Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
1. WTS: Turnkey C4 System with all the trimmings - in Sell Orders [original thread]
Bump.
- by ArcDragon - at 2015.04.18 13:13:01
|
2. WTS: Turnkey C4 System with all the trimmings - in Sell Orders [original thread]
bump
- by ArcDragon - at 2015.03.15 19:32:22
|
3. WTS: Turnkey C4 System with all the trimmings - in Sell Orders [original thread]
Bump.
- by ArcDragon - at 2015.02.24 23:38:06
|
4. WTS: Turnkey C4 System with all the trimmings - in Sell Orders [original thread]
bump.
- by ArcDragon - at 2015.01.22 22:22:33
|
5. WTS: Turnkey C4 System with all the trimmings - in Sell Orders [original thread]
Bump.
- by ArcDragon - at 2015.01.11 02:39:13
|
6. WTS: Turnkey C4 System with all the trimmings - in Sell Orders [original thread]
1 interested buyer. Not satisfied with his offer. Still for sale. Eve Mail me or convo me directly.
- by ArcDragon - at 2014.11.27 04:36:27
|
7. WTS: Turnkey C4 System with all the trimmings - in Sell Orders [original thread]
bump.
- by ArcDragon - at 2014.11.27 03:49:03
|
8. WTS: Turnkey C4 System with all the trimmings - in Sell Orders [original thread]
Bump.
- by ArcDragon - at 2014.11.05 17:46:26
|
9. WTS: Turnkey C4 System with all the trimmings - in Sell Orders [original thread]
Real life has finally caught up with me. I love Eve, but I no longer have time for it, I've been playing since mid 2006. I wish to sell my C4 system. It is designed to be a long term POS with raid options and lots of security. Here is the info on ...
- by ArcDragon - at 2014.11.01 21:19:47
|
10. Islands Among the Stars: A Guide to Everything Wormhole. 12JAN11 v1.08 - in Missions & Complexes [original thread]
TYVM for the sticky CCP! And thank all of you that occasionally contact me for a pat on the back...it makes all the stupid mistakes I still do with Orcas sting just a little bit less.
- by ArcDragon - at 2012.07.15 14:01:00
|
11. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Capital modules Weapons tracking disruption, area of effect, used in same manner as the projected ECM module for super caps. Low grade pulse ECM. Low strength area of effect ECM with great range. Designed to annoy ships with weak sensor strength...
- by ArcDragon - at 2012.05.21 08:05:00
|
12. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Ship class with new modules Call this class of ship the CEO's Command Post This ship would be sub capital and have very few defenses or weapons. it is intended to be a ship that aids in administrative activities that a typical CEO might want. T...
- by ArcDragon - at 2012.05.21 08:01:00
|
13. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Module Custom interface modules. This would be a huge rework/addition and would probably be very popular. This would do well as a module, or even possibly a rig instead. Maybe you can doc your ship and "upgrade" just that ship at a station to g...
- by ArcDragon - at 2012.05.21 07:48:00
|
14. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Module Capital class module only. Electronics suit. Provides +1 warp strength without the normal penalties applied to sub capital ships. Provides a small percentage increase to sensor strength. Provides small percentage increase to scan resoluti...
- by ArcDragon - at 2012.05.21 07:39:00
|
15. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Module Able to be used only in a wormhole or null sec. Mobile Warp Dilatation Bubble. This does not stop you from going to warp, but significantly slows your warp speed. Intended to give players more time to react to incoming ships if they can s...
- by ArcDragon - at 2012.05.21 07:31:00
|
16. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Module Have "once removed" version of cloaking. Call it a stealth module. It would "dampen" a ships ability to be detected by D-scan, NOT eliminate it, just make it detectable only at a closer range. This would be a counter to the script I propos...
- by ArcDragon - at 2012.05.21 07:26:00
|
17. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Script Make a script loadable to perhaps your probe launcher that will increase the effectiveness of the D-scan, to include increased range, better distance detection, heading, speed of target or other useful information. Call it a Improved Scann...
- by ArcDragon - at 2012.05.21 07:22:00
|
18. POS gun ranges confirmation - in Ships and Modules [original thread]
I am trying to confirm that this is not just my problem. I can not get my hybrid POS guns to change ranges by loading different ammo in them. For example: I have a Shadow large hybrid gun with antimatter, range on show info is 300km with 150km fa...
- by ArcDragon - at 2012.03.30 05:23:00
|
19. Islands Among the Stars: A Guide to Everything Wormhole. 12JAN11 v1.08 - in Missions & Complexes [original thread]
/bump
- by ArcDragon - at 2011.10.08 15:11:00
|
20. Islands Among the Stars: A Guide to Everything Wormhole. 12JAN11 v1.08 - in Missions & Complexes [original thread]
/bump
- by ArcDragon - at 2011.10.01 19:29:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |