Pages: [1] 2 3 4 5 6 |
1. Defeating AFK Cloaking - in Player Features and Ideas Discussion [original thread]
Doddy wrote: Down with people afk in stations or pos, they shouldn't gain an advantage from being afk should they. How about we have a button that if its not clicked every few minutes ppl get forcibly kicked from station or pos shields, that wo...
- by Asudem - at 2013.01.07 10:57:00
|
2. Defeating AFK Cloaking - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Many scanning experts claim the ability to locate a ship in far less time than that. Add to this, the expectation that the ability to hunt cloaked ships will be included with changes that remove cloaked vessels from local. ...
- by Asudem - at 2013.01.07 08:58:00
|
3. Defeating AFK Cloaking - in Player Features and Ideas Discussion [original thread]
I have a better idea: a 6th point in this thread https://forums.eveonline.com/default.aspx?g=posts&t=6341&find=unread that forbids threads about AFK-Cloaking and threads about cloaking as long as the cloaking mechanics have not been chan...
- by Asudem - at 2013.01.01 05:13:00
|
4. Salvage Drones to salvaging fleet made wrecks. - in Player Features and Ideas Discussion [original thread]
Just used them today to salvage rats from a belt. Im missing an "engage" function for them implemented in a hotkey.... Also they dont seem to auto-salvage your wrecks anymore, that means if they did it before at all. To be honest, CCP really messe...
- by Asudem - at 2012.12.31 20:21:00
|
5. Disabling the clouds in anomalies/signatures/missions - in Player Features and Ideas Discussion [original thread]
*bumped by Macha* Clouds still suck d***s! Next time Im facing a mission where I expect a massive FPS drop, I record it and send it as petition. Hopefully that will gets CCPs attention.
- by Asudem - at 2012.12.29 09:11:00
|
6. afk cloaky is a way of life, its strategic...but - in Player Features and Ideas Discussion [original thread]
Mole Guy wrote: Asudem wrote: @ OP If you can ask for a cloak nerf while it was suggested and rejected or simply ignored for the 198.000.000th time, you might wonder why and try to make more original ideas like: "I want to increase the size ...
- by Asudem - at 2012.12.28 11:02:00
|
7. afk cloaky is a way of life, its strategic...but - in Player Features and Ideas Discussion [original thread]
@ OP If you can ask for a cloak nerf while it was suggested and rejected or simply ignored for the 198.000.000th time, you might wonder why and try to make more original ideas like: "I want to increase the size of my characters boobs."
- by Asudem - at 2012.12.27 17:31:00
|
8. Abort Micro Jump - in Player Features and Ideas Discussion [original thread]
Mag's wrote: It seems to me that CCP decided this module should have downsides. One of them is NOT being able to stop the jump, once activated. Unless you're scrammed of course. This sounds like a fair trade, to what is quite a powerful module....
- by Asudem - at 2012.12.27 15:23:00
|
9. Abort Micro Jump - in Player Features and Ideas Discussion [original thread]
Hello, simple and as the title says. If you accidently activated the MJD, that you can hit the button again and once the cycle ended, you simply dont jump. Cap use, signature increase and maybe even the reactivation penalty might still kick in. W...
- by Asudem - at 2012.12.27 12:52:00
|
10. PVP vs PVA ;) - in Player Features and Ideas Discussion [original thread]
OP, how about jumping into an interceptor with perma MWD, burn to the target and decloak it? If you have a mate with an interdictor, it will become even easier to catch a cloaky guy, if your friend didnt fall asleep or something. You can catch nea...
- by Asudem - at 2012.12.27 11:28:00
|
11. New Pos Module to Deter AFK Campers - in Player Features and Ideas Discussion [original thread]
So true.
- by Asudem - at 2012.12.25 03:52:00
|
12. New Pos Module to Deter AFK Campers - in Player Features and Ideas Discussion [original thread]
@ Nikk Narrel I completely disagree with your idea. The game works fine now as it is. Making any of your suggested changes would be like ramming a Titan into the engine gears of a battleship.
- by Asudem - at 2012.12.25 01:43:00
|
13. New Pos Module to Deter AFK Campers - in Player Features and Ideas Discussion [original thread]
I have a warm heart for nullbears, so let me donate some Scorch-Bombs to the OP.
- by Asudem - at 2012.12.22 19:37:00
|
14. Dear CCP - NERF THE ****ING GURISTAS JAMMING, thanks - in Player Features and Ideas Discussion [original thread]
Call Rollard wrote: I do agree the Guristas Jammers are very strong. Even if I have a sensor increasing module to reduce being jammed I still get jammed a few times. Maybe CCP needs to reduce the strength of the jamming a little. I noticed...
- by Asudem - at 2012.12.21 03:00:00
|
15. Dear CCP - NERF THE ****ING GURISTAS JAMMING, thanks - in Player Features and Ideas Discussion [original thread]
Thor Kerrigan wrote: [quote=m3talc0re X] EDIT : From dec 19 patch notes: NPC NPCs will now only target drones in their size category. Elite frigates and cruisers NPCs will go for small drones and above. Frigates and Cruisers NPCs will go fo...
- by Asudem - at 2012.12.20 17:32:00
|
16. Dear CCP - NERF THE ****ING GURISTAS JAMMING, thanks - in Player Features and Ideas Discussion [original thread]
ECCM never worked very well for me. In 0.0 Guristas sites I was sometimes permajammed for 5 minutes in a small Sanctum, my ship was a Tengu with ECCM (I remember having >60 sensor strenght). It changed when I had a drone boat alt with me and th...
- by Asudem - at 2012.12.20 01:52:00
|
17. Dear CCP - NERF THE ****ING GURISTAS JAMMING, thanks - in Player Features and Ideas Discussion [original thread]
Eraza wrote: i frequently have this in some serpentis missions, a new group appears 80-120km away, and then sensor dampens me from 120km to 15km, and i can do nothing untill they stop, or come closer, it's really annoying, because it often adds...
- by Asudem - at 2012.12.18 12:47:00
|
18. Dear CCP - NERF THE ****ING GURISTAS JAMMING, thanks - in Player Features and Ideas Discussion [original thread]
If the Drone aggro would just disappear, it would be less a problem. But now, any way to defend yourself against those 'tards is broken. To balance this out, you should at least be able to shoot with your drones without having to lock. That way, d...
- by Asudem - at 2012.12.18 02:03:00
|
19. Disabling the clouds in anomalies/signatures/missions - in Player Features and Ideas Discussion [original thread]
Have anyone tried a bug-report?
- by Asudem - at 2012.12.15 13:23:00
|
20. AFK Cloaking Solution - From A Pro-AFK Cloaking Pilot - in Player Features and Ideas Discussion [original thread]
Undeadenemy wrote: First off, as the thread title suggests, I am in favor of the cloak mechanics as they currently stand, just want to put that out there. That said, here is a solution that I believe is amicable to both sides of the debate: C...
- by Asudem - at 2012.12.14 05:36:00
|
Pages: [1] 2 3 4 5 6 |
First page | Previous page | Next page | Last page |