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1. Lag! with the expansion pack! - in EVE Technology Lab [original thread]
From what I understand, that Quad core also splits your Front bus up in 4, and Eve is only using 1 of those 4 parts of your front bus. :P go Dual-core unless you are doing 3d rendering [url=http://www.simshaun.com/kb/?a=pilot_detail&plt_id=39011]...
- by Archonus - at 2008.06.04 19:24:00
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2. TriExporter - in EVE Technology Lab [original thread]
Quote: A couple of things I want to figure out yet, is how to brighten up the sun a bit more (it's off screen in the image) so there's a little more definition on the right side of the image where the ship is shadowed out a bit, and to clear...
- by Archonus - at 2008.05.29 20:39:00
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3. Vista - in EVE Technology Lab [original thread]
Eve runs perfect in Vista 32-bit for me. And on a side note.. I love Vista over XP. The only thing Vista needs is a SP2 to fix some small issues here and there. In my opinion XP sucked before SP2 as well.. so we can just wait and see.
- by Archonus - at 2007.11.19 18:29:00
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4. Killmail PHP code - in EVE Technology Lab [original thread]
Something you should always keep in mind when writing a parser: Formats may change! Now of course, when they do change you can always go back and re-work your code, but why waste your time if you can create the same program in a more efficient ma...
- by Archonus - at 2007.10.24 17:19:00
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5. texture bugs on planets / stations - in EVE Technology Lab [original thread]
I am running ATI Radeon X850 Pro with the latest drivers and I have the same issue. My card is overclocked to 500/500 but I pulled up no artifacts after a 2 hour long test in ATITool.. so It can't be the fact I overclocked it. System case/cpu/gpu...
- by Archonus - at 2006.12.05 03:54:00
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6. TriExporter - in EVE Technology Lab [original thread]
No clue about the saving/reloading thing. But, a starfield can easily be achieved with video posteffects. -- PHP Programmer Extraordinaire -- -- Serving you since 1903 --
- by Archonus - at 2006.10.11 17:32:00
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7. Linking character XML data - in EVE Technology Lab [original thread]
(This is just theory.. I haven't tried it to see if CCP has blocked access because of Character Manager programs) Using the same logic behind the Character Manager programs.. but using PHP... You can pass headers to force a login into the EVE ...
- by Archonus - at 2006.09.22 16:37:00
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8. EveMap & Dashboard projects - in EVE Technology Lab [original thread]
I'm a near-professional PHP programmer. Give me a hollar in-game (Archonus) or just reply here (easier for me cause im at college or work most of the time) Never tell your mom her diet's not working.
- by Archonus - at 2006.09.21 15:38:00
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9. EVE PHP MAP - in EVE Technology Lab [original thread]
Edited by: Archonus on 21/09/2006 15:31:45 Edited by: Archonus on 21/09/2006 15:30:07 Edited by: Archonus on 21/09/2006 15:28:59 Edited by: Archonus on 21/09/2006 15:28:34 Edited by: Archonus on 21/09/2006 15:25:41 I did this a...
- by Archonus - at 2006.09.21 15:25:00
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10. EVE API or Plug ins - in EVE Technology Lab [original thread]
Creating an API such as this would only bring up security issues in my opinion.
- by Archonus - at 2005.08.10 12:13:00
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11. Eve and internet connection speed - in EVE Technology Lab [original thread]
I play it just fine on 56k... then again I've had 56k for 8 years and am used to it. Modules usually activate within 1-2 seconds when NPC'ing. Small battles are still ok in pvp. Fleet battles, I'm not quite sure. All fleet battles I've had in the...
- by Archonus - at 2005.07.30 07:11:00
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