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1. EveCms - Recruitment - in EVE Technology Lab [original thread]
Edited by: Beseiged on 24/10/2008 04:30:18 Anyone interested in development or working together to join projects, please registered at http://www.evileyedirect.com/forum/ and/or send Beseiged (me) and evemail ingame. I can also be contacted ...
- by Beseiged - at 2008.10.24 04:30:00
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2. Web based application - in EVE Technology Lab [original thread]
I am for sure looking for help on my project, but like it was said, I have no intentions of abandoning my project. I simply just have too much on my plate to be able to do it all myself. I've been not so busy in eve recently Jon, but i was also ho...
- by Beseiged - at 2008.10.23 22:44:00
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3. Eve & DirectX 10 when? - in EVE Technology Lab [original thread]
I think it works out better this way anyways, because premium graphics would simply be (as far as i know) impossible on linux and mac.
- by Beseiged - at 2008.10.23 17:18:00
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4. Web based application - in EVE Technology Lab [original thread]
I'm working on something currently which involves a bunch of those items in the plan. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Rauth Kivaro ([email protected])
- by Beseiged - at 2008.10.21 15:30:00
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5. IGB - in EVE Technology Lab [original thread]
Edited by: Beseiged on 10/10/2008 13:43:18 IGB is realllly bad at rendering tables so use them as minimal as possible. Also... you have no hope at with javascript really so can basically cut that out. I've never really tried background images ...
- by Beseiged - at 2008.10.10 13:41:00
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6. Wallet Journal API - in EVE Technology Lab [original thread]
Correction... i was just stupid or something... I must have type characterid or something wrong. Because now i can get the data. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Rauth Kivaro (...
- by Beseiged - at 2008.10.09 00:24:00
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7. Wallet Journal API - in EVE Technology Lab [original thread]
Well... i would have done the cacheuntil, but i can't seem to get this api page to work. I'm using the same full api string i always use, but i keep getting told the characterid does not exist. So i am working through the part of the application u...
- by Beseiged - at 2008.10.08 23:37:00
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8. Serious out break that started in low sec space.Warning - in EVE Technology Lab [original thread]
Must be... I'm rather confused. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Rauth Kivaro ([email protected])
- by Beseiged - at 2008.10.08 20:47:00
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9. EveCms - Recruitment - in EVE Technology Lab [original thread]
Just as an update. I have a very basic release coming out soon for download. Don't expect it to come with a nice installer or anything like that. Basically this is an alpha version to try and get a few people to join in development to help get a b...
- by Beseiged - at 2008.10.08 16:18:00
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10. Wallet Journal API - in EVE Technology Lab [original thread]
When looking at Eve-Dev Wiki the wallet API is classified as Long Cache, which is 1-23 hours. Does anyone know actually how many hours are between the caches? Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize ...
- by Beseiged - at 2008.10.08 16:14:00
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11. Iphone skillwatcher - in EVE Technology Lab [original thread]
Awesome! works great! Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Rauth Kivaro ([email protected])
- by Beseiged - at 2008.10.06 17:25:00
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12. What's happening to this forum? - in EVE Technology Lab [original thread]
:( I would be super sad if CCP closed the board. I would however be willing to host an forum for development if need be. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Rauth Kivaro (mods@ccp...
- by Beseiged - at 2008.09.23 19:11:00
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13. Ship Skills via MySQL - in EVE Technology Lab [original thread]
Ok I still find parts of how this database schema works rather confusing... so I am going to post another question and maybe I can learn a little bit more about how it works. I basically, want to look up from the database all the different ship cl...
- by Beseiged - at 2008.09.22 02:22:00
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14. EveCms - Recruitment - in EVE Technology Lab [original thread]
My friend owns a hosting company and I have a VPS that he gave me (in texas as well). I totally agree that smarty is way over bloated for this task ( most tasks in general, tbh). But I would be willing to check out the templating engine still. Y...
- by Beseiged - at 2008.09.19 14:31:00
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15. Iphone skillwatcher - in EVE Technology Lab [original thread]
I found it through itunes, doubt it matters that i updated to 8.0 and then searched through the program for eve-online. A program came up called Eve Tracker. I was able to enter my api information and update from the eve server. Your signature ...
- by Beseiged - at 2008.09.18 03:58:00
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16. Iphone skillwatcher - in EVE Technology Lab [original thread]
I just downloaded it. Works awesome. Thanks a ton! Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Rauth Kivaro ([email protected])
- by Beseiged - at 2008.09.17 20:35:00
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17. Coding for the IGB - in EVE Technology Lab [original thread]
If you look in the igb documentation you can get the current user's character id after they accept trust. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Rauth Kivaro ([email protected])
- by Beseiged - at 2008.09.17 18:06:00
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18. Ship Skills via MySQL - in EVE Technology Lab [original thread]
Originally by: Immersive Names of Items are in table: invTypes Names of Attributes are in table: dgmAttributeTypes Values of Attributes are in table: dgmTypeAttributes Have fun with the SQL I suppose that is a start. Your s...
- by Beseiged - at 2008.09.16 15:12:00
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19. Ship Skills via MySQL - in EVE Technology Lab [original thread]
Can anyone provide me with some information on which tables and how, you look up skill requirements of an item, more specifically ships through the database? Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize o...
- by Beseiged - at 2008.09.16 02:42:00
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20. EveCms - Recruitment - in EVE Technology Lab [original thread]
Edited by: Beseiged on 15/09/2008 14:34:57 Just as an update this project is not dead and it's still being worked on. I can't update any of the graphics from the site to show it in use since I am at work at the momen. Also I am interested in h...
- by Beseiged - at 2008.09.15 14:33:00
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