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381. Deja Vu and my furious rage. - in Corporation, Alliance and Organization Discussions [original thread]
Looks like someone might eventually learn not to fly a Stilleto solo in null... Slow backup is the same as no backup. This signature is useless, but it is red.
- by Bagehi - at 2011.06.08 19:38:00
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382. Super-Carrier Weaknesses - in Assembly Hall [original thread]
Originally by: Yaay 1 ship launches 20 drones + at least 20 backup drones = 40 total 20 ships launch 400 drones + at least 400 backup = 800 total 50 ships launch 1,000 drones + at least 1000 backup = 2,000 total Tell me how you intend ...
- by Bagehi - at 2011.06.07 18:49:00
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383. [Proposal] Solo / Honor combat enforcement module - in Assembly Hall [original thread]
This module was already made. This signature is useless, but it is red.
- by Bagehi - at 2011.06.07 18:39:00
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384. Super-Carrier Weaknesses - in Assembly Hall [original thread]
Originally by: Maya Rkell Or make their drone launch number bonuses only apply to fighters / fighter/bombers. That's reasonable, but does not address the "unending swarm of drones" issue. This signature is useless, but it is red.
- by Bagehi - at 2011.06.06 18:29:00
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385. [Proposal] Drone squadrons - in Assembly Hall [original thread]
Originally by: HELIC0N ONE Edited by: HELIC0N ONE on 02/06/2011 23:18:27 The difference is that unlike turrets, drones can be interacted with in space (you can shoot them, e-war them etc) which makes for weirdness and balance issues i...
- by Bagehi - at 2011.06.06 15:12:00
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386. [Proposal] New T3 Defensive system: 'Fortified Sensor Reconfiguration' - in Assembly Hall [original thread]
No ship should be unprobable. Rather than fixing low sec, we got unprobable ships to populate low sec with. Rather than fixing null sec, the vast emptiness is now able to be filled with unprobable ships. Unprobable ships are not a fix. That's my p...
- by Bagehi - at 2011.06.06 15:02:00
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387. Super-Carrier Weaknesses - in Assembly Hall [original thread]
The problem with the suggestion that drones need to be easier to kill is the price. If the cost to make them came down, then sure. Losing just a single fighter costs around 20m isk, bombers are even more. The problem is more to do with the smaller...
- by Bagehi - at 2011.06.06 14:52:00
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388. Why not just make 0.0 much bigger? - in Assembly Hall [original thread]
The problem has more to do with moons and less to do with systems. This signature is useless, but it is red.
- by Bagehi - at 2011.06.06 14:38:00
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389. [Proposal] Radical Hybrid fix - in Assembly Hall [original thread]
Originally by: Kaelie Onren Finally, someone on the thread who is asking the 'right' questions. Even though on the surface the proposal sounds both interesting and plausible to me, the real question to ask is why people think there is a pr...
- by Bagehi - at 2011.06.03 16:36:00
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390. Dramiel - in Assembly Hall [original thread]
Ashimmu - Designed from top to bottom to kill Angel Cartel ships. They are also fairly inexpensive. This signature is useless, but it is red.
- by Bagehi - at 2011.06.02 14:51:00
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391. Summit Topic: Nullsec Industrialization ("Farms and Fields") - in Assembly Hall [original thread]
Originally by: Val'Dore Give better base refining rates in null, not worse. Give better turnaround on factory and lab operations (30% faster). Reduce the material cost of outpost factories 30% across the board. This is a reasonable id...
- by Bagehi - at 2011.06.01 19:52:00
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392. [Proposal] Radical Hybrid fix - in Assembly Hall [original thread]
Edited by: Bagehi on 01/06/2011 16:38:43 Originally by: The Djego Originally by: Malcanis Would Ephemeron's suggestion of +100% for Iron be sufficient? Excellent question, actually not this easy to answer. Iron deals aroun...
- by Bagehi - at 2011.06.01 16:37:00
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393. Summit Topic: Nullsec Industrialization ("Farms and Fields") - in Assembly Hall [original thread]
Originally by: Jakara Nubai Null Sec is barren of industry on a large scale when compared to High Sec. Not sure where you are talking about. We build caps and super caps in null. Other construction projects pale in comparison to that in...
- by Bagehi - at 2011.05.31 18:50:00
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394. [Proposal] ECM - Not chance based - in Assembly Hall [original thread]
Honestly, it would be better if the variable was a decrease in how many things could be targeted rather than how long they are jammed. It seems more functional. If you have 4-max targets and the jammer is even with the jammee then the jammee has 2...
- by Bagehi - at 2011.05.31 15:46:00
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395. New Dev Blog: Srsly, which one is the original? - in EVE Information Portal [original thread]
\o/ Many thanks to those who helped make this possible.
- by Bagehi - at 2011.05.31 15:39:00
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396. New Dev Blog: CarbonUI and EVE Online: Incursion 1.6 - in EVE Information Portal [original thread]
Originally by: Olivor Originally by: Don Pellegrino Originally by: Olivor Didn't you say at one point you were going to redesign the whole UI from scratch? And instead we get a little add on to make it look a bit nicer......
- by Bagehi - at 2011.05.31 15:20:00
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397. Gallente Boost Unnecessary - in Assembly Hall [original thread]
Originally by: Korg Tronix Originally by: Bagehi <3 CR Abaddon and the Hyperion is rather LOL worthy. You forgot to compare tanks as well. The Baddon is a monster in close-range fights. No other non-faction, non-T2 BS comes clo...
- by Bagehi - at 2011.05.26 19:28:00
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398. Gallente Boost Unnecessary - in Assembly Hall [original thread]
<3 CR Abaddon and the Hyperion is rather LOL worthy. You forgot to compare tanks as well. The Baddon is a monster in close-range fights. No other non-faction, non-T2 BS comes close. This signature is useless, but it is red.
- by Bagehi - at 2011.05.26 17:13:00
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399. So it's been about 2 months. - in Jita Park Speakers Corner [original thread]
Goonswarm has existed since 2006 and the game isn't dead yet. The game is better though. Can we blame that on Goons? This signature is useless, but it is red.
- by Bagehi - at 2011.05.26 16:21:00
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400. CSM: Can we get a dread revamp? - in Jita Park Speakers Corner [original thread]
Edited by: Bagehi on 26/05/2011 16:15:25 Dreads are only good at shooting towers and stations, and even then they are still second choice. To make them first choice by only nerfing scarriers would be a hefty nerf. Scarriers need a bit of a ner...
- by Bagehi - at 2011.05.26 16:15:00
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