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1381. [Proposal] Forum option to toggle profanity filter - in Assembly Hall [original thread]
fu ck yeah
- by Bomberlocks - at 2009.10.06 13:47:00
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1382. Domination Balance (Or how we fix the Tempest) - in Assembly Hall [original thread]
You have my vote, absolutely. All the di ck ing about in Test Server Feedback over the current insults to balancing on Sisi have been a waste of time.
- by Bomberlocks - at 2009.10.06 13:34:00
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1383. [proposal] Large UI improvement - in Assembly Hall [original thread]
Yes, very nice
- by Bomberlocks - at 2009.10.06 13:24:00
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1384. [Proposal] mechanism to raise standing with pirate factions - in Assembly Hall [original thread]
Yes
- by Bomberlocks - at 2009.10.06 13:17:00
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1385. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Kind of late to this party, but I just took a look at the new Rattlesnake, Gila and Worm on Sisi. If that isn't overkill and pi s sing in the face of the concept of balance, then I don't know what is. I'm really glad that I finally started cross...
- by Bomberlocks - at 2009.10.06 01:57:00
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1386. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Just took a look at the new Caldari Faction ships, i.e. the Rattlesnake. 10% drone hp damage per level, 400 m3 drone bay, 125 drone bandwidth added to its other bonuses. Or the Gila same.... Now I know CCP is just fu ck ing with us.
- by Bomberlocks - at 2009.10.06 01:48:00
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1387. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Originally by: RedSplat Originally by: Tyler Lowe The addition of a launcher point to the Typhoon provides another answer. 5 x cruise and sentries is a perfectly viable PVE answe You are ...
- by Bomberlocks - at 2009.10.05 20:11:00
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1388. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Bobbechk ... whats so hard to understand... NEW: if you kill a ship in 1 volley it takes you locktime OLD: if you kill a ship in 2 volleys it takes you locktime + rof In reality, you will rarely kill anything in one sh...
- by Bomberlocks - at 2009.10.05 14:13:00
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1389. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Pattern Clarc Originally by: Tiger's Spirit Man 1 gun can kill a frig without change. I need to make 6x1 group ? /sarcasm off But a full group can't kill a cruiser. So nothing changes just use your brain. I'm pret...
- by Bomberlocks - at 2009.10.05 14:05:00
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1390. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Dinamita Tona Apart of FACT that we WON'T agree what changes for minmatar ships are best ones (that is due the FACT that each of us use ships in HIS OWN way for his own task, that's direct consequence of so known versatility...
- by Bomberlocks - at 2009.10.05 13:56:00
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1391. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Bomberlocks on 05/10/2009 04:05:04 Edited by: Bomberlocks on 05/10/2009 04:01:10 Originally by: Seriously Bored ... It may not get you through Smash The Supplier, ... Exp doesn't work too well against the NPC Amarr a...
- by Bomberlocks - at 2009.10.05 03:58:00
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1392. [Proposal] CCP/CSM Establish accessibility focus group - in Assembly Hall [original thread]
Edited by: Bomberlocks on 05/10/2009 03:25:09 Absolutely! The UI is terrible and even minor change would aid both handicapped and other players. Edit: I work as a Sysadmin in a design company that has a well respected interaction design depar...
- by Bomberlocks - at 2009.10.05 03:20:00
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1393. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I'm glad thatI'm not the only one who is very sceptical about the proposed changes (and about Matari gunnery in general). There was one new player here who was also wondering whether to cross-train to a Raven for missioning (I've just finished Cal...
- by Bomberlocks - at 2009.10.05 02:52:00
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1394. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Liang Nuren ... Comments: - Separating damage mod from duration is a mistake. Overall DPS doesn't need adjusted much - if at all. .... Artillery damge modifier/ROF changes (Large): +1 - I like it. It is a good boost in a l...
- by Bomberlocks - at 2009.10.03 00:49:00
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1395. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I know I'm probably flogging a dead horse here, but could we possibly take a poll here on the issues pertaining to the proposed projectile weapon and ammo changes on Sisi? As I said, I don't think CCP really cares or will change it (they seem to h...
- by Bomberlocks - at 2009.10.02 19:27:00
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1396. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Bomberlocks on 01/10/2009 18:51:16 I got pretty worked up last night after testing out the differences on Sisi. Problem: - Large artillery would only be good for one-shot hit-and-run volleys. The duration is so long (between 17 to...
- by Bomberlocks - at 2009.10.01 18:51:00
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1397. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1.Current and proposed projectiles weapons. Currently underpowered, proposed niche weapon that will only serve to drive even more people away from Minnie BSs since they won't even be good in PvE anymore. 2.CCP itself: needs to take a serious look...
- by Bomberlocks - at 2009.10.01 01:38:00
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1398. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Edited by: Seriously Bored on 01/10/2009 01:10:35 ... I really wish CCP would fix the Sisi/Mac problem so I can get on and play with it myself. .. I play on a Mac in bootcamp with Win XP. It's much fas...
- by Bomberlocks - at 2009.10.01 01:20:00
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1399. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Liang Nuren Edited by: Liang Nuren on 01/10/2009 00:32:09 Well, I spent some time on Sisi last night, and I can't say whether I'm happy or sad with the new alpha. The new alpha is really big on the battleship level - l...
- by Bomberlocks - at 2009.10.01 01:11:00
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1400. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: AstroPhobic After reading over Liang's thoughts, I must add the following: A 75% increase in damage and duration isn't a buff, it's a change . The only "buffs" we've seen on artillery have been the ammo changes and the cli...
- by Bomberlocks - at 2009.10.01 00:52:00
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