Pages: [1] 2 3 4 5 6 |
1. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
CCP Logibro wrote: [img]http://content.eveonline.com/www/newssystem/media/68656/1/skilltrade1_550.jpg[/img] The Character Bazaar has been around for a while, allowing enterprising players to buy and sell characters from others. Lately, we've be...
- by Bubanni - at 2015.10.15 16:00:12
|
2. Sticky:Dev Blog: Better Living Through Mobile Structures - in EVE Information Portal [original thread]
Harkus wrote: Changing the Mobile Tractor unit so that they start from the furthest wreck might solve an issue that I just encountered.... Since I was killing rats a lot faster than one MTU could tractor, I decided to deploy 2 units 5km from e...
- by Bubanni - at 2013.11.26 16:00:00
|
3. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
would be awesome if it could be placed outside point/web range of pos'es, perhaps later versions can be placed further away? (placed so it's still within turret range, but in range where one can go scoop, and warp, even if getting shot a little by...
- by Bubanni - at 2013.10.17 16:44:00
|
4. Sticky:Dev Blog: New Player Training Sessions - in EVE Information Portal [original thread]
im sure most people would be okay with a pop up window an hour before you guys do your training session :) just to make sure your audiance is as big as it can get btw
- by Bubanni - at 2013.10.09 17:22:00
|
5. Sticky:Dev Blog: New Player Training Sessions - in EVE Information Portal [original thread]
I wouldn't mind providing a little information for the rookies about how to fly tackle, interceptors and such like. 1: How to tackle without dieing really really fast 2: how to hold tackle long enough for your friends to arrive, and not die reall...
- by Bubanni - at 2013.10.09 17:11:00
|
6. Sticky:Dev blog: License to kill: Certificates Overhaul - in EVE Information Portal [original thread]
first
- by Bubanni - at 2013.09.30 17:02:00
|
7. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
I got a sound bug where the dragging item sound looped after dropping a skill into the skill que, also when I undocked I noticed that the skillbook icon was in the top left corner of my screen also Edit: I was able to stop it by dragging another ...
- by Bubanni - at 2013.09.03 20:54:00
|
8. Sticky:Dev Blog: U and I made some changes: Odyssey 1.1. UI changes - in EVE Information Portal [original thread]
:D
- by Bubanni - at 2013.09.02 15:33:00
|
9. Sticky:Dev blog: 28 Ships Later: Ship and Module Balancing in Odyssey 1.1 - in EVE Information Portal [original thread]
don't forget the interceptors, they could use a little balance pass also, such as a little extra lock range, and maybe a little more pg on a select few of them (ehp and such is fine already) :#
- by Bubanni - at 2013.08.27 17:04:00
|
10. Sticky:Dev blog: 28 Ships Later: Ship and Module Balancing in Odyssey 1.1 - in EVE Information Portal [original thread]
When were the drone rebalance news coming?
- by Bubanni - at 2013.08.27 16:44:00
|
11. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Make people from the overview dragable, possibly by holding down a keymodifier to avoid it being annoying to gameplay as it is now Keyword: UI, Overview Note: This would allow you to use the overview to add people from your fleet (if y...
- by Bubanni - at 2013.07.12 14:37:00
|
12. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Bookmarks as "toggleable" beacons in space, as in you can add bookmarks to be visable in space, warp able and selectable. As a bonus, these new "visable" bookmark could be added to objects in space that you can see on your overview. B...
- by Bubanni - at 2013.07.12 09:26:00
|
13. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Some way to sell multiple items faster with less mouse clicks... (select all the items you want to sell, and right click sell items... then you could just press enter for each item to confirm or press cancel to stop selling) Keywords: ...
- by Bubanni - at 2013.07.12 06:31:00
|
14. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
I noticed 2 bugs so far. 1: When I drag items across the the screen, like moving the modules from f1 to f8... the camra moves, this also happens in station when moving items... 2: sometimes when I start a warp, I notice the tunnel effect from th...
- by Bubanni - at 2013.06.05 06:10:00
|
15. Sticky:Dev Blog: U and I made some changes - in EVE Information Portal [original thread]
Would be awesome if we could drag and drop from the overview. Even if a shortcut had to be held down... so you could drag names or stargates, stations, ore or anything... and fleet members into watchlist (main reason for wanting it) Not sure who ...
- by Bubanni - at 2013.06.01 15:08:00
|
16. Sticky:Dev Blog: Reinventing the Radial Menu for Odyssey - in EVE Information Portal [original thread]
I would like some customization of how long it takes to trigger the radial menu, or even a key to hold down to trigger it instantly when clicking on something in space... as an alternative to having to old down the mouse for a sec... even if you...
- by Bubanni - at 2013.05.21 15:22:00
|
17. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
From my point of view, there is only a small advantage to this compared to having an extra account and paying for that, so all in all :3 don't care much for this feature, but it's welcome none the less
- by Bubanni - at 2013.05.15 17:30:00
|
18. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Star Dragonsbane wrote: CCP Fozzie wrote: There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game. True ...
- by Bubanni - at 2013.05.02 08:38:00
|
19. Sticky:EVE Online: Retribution 1.1 Issues - in EVE Information Portal [original thread]
I had a bug with the HUD yesterday where I was taking damage in my stiletto, but the HUD didn't display any of it, I only noticed because of the notifications and sound. After I relogged I could see I was 25% into hull...
- by Bubanni - at 2013.03.05 15:25:00
|
20. Dev Blog: No Brakes - Ship Balancing in Retribution 1.1 - in EVE Information Portal [original thread]
I am looking forward to the day when Interceptors are buffed/adjusted a little, like a little more lock range, perhaps some extra pg on some of them... and also make warp velocity (AU/s) matter more, as in acceleration faster within warp... :)
- by Bubanni - at 2013.02.14 23:12:00
|
Pages: [1] 2 3 4 5 6 |
First page | Previous page | Next page | Last page |