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1. Answer this: Can freighters SCOOP general freight containers? - in Ships and Modules [original thread]
General freight containers are the only thing that freighters can scoop from space. BaRbEnS
- by Barbens - at 2010.02.20 18:10:00
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2. About Interdictors,,, - in Ships and Modules [original thread]
Sabres are naughty... BaRbEnS
- by Barbens - at 2008.06.16 02:36:00
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3. Pilgrim Fix - in Ships and Modules [original thread]
The main reason behind the last of a range bonus, is the fact that i can warp cloaked. Think about it, why do you need 40k range, when you can sneak up on them? BaRbEnS
- by Barbens - at 2008.06.11 16:26:00
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4. 2003 Thorax setup - update advice - in Ships and Modules [original thread]
Blasters Up top, MWD Web Scram in the middle, Medium armor rep in teh bottom with a plate, or damage mods, and 5 med drones in the bay and you've got a viable thorax. Also check out the ship fittings sticky. BaRbEnS
- by Barbens - at 2008.06.01 18:47:00
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5. Using more than one type of this module will result in a penalty - in Ships and Modules [original thread]
Two words sum up the reason for this penalty: Nano Phoon
- by Barbens - at 2008.05.28 19:14:00
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6. Sentry Drone Range - in Ships and Modules [original thread]
Yes, if you move out of range, or your target does, your drones will continue to engage. If they destroy the target, however, you wont be able to control what they hit next (if nothing locked). BaRbEnS
- by Barbens - at 2008.05.19 16:33:00
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7. Shoot the Drones or the Ship? - in Ships and Modules [original thread]
If its a drone heavy ship, and your 1 vs 1, kill his drones. Vexor, Ishtar, Ishkur, Arbitrator etc. If he's flying it, there's a reason why. In a 10 Vs 1 your toast anyway, so if you want target their most expensive drones if possible. Thats how i...
- by Barbens - at 2008.05.07 14:49:00
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8. Gallente EW, one nerf too far? - in Ships and Modules [original thread]
I cant agree more that something needs done here. This is actually the second nerf to the sensor damps(if any of you are old enough to remember). Its really taken the usefulness, and the purpouse out of these ships. Pre-nerf i was getting 60%+ on ...
- by Barbens - at 2008.05.02 06:46:00
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9. [IDEA] Ammo clip-order [DISCUSS] - in Ships and Modules [original thread]
Actually a pretty great idea. Its just like ammo we use now, 3 Normal, 1AP then a Tracer in every set of 5. Keep teh damages spread out. Maybe a dev will take a look at this, or ship it to the Idea discussion forum. BaRbEnS
- by Barbens - at 2008.04.10 16:09:00
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10. Critique - Ishtart Lv. 4 mission boat - in Ships and Modules [original thread]
Sheild tanking an ishtar? Blasphemous! No...seriously... High: 3 X 150mm 2's 2 X Your Choice Mids: 1 X 10mn AB2 Rest Cap Rech 2's Lows: 2 X Mar2 2 X Energized adaptives (factions or t2) 1 X Armor exp hardener 2 With this setup you can run...
- by Barbens - at 2008.03.27 16:40:00
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11. Domi vs Ishtar - in Ships and Modules [original thread]
Havnt done it lately, but i used to be able to run any lvl4 with an Ishtar. Rack of sentrys, mediums, smalls and heavies and your good to go. The Sentry's can usually 2-3 volley any cruiser and single volley frigs at 50+. Also, the Ishtar can run ...
- by Barbens - at 2008.03.23 08:27:00
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12. First Cruiser? - in Ships and Modules [original thread]
If your primary weapon is Drones, get the vexor. If your going more the way of gunnery, go with the thorax. Both are good ships, and tailored to the varied uses gallente have
- by Barbens - at 2008.03.01 17:35:00
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13. Ishtar vs. Lvl 4s - in Ships and Modules [original thread]
I used to run every mission with this setup: 3 x 150mmII's Rails 2 x Medium Nos 1 x t2 10mn AB 4 x Cap Recharger II's 2 x MAR II's 2 x EANM II's' 1 x Explosive Hardener with 2 Cap control rigs. This ship will NEVER run out of cap while duel r...
- by Barbens - at 2007.11.06 14:35:00
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14. Damps now take charges and nerfed badly..woot - in Ships and Modules [original thread]
Nerf bat taking a second swing at damps. First one wasn't too bad, this one probably will suck... BaRbEnS
- by Barbens - at 2007.10.29 21:49:00
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15. Nerf to Sensor Damps? - in Ships and Modules [original thread]
Damps were already nerfed...if they do anything to them it will be a second swing of the nerf bat...
- by Barbens - at 2007.09.25 01:31:00
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16. Why canŠt capital ship jump to high sector? - in Ships and Modules [original thread]
Because this "high sector" is only for ships that are stoned. Most ships prefer to stay happily, sober. Only the really bad ones go to the "high sector"... BaRbEnS
- by Barbens - at 2007.09.15 15:28:00
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17. How fast is 143m/s translated into MPH? - in Ships and Modules [original thread]
1m = 3.28 feet :)
- by Barbens - at 2007.09.15 15:25:00
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18. Why does Gallente get its huge drone bays for free? - in Ships and Modules [original thread]
Hmmmm lets see....IT'S OUR PRIMARY WEAPON...So, we need bigger drone bays...This question would be like having the caldari lose half of their missile launchers.... BaRbEnS
- by Barbens - at 2007.07.14 16:32:00
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19. Rewrite description text for your favorite/least favorite ships! - in Ships and Modules [original thread]
(insert your ship here) Although designed to be the be all, end all of the (your empire), she has only proven to be an excellent combat vessel. When you first look at her stats, you drool and contemplate how amazing the (your ship) really is. N...
- by Barbens - at 2007.05.28 07:16:00
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20. Level 4 agent missions - in Ships and Modules [original thread]
Great ship for it is an Ishtar. I run every level 4 they throw at me in it. Its really bout the drones you have in and your ability to tank it. If your willing to spend the isk, its a damn good ship. Barbens
- by Barbens - at 2006.12.31 08:56:00
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