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1381. fix damage rigs - calibration points too high - in Assembly Hall [original thread]
Rarely see a reason to put a damage rig in. Regardless of the calibration points.
- by Bagehi - at 2010.03.19 16:42:00
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1382. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Bagehi on 19/03/2010 16:39:21 Originally by: Ogogov How would it boost the Rokh back up to being a viable sniper again? LOL what? Are you suggesting it ever was a viable sniper? It is hard to fit with an armor tank (few ...
- by Bagehi - at 2010.03.19 16:35:00
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1383. [Proposal] Implement a SHIP ANCHOR - stop accidental movement! - in Assembly Hall [original thread]
Originally by: darius mclever Originally by: Siigari Kitawa Originally by: Drake Draconis Did it occur to you movement noobs that all you have to do is click the 0 m/s spot on your throttle to stop your ship regardless of w...
- by Bagehi - at 2010.03.19 16:28:00
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1384. [Exploit] FIX THE DAMN aggro-, double- and warp-logoff EXPLOITS! - in Assembly Hall [original thread]
Edited by: Bagehi on 19/03/2010 16:13:42 1. The exploit is impossible to track because it usually occurs during a session change (jumping into a gate camp) and session changes are often when normal disconnects occur (ever click "undock" and fo...
- by Bagehi - at 2010.03.19 16:07:00
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1385. [Proposal] 0.0 small gang incentive - in Assembly Hall [original thread]
If what you are saying is popping ratters/miners in a system impacts the system industry/military levels. This is a good idea.
- by Bagehi - at 2010.03.18 22:19:00
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1386. [Proposal] Allow building multiple stations per system in 0.0 - in Assembly Hall [original thread]
Edited by: Bagehi on 18/03/2010 22:14:28 Originally by: Malcanis If the defenders can't defend 1 station in a system, how will they defend 2 or more? The reason stations get reinforced without being defended is usually because the...
- by Bagehi - at 2010.03.18 22:06:00
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1387. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Bagehi on 18/03/2010 21:16:58 Originally by: Yaay Originally by: Bagehi Originally by: Tagami Wasp Originally by: Yaay 4 mag stab hype is 425 dps... So, glass canon + frentix is your answer to bal...
- by Bagehi - at 2010.03.18 21:15:00
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1388. posted before i coudl type - in Assembly Hall [original thread]
Originally by: Xtover Originally by: Sokratesz A new idea in this direction, yes, because it's already been discussed and the smartbomb option was dismissed by CCP. Originally by: Sokratesz Take some time to think abo...
- by Bagehi - at 2010.03.18 20:09:00
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1389. [Proposal] Allow building multiple stations per system in 0.0 - in Assembly Hall [original thread]
Originally by: Maxsim Goratiev Quote: I want my sandbox! WFT, Why the hell would you limit it? Let's limit amount of money you can have in your wallet so rich don't get richer huh? Same thing here. There is an artificial lim...
- by Bagehi - at 2010.03.18 20:04:00
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1390. [Proposal] falloff, tracking and signiture radius: slight adjustment - in Assembly Hall [original thread]
Edited by: Bagehi on 18/03/2010 19:56:41 The issue is simple. Eve calculates the chance to hit based on the radius of the object being shot (m), the speed it is traveling (m/s), and the speed the guns can transit... in rad/s. Eve converts the...
- by Bagehi - at 2010.03.18 19:55:00
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1391. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Tagami Wasp Originally by: Yaay 4 mag stab hype is 425 dps. Op says 15% increase in dmg. 1.15*425 = 488.75. With 3 mag stabs it's 461. Why would someone do a 4 stab hype? I think 490 DPS at 210 optimal is reason enou...
- by Bagehi - at 2010.03.18 19:25:00
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1392. [Proposal] Get CreoDron off their butts. - in Assembly Hall [original thread]
Making a "more powerful" drone boat than the Dominix is pushing into the realm of carriers. A fantastic in-between could be taking the concept of the Nuet/Vamp-Domi and giving bonuses and fittings to fit this play-style. But only if CCP can mana...
- by Bagehi - at 2010.03.18 18:05:00
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1393. posted before i coudl type - in Assembly Hall [original thread]
Originally by: Xtover Originally by: Sokratesz A new idea in this direction, yes, because it's already been discussed and the smartbomb option was dismissed by CCP. Funny, what else was omitted from the minutes? I think thi...
- by Bagehi - at 2010.03.18 17:14:00
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1394. [Proposal] Allow building multiple stations per system in 0.0 - in Assembly Hall [original thread]
Originally by: Carniflex Originally by: Bagehi If you have ever been involved in flipping a station to conquer a system, you would be against this. Unless they release a super weapon to rip apart stations, there should be a limit ...
- by Bagehi - at 2010.03.18 17:06:00
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1395. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Bagehi on 18/03/2010 16:58:19 Originally by: Yaay Originally by: Bagehi Edited by: Bagehi on 18/03/2010 15:58:20 Originally by: Altaica Amur Quote: If you do what the OP says, we'll see a Hyperion a...
- by Bagehi - at 2010.03.18 16:55:00
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1396. [Proposal] Allow building multiple stations per system in 0.0 - in Assembly Hall [original thread]
Originally by: darius mclever Originally by: Bagehi Edited by: Bagehi on 18/03/2010 16:13:26 If you have ever been involved in flipping a station to conquer a system, you would be against this. Unless they release a super weapo...
- by Bagehi - at 2010.03.18 16:42:00
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1397. posted before i coudl type - in Assembly Hall [original thread]
Originally by: Marlona Sky Originally by: Sokratesz A new idea in this direction, yes, because it's already been discussed and the smartbomb option was dismissed by CCP. Kind of like when the players wanted a training que and C...
- by Bagehi - at 2010.03.18 16:34:00
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1398. [Proposal] Implement a SHIP ANCHOR - stop accidental movement! - in Assembly Hall [original thread]
Edited by: Bagehi on 18/03/2010 16:25:52 Originally by: Dav Varan Originally by: Bagehi This can be fixed by shortening your double click speed so two clicks not meant to be a double click are not reported to the game as a doub...
- by Bagehi - at 2010.03.18 16:25:00
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1399. [Proposal] Blueprint Databases - in Assembly Hall [original thread]
Edited by: Bagehi on 18/03/2010 16:19:02 If you can electronically transmit blueprints from one place to another place, then you should be able to "hack" the communication and steal them. In fact, you should be able to "hack" (an in-game mecha...
- by Bagehi - at 2010.03.18 16:18:00
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1400. [Proposal] Allow building multiple stations per system in 0.0 - in Assembly Hall [original thread]
Edited by: Bagehi on 18/03/2010 16:13:26 If you have ever been involved in flipping a station to conquer a system, you would be against this. Unless they release a super weapon to rip apart stations, there should be a limit of 1 station to a s...
- by Bagehi - at 2010.03.18 16:13:00
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