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141. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
Please tell me I'll be able to search my corpses by name?! I know I have some cool people in my collection, but they can be oh-so-hard to find among hundreds of others since the name is hidden until you show info.
- by BeanBagKing - at 2012.05.03 12:22:00
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142. War Dec, Kill Reports and New Modules discussion - in Test Server Feedback [original thread]
Quote: BeanBagKing > missiles look epic BeanBagKing > I'm going to FC the next HD just so I can call for 100 drakes :P My comments on SISI, you guys did good CCP
- by BeanBagKing - at 2012.05.02 23:34:00
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143. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Dan Andrei wrote: Will the drone damage module work for fighters? I too would like to know more about this.
- by BeanBagKing - at 2012.05.02 14:34:00
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144. Sticky:New dev blog: Observing the "Burn Jita" Player Event - in EVE Information Portal [original thread]
Shinzhi Xadi wrote: why do you even have concord and high sec?? Concord exists to punish, not protect, there's a very important distinction there. Also, good work keeping the server from catching fire along with the solar system CCP :) IRC ...
- by BeanBagKing - at 2012.05.02 14:14:00
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145. How to get a new player hooked. - in EVE General Discussion [original thread]
I think it depends a lot on what he's into, but most importantly get him involved with other people. Get him to join Eve University or RvB. Pay for a few Agony classes for him. I think that's what gets most people to stick around, when they feel t...
- by BeanBagKing - at 2012.04.30 00:08:00
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146. ccp goons puppets? - in EVE General Discussion [original thread]
wkd witch wrote: what can i say!!!!!!!!!!!!!!!! I see your point. You have quite a compelling argument there. IBTL
- by BeanBagKing - at 2012.04.30 00:05:00
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147. So why is CCP supporting the Burn Jita event? - in EVE General Discussion [original thread]
If this is a troll, I have to admit it's a really good one...
- by BeanBagKing - at 2012.04.30 00:04:00
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148. Well done CCP - in EVE General Discussion [original thread]
http://i.imgur.com/Zs3hE.jpg Confirming CCP's new expansions are a horrible idea and players have been leaving the game in... Oh wait, sorry, that was Incarna! People seem to be coming BACK since CCP changed direction....
- by BeanBagKing - at 2012.04.29 17:07:00
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149. Looking to code project - in EVE Technology Lab [original thread]
NickyYo wrote: I will make this as a free service, doesn't look like to much work. I will have a basis done by tmoz, and we can all add to it from there. I never used that program so can i clear a few things up, ->Text can be made bigger ...
- by BeanBagKing - at 2012.04.29 14:41:00
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150. Sticky:New Dev Blog: UI and I GÇô Our Little Improvements Together V2 - in EVE Information Portal [original thread]
Since this has turned into a suggestion thread I wanted to point out my idea for reducing another clickfest :) It's linked so you can read the whole thing, but the short of it is a way to save fleet settings so that you can instantly recreate h...
- by BeanBagKing - at 2012.04.28 20:40:00
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151. Looking to code project - in EVE Technology Lab [original thread]
oh! I got two more, one I would be willing to pay for, so would several other people.... http://eve-id.net/forum/viewtopic.php?f=505&t=18455 <-- for this, you may want to partner up with this guy, as his mod has added a lot of this sinc...
- by BeanBagKing - at 2012.04.28 19:44:00
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152. Rogue Drones with ZERO loot sucks HUGE. - in EVE General Discussion [original thread]
Corbin Blair wrote: Dibsi Dei wrote: They have bigger bounties instead. Someone posted their bounties from the test server a while back and if those numbers were accurate they actually have really small bounties. Can you tell me what their...
- by BeanBagKing - at 2012.04.28 19:28:00
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153. Looking to code project - in EVE Technology Lab [original thread]
NickyYo wrote: So i just finished uni doing web dev (php) and want to build my portfolio up with some nice api, databse dump use. Anyways, i can code anything to do with PHP & Javascript. If you would like a project coding, contact me with...
- by BeanBagKing - at 2012.04.28 19:06:00
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154. Save fleet settings (eliminate the clickfest) - in Player Features and Ideas Discussion [original thread]
So a big part of forming up a fleet is just setting it up. Creating enough squads, getting people in the correct squads and wings for the correct bonuses, all that good stuff. The issue this is aimed to solve is to reduce the clickfest when formin...
- by BeanBagKing - at 2012.04.27 17:26:00
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155. Sticky:New dev blog: Spaceship Murder Notifications - in EVE Information Portal [original thread]
CCP Explorer wrote: CCP Punkturis wrote: BeanBagKing wrote: Two requests: 1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where...
- by BeanBagKing - at 2012.04.25 17:09:00
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156. Sticky:New dev blog: Spaceship Murder Notifications - in EVE Information Portal [original thread]
CCP Punkturis wrote: BeanBagKing wrote: Two requests: 1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill...
- by BeanBagKing - at 2012.04.25 14:57:00
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157. Sticky:New dev blog: Spaceship Murder Notifications - in EVE Information Portal [original thread]
Two requests: 1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and...
- by BeanBagKing - at 2012.04.25 14:46:00
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158. Sticky:EVE Online: Escalation to Inferno Feedback - in EVE Information Portal [original thread]
From what I saw of the overview this morning the fading and such either never went in, or is much better than what I last saw on sisi. Very nice so far, but I won't get to play with it much till tomorrow
- by BeanBagKing - at 2012.04.24 13:08:00
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159. Sticky:EVE Online: Escalation to Inferno Deployment Information - in EVE Information Portal [original thread]
BeanBagKing wrote: I predict a lot of happiness with a side of rage over the fading in the overview columns. I still don't like how those were dealt with. If you want to help the overview, then give me more tabs! I love the rest though, looks ...
- by BeanBagKing - at 2012.04.24 01:43:00
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160. Sticky:EVE Online: Escalation to Inferno Deployment Information - in EVE Information Portal [original thread]
I predict a lot of happiness with a side of rage over the fading in the overview columns. I still don't like how those were dealt with. If you want to help the overview, then give me more tabs! I love the rest though, looks set to be another grea...
- by BeanBagKing - at 2012.04.23 14:43:00
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