Are you talking about framedrop (decreased FPS for a limited time) or unusually long server response time (spinning wheels)? If the former, then the compact mode will help somewhat, but what will help even more is the tree isolation of secondary w...
- by CCP Optimal - at 2012.10.18 15:30:00
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15. Unified Inventory feedback thread - in Test Server Feedback [original thread]
If you're running EVE on a low-end PC then the sheer amount of UI elements might be the culprit, in which case the new isolated trees are going to help a lot. Edge case lag defects can be hard to fix because they're usually hard for us to repro, s...
- by CCP Optimal - at 2012.10.18 15:24:00
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16. Unified Inventory feedback thread - in Test Server Feedback [original thread]
Yes, it has to be one or the other, and most modern software seems to be trending towards mouse-over, so it makes sense to follow. It does eliminate a lot of unnecessary clicks. Matthew97 wrote: *Insert OMG FIRST post here* Looks promising, ...
- by CCP Optimal - at 2012.10.17 17:10:00
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17. Unified Inventory feedback thread - in Test Server Feedback [original thread]
As promised, Team Game of Drones has been working hard to improve the inventory UI. Last time around we may have focused too much on trying to simplify the inventory in order to make it more accessible to new players, in some cases at the expense ...
- by CCP Optimal - at 2012.10.17 16:55:00
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18. huge lag issue when looting after new inventory system. please help - in Issues, Workarounds & Localization [original thread]
I just found and fixed the issue, which was being caused by repeated unnecessary disk writes. It is quite possible that this issue may have been reduced with today's patch, but it should get much better once we deploy this fix. I can't promise the...
- by CCP Optimal - at 2012.06.28 16:03:00
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19. Sticky:New dev blog: This Week In The Unified Inventory - in EVE Information Portal [original thread]
You can fix this yourself through the system menu / shortcuts tab. Just rebind ALT+C to "Open cargo of active ship" instead of "Open Inventory". Sanya Mazepa wrote: ALT + C inside station should open your cargo, instead it opens the unified in...
- by CCP Optimal - at 2012.05.29 20:37:00
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20. Sticky:New dev blog: This Week In The Unified Inventory - in EVE Information Portal [original thread]
This is a very good point. Now I can't promise that we'll get around to it right now, as there is plenty of other stuff that's higher in priority atm, but I'll note this down for sure. Tyberius Franklin wrote: Sarmatiko wrote: Quote: Loo...
- by CCP Optimal - at 2012.05.29 20:33:00
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