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61. Tier 2 Battlecruisers going TECH 2, their place in the Eve Universe - in Player Features and Ideas Discussion [original thread]
I want to see full out gank ships :D Hurricane with 8 turrets, Myrmidon with 5 Ogres, etc.
- by Aerilis - at 2010.07.15 04:04:00
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62. A simple yet elegant fix to afk cloaking - in Player Features and Ideas Discussion [original thread]
Fully supported.
- by Aerilis - at 2010.07.14 22:16:00
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63. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
SIGNED. The old effect had a vicious mean feel to it, like the very fabric of space was being ripped apart to make way giant metal behemoths. Now it's like ohai i have a glowing red ball.
- by Aerilis - at 2010.07.03 04:31:00
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64. If you could have a custom one off ship just for you, what would it be - in Player Features and Ideas Discussion [original thread]
Edited by: Aerilis on 01/07/2010 20:55:21 Eos, Field Command Edition (or just make it a T2 myrmidon ) 7 high slots (6 turrets) 4 mid slots 7 low slots 125 bandwidth +5% medium hybrid damage per bc level +7.5% armor repair per bc level +5%...
- by Aerilis - at 2010.07.01 20:54:00
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65. Unallocated skill points definately has potential - in Player Features and Ideas Discussion [original thread]
Maybe you should accumulate skillpoints at half speed? That way it can't really be abused, and there is still incentive to actively train skills.
- by Aerilis - at 2010.06.29 19:55:00
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66. New ship idea... MINI DREADNAUGHTS!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Commander Ted Bump. C'mon this is probably the best video game idea ive had in my life. People have most likely thought of it before but I do not see any flaws in this. Your flaw is in assuming CCP cares about, or reads, ...
- by Aerilis - at 2010.06.22 20:39:00
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67. New ship idea... MINI DREADNAUGHTS!!! - in Player Features and Ideas Discussion [original thread]
"dread" "no siege module"
- by Aerilis - at 2010.06.22 07:33:00
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68. New ship idea... MINI DREADNAUGHTS!!! - in Player Features and Ideas Discussion [original thread]
Edited by: Aerilis on 22/06/2010 07:16:57 Love the paint job Originally by: Abdiel Kavash Edited by: Abdiel Kavash on 22/06/2010 06:59:08 Why would anyone ever want to field that? A decently fit cruiser far outdamages one dreadn...
- by Aerilis - at 2010.06.22 07:15:00
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69. The long-awaited solution to the Learning Skills Problem? - in Player Features and Ideas Discussion [original thread]
Originally by: Aerilis They either spend their first weeks training learning skills instead of ship/gun skills, or they end up behind. Everyone is behind someone on skillpoints in this game, it has no real impact on whether you enjoy th...
- by Aerilis - at 2010.06.22 06:56:00
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70. The long-awaited solution to the Learning Skills Problem? - in Player Features and Ideas Discussion [original thread]
Originally by: Svarty II Originally by: Aerilis learning skills negatively impact the first weeks of a new player. False. They either spend their first weeks training learning skills instead of ship/gun skills, or they end ...
- by Aerilis - at 2010.06.22 02:52:00
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71. PvP information overload - in Player Features and Ideas Discussion [original thread]
Yeah overview for PvP is pretty ****. What they need is better indicators for when you're being e-warred (wtf is with that little icon in the overview when you're pointed? or that "miscellaneous" ****?) and the ability to have separate overviews ...
- by Aerilis - at 2010.06.21 20:09:00
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72. The long-awaited solution to the Learning Skills Problem? - in Player Features and Ideas Discussion [original thread]
Edited by: Aerilis on 21/06/2010 10:01:06 ccp wants to retain new players so it can make money. learning skills negatively impact the first weeks of a new player. thus learning skills cost ccp money. YOUR OTHER POINTS ARE INVALID HERP DERP. ...
- by Aerilis - at 2010.06.21 10:01:00
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73. Changing ships name only in Stations - in Player Features and Ideas Discussion [original thread]
I wish you could somehow force people to name their ships something non ***** related.
- by Aerilis - at 2010.06.19 03:17:00
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74. What needs to be done before Incarna - in Player Features and Ideas Discussion [original thread]
FIX THE GODDAMN HARBINGERS TURRET LAYOUT FFS. SERIOUSLY HOW LONG WOULD THAT TAKE YOU.
- by Aerilis - at 2010.06.19 03:11:00
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75. Visual interpretation for "overheating becoming active" - in Player Features and Ideas Discussion [original thread]
Same as when you tell an overheated mod to un-heat on the next cycle :/
- by Aerilis - at 2010.06.18 16:42:00
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76. special skills/emblems (or something similiar) - in Player Features and Ideas Discussion [original thread]
Edited by: Aerilis on 17/06/2010 20:10:58 Ok fine, since I have nothing better to do I'll indulge you. Eve already has too many different bonuses that stack to increase your stats. Overloading, boosters, ship bonuses, implants, increased perf...
- by Aerilis - at 2010.06.17 20:11:00
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77. T3 Mining Luxury Barg - in Player Features and Ideas Discussion [original thread]
Cargo containers fold in your cargo! Like how you can flatten a cardboard box and it takes up less space! Brilliant isn't it.
- by Aerilis - at 2010.06.17 13:41:00
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78. special skills/emblems (or something similiar) - in Player Features and Ideas Discussion [original thread]
I can't tell if you're a troll or if you're simply new to this game. If you're a troll, well, yeah. If you're new, I recommend you actually play Eve for a while, and get to know ALL aspects of it before you make suggestions that will change the ga...
- by Aerilis - at 2010.06.17 13:37:00
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79. Multiple Overviews - in Player Features and Ideas Discussion [original thread]
Pretty simple, make it so we can separate our over overview tabs! Because super high tech future spaceships can't make separate lists of ships and corpses.
- by Aerilis - at 2010.06.17 04:53:00
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80. Energy Degeneration Matrix - in Player Features and Ideas Discussion [original thread]
This was an idea I thought of. An AoE energy neutralizer. Of course its stats can be changed to make it balanced, but I envisioned it to have a 10km range, and have the effect of a medium neut on every ship in range, and double that on the ship ac...
- by Aerilis - at 2010.05.25 20:32:00
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